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Noise is a fascinating subject in this context. It can really affect how the brain perceives a visual image or even how the brain perceives a sound or a collection of sounds. Artificially introducing noise can be a particularly useful technique when you are mixing together a collection of disparate elements such as in the rendering of a scene in a game engine or even in the mixing process of music productions; It can help the brain perceive the disparate elements as a whole.
Real film noise (and tape noise in audio) is mathematically random as it is analogue in origin. I'm not aware of any games that take mathematical generative approach to their fake film noise (as opposed to a pre-rendered overlay) but I imagine that would be the superior implementation.
I'm not sure what approach A:I takes but I'd be keen to find out! I've got a feeling that it's grain recorded from VHS tapes and then looped and overlaid but I'm just going from memory, I don't have my own copy of te game as of yet..
and Red, you won't regret it -because the Alien will thrill all out of you.
As soon as I get home from overseas I'm buying a copy and locking myself in a room for a day or two! :)
Hey, I just turned film grain up to the max but for some reason it doesn't seem to be doing anything. I can't even tell that it's on but when I first played the game I could tell immediately that it was on. Has this ever happened to you or anyone else?
Not when it's spammed too much, and not when it's used as a "fix" for bad graphics, but when suited to the game and done well? Nice.
I quite liked it in the Wolfenstein game.
http://upload.wikimedia.org/wikipedia/commons/6/66/Chromatic_aberration_%28comparison%29.jpg
I want to feel like I'm looking at the environments through eyes. Not through a camera.
It adds an RGB color shift to everything on the edge of your vision (..and light sources?), kind of like depth of field.
Film grain is garbage.