Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, I know what you mean.
That scream seems to work more similarly to the Jonesy/Huges' cat easter egg than the "terrifying door" glitch.
Then again, I don't want to dismiss it being a bug outright since there's no real way to confirm the intentions behind it.
Since the "script" doesn't have you wandering through this section at this point in the game, the map will load assuming it's the first time. It probably only has two states; one being at the start, and one being when you go back later. The later section will only load when it is scripted to I guess.
This makes sense.
The alien getting out of that detached chunk of the station AND making it back to the station without being pulled towards the planet.... makes NO sense.
I know the plot is pretty thin in places, and not really all that clever, but it's smarter than that.
Every door you hacked, torched or just opened during mission 10 is still opened. Everything you didn't interact with remains as you left it.
Moreover: The armed survivors from the Lorenz Systech Spire during mission 10 can now be found hiding in Project KG348 along with the sole survivor that was sitting there during mission 10.
Also, hostile Working Joes come there looking for you after a while and the door to the detachable lab section can't be opened (naturally).
When the game doesn't want you wandering around a certain area during a certain part of the story, it blocks your access to it entirely by locking doors, elevators and even transits that allow you to get there. In any other time you can explore the station as you see fit.
That Alien scream plays out ONLY if you visit Gemini Exoplanet Solutions during the time when the Alien threat is temporarily removed. It does not work the first time you visit it, and it does not work when you revisit it for the Nostromo log.
Amanda Ripley gets out of that detached chunk of the station AND makes it back into the station without getting pulled toward the gas giant. How's the Alien making it back to the station makes less sense than Ripley doing it?
See, I don't think that Alien enters the station cause that would mean he'll be set loose on the player once again. This would also explain why he screams aggressively in that section.
I suspect he makes it to Sevastopol, but finds himself locked out.
I don't think he's screaming at the player - I think he's just angry for getting stuck outside and his screams can be heard in certain parts of Gemini.
As for screaming in space, well, in general there isn't supposed to be any sound in space at all. Yet if you'll go back and revisit mission 18, where Ripley destroys the docking clamp you'll notice that you can hear the sounds of every action you perform.
Same thing goes if you revisit the cutscene where you get on board Sevastopol for the first time (where you get seperated from Saumels and Taylor). You clearly hear explosions, bumping, cable grabbing and whatnot.
If sound in space is illogical, it is a consistent oversight that you can encounter in various stages of the game. In that sense, it does make sense within the "game world".
Did you ever try going to the security offices place before you're supposed to?
It's just empty. It still has the odd sound effect, but it is totally devoid of AI life. Because you aren't supposed to be there at this point according to the scripting.
The game is meant to be pretty linear.
I am not saying they lazily left it like this, it was obviously just missed in testing because nobody went back and spotted it.
Just a TOUCH of common sense, please
This may be true, but when they are trying to be as faithful to the original movie as they can, are they REALLY going to ignore the movie's tagline like this?
In space no-one can hear you SCREAM.
Think about it, just a little, for one second.
It's a nice idea about the alien magically making it's way out of a locked room, out of the gravital pull of the nearby planet (that it was rapidly plunging towards, if memory serves), and BACK to the station, somehow moving through the void of space as well as screaming in it.
But this nice idea, when looked at for more than a second or two, makes no sense at all, least of all for the reasons I just mentioned there.
That alien sound is obviously a remnant of the incidental audio for that area. Full stop
I visited the Colonial Marshal bureau in Solomon's Habitation during mission 3. There's a bunch of people there who shoot you if you don't get out.
Anyway, it's still obvious that this is incidental audio added for atmosphere that is being played at the wrong time. Obviously just a leftover that they missed when testing.
Anyone who doesn't see this is obvious must just WANT the game to have an even more ridiculous plot than it already does, because they WANT this to be the magical alien that can teleport through walls, out of planetary gravitational pull, back to the station AND scream loud enough to not only be heard in space (where no-one can hear you scream remember), but be heard through the thick hull and windows of the station.
Oh, AND be right at the exact place where the player is at that exact moment, on a station that is like a mile or more wide.
The plot to this game is mostly pretty laughable, but it doesn't contain MAGIC or teleportation.
Well, when did you visit it?
Lets test your claim.
Then I doubled back and went through before I got past them. If I remember right anyway. This was back on the day of release, maybe the day after.
When did YOU go through?
Call me a ♥♥♥♥♥♥♥ liar, what about YOU?
Juset went there again after picking up the decoder, just as you instructed (I originally went there straight out of the transit station). Still find a bunch of people with guns ready to shoot me dead.
If you're refering to the Colonial Marshal bureau, I went there during mission 3 the moment I arrived to the transit station, as I stated. holychair did the same and ended up with the same results.
If you're refering to the Alien screams in Gemini, I mentioned several times already that I went there during mission 12, following an easter egg thread posted on the official Alien: Isolation forums. I even brought a youtube video recorded by someone else to back up what I saw.
As I said before, I urge other players to revisit Gemini during mission 12 so that they could get their own impressions of it. Don't just take my word for it - go and see for youraselves.
I don't exactly remember if I went back there before or after picking up the decoder (it was a few months ago, and I only did it once), but I am sure it was AFTER.
Because I was playing the game wrong, and found I was having trouble getting past the people who come back with the girl who shoots at you.
I also found a floating gun if I tried to go through that area without picking up the decoder. It was obviously a gun that was waiting for a character to spawn around it, which they did when I went back and picked up the decoder.
So, seeing as the game has floating guns, floating lights, erroneous audio, strange vanshing feet of Ripley if you change the FoV past a certain point in the options, and plenty of other bugs, it is still most likely that this is an audio file playing at the wrong time.
It's not an easter egg. It's obviously not an easter egg.
I mean, what kind of easter egg would it be that the original alien you face has magical powers? Really?
Why do I need to see for myself? I can see and hear plainly in the video an audio file playing of an alien that is INSIDE, when there is no alien present.
Because it's the exact same audio cue that happens in other places in the game when the alien is NOT magically teleporting around outside in the void of space (yet still making "threatening" screams as if it is about to pounce for some reason).
As I said it was a nice idea, but with a little though, it's plainly not true. It's just a bug they missed because they didn't go back there at this point in the game during testing.
Look at the evidence, and listen to Judge Judy; "if it doesn't make sense, it's not true"
So far your only "evidence" though are regarding an unrelated area, about which you were wrong.
I prefer my quotes from Arthur Conan Doyle myself: "Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth".
Again, I'm not saying it HAS to mean that the Alien made his way back to the station, but evidence for it being a bug are slim - if any at all.