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I can absolutely assure you, if you make excessive noise or wait around longer than you should in that first transit area, it will drop down and it will kill you.
Another problem that bothers me and its the aliens characteristics is its actions towards human AIs and this is way i craft around human AIs. It attacks them and thats GREAT. But the whole point for the alien is to find hosts to restart its life cycle. When it encounters human AIs it should be killed everyone in the area, it should be taking them out one at a time and taking them to its nest and that probably bothers me the most. That should be the perfect time where you are alien free for a couple of mins, and that would add to the horror factor. How much time do I have? Will it come back to the same spot? Will I randomly encounter it somewhere else?...No it kills everyone, leaves the bodies and continues looking for me because it knows where I am (section wise).
They could have easily made this game better in terms of the alien by leaving clues that its in the area other then the loud noises in the vents. Saliva on the floor, other then when its hiding above a open vent (who has wide open vents, those should have gates). Gates on the floor underneath a open vent to tell you something came out of it. Spotting the alien in the shadows waiting for its prey. They are many things they could have done. To my knowledge, maybe because im only halfway thru the game. But there's only one alien in the game. Add more
http://www.youtube.com/watch?v=g0yxWcY3LDM
Well, like many animals, it's likely attacking and killing to simply protect something, not necessarily to get more hosts.
Maybe you are a vegitarian. Never had the chance to taste venison. See that comes from deer. We Humans hunt deer. The deer usually doesnt see us or if they do they dont think we are a threat. THat is ofcourse until we shoot and kill them. Now we are a threat. but its way too late for the deer to do anything about it now.
So... SOmething is not wired right in your head. You say you do not percieve the alien as a threat. You just roll over when it spots you and are happy to be lunch. You sir are a COW. Thats what cows on a farm do. When it is time to be slaughtered they happily enter the slaughter house and become steak and burgers. That is what you are on sevestopol, moooo cow moo for me. this is also why domesticated animals do not survive very long in the wild. the alien is a wild threat, it wants to kill you because that is what it does. you will die because you do not know how to fear it. thus you suck, and im going to eat a burger now.
If there is enough space between you both that you can break line of sight even for a fraction of a second in order to hide, he will lose you. Yeah, he may end up ripping the door off the locker anyway while searching for you, but there have been plenty of times on hard mode when he saw me exiting a room from down the hall. I just ran back the way I came and hid in the nearest locker. He often didn't find me.
Most of the time though, you just know when you're dead. If he's at the opposite end of a hallway and I have nowhere to hide, I dont even feel compelled to try running because I know it won't do any good. Similarly If I know he's close by when I hear that screech that indicates he's seen me, I just throw my hands up in the air and say ♥♥♥♥ it because again, it's pointless to try.
That's missing the point. The Alien's loud because otherwise, you wouldn't be able to avoid it and it wouldn't seem as overwhelmingly powerful. The reason a silent Alien can feel threatening in the movies is because THEY ARE MOVIES. Everything on screen is artificial and controled, allowring for greater possibilities at evoking the same feelings this game is trying to replicate.