安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I think at the hardest difficult they are open the lockers and find you
The events in this game are taking place on a space station AFTER the Nostromo is blown up in the Alien movie.
Outlast is traditional in how it scares you. Jump scares, messing with your head, lights going out, stuff like that. Alien: Isolation scares you by having the main bad guy be both invincible and unscripted. You're prey. You can use things to fool it, like flares and noisemakers, but if you use them too often it learns not to bother with them when it sees/hears them.
I think I want to like Alien Isolation more, but nevertheless, I enjoyed Outlast slightly more.
I felt Outlast was more intense and had a much better rythm.
Outlast gameplay is more simplist, but as someone said, if you get spotted, you can still flee and survive.
Whereas against the Alien, you are pretty much dead, which is expected, but it removes new gameplay sequences and possibilities.
But Outlast is way way way shorter, and alien's IA is better.
Therefore it gives Alien a much better replayability since Outlast is more scripted.
Outlast level design is very very linear too compare to Alien, probably one of the best thing in the game.
Alien's environnement are way more opened, and you never really know where to go, which ad to the fear effect, while Outlast is most of the time a linear corridor.
The atmosphere is awesome in both games, the art style is fabulous in Alien.
I hope they are making a sequel to both of these games, but I want Alien Isolation' sequel more.
It has the potential to be much much better.
Most of the terror comes from chase sequences, where the player is forced to spring through areas without exactly knowing where he should go.However, most AI opponents cannot kill the protagonist with one hit and his health regenerates. Audio is used quite well to make the player to forget this. Those who keep their mind clear can pretty much just run past enemies and take a hit while looking for way out. AI in Outlast is also very tightly zone bound and will not chase you beyond certain points.
Type of horror is also different. In Outlast you are dealing with madness and seemingly supernatural opponents, combined with rather extreme use of gore. There is a decent plot (mostly given from medical files and few NPCs), but devs use supernatural as an excuse to do what they want in certain places. In A:I, everything is grounded to (fictional) reality, more or less. There are reasons why various things happen and you can find them out during the gameplay from audio logs, emails and discussions.
Outlast is also shorter game by far. I´d say it´s about 1/3rd of A:I length. Whistleblower DLC/expansion adds to that (it´s pretty freaking sick by the way, even sicker than the original game). A:I has it´s own set of DLCs. Most are pretty short, but the two salvage mode DLCs can offer quite a few hours of extra gameplay.