Alien: Isolation

Alien: Isolation

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Do you have a 120Hz / 144Hz monitor and the game crashes sporadically?
Can you test please if lowering the monitor's refresh rate to 60Hz stops the crashing? Apparently, it does for me (I'm using a Samsung Syncmaster 2233RZ).

I am not going to play in 60Hz though. I just got too used to 120Hz and the blurry image just doesn't do justice to this game's atmosphere.

I have NEVER seen a game crash because of a high monitor refresh rate, this game might be the first.

http://forums.alienisolation.com/forum/support/pc-only-issues/crash-issues/19647-constant-crashing-driver-has-stopped-responding?p=27490#post27490

So, can anyone try this? Using 120Hz and ultra settings, the intro sequence of the Crew Expendable and the gameplay right after that is good enough for me to crash the game within a few seconds. I finished both DLCs without a single crash after trying 60Hz, but like I said, I will not play the campaign this way. I want to enjoy it with a high refresh rate from start to finish.
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I'm at over 20 hours of gameplay, the whole main campaign, Crew Expendable and the new DLC.

Never had a single crash and I've had the game at 144 hz the entire time. Asus VG278HE monitor, first with a GTX 680 then a 980.

What video card do you have? What driver version? Sound drivers updated? Overclocked?
It's all in the thread I linked.

Core i7 920 @ 3,6 GHz (no temp issues, 100% prime stable for days)
EVGA GTX770 (factory OC'd) @ 344.48 (crashed just like the previous 2 driver versions)
Sound card drivers are the most recent for my Creative X-Fi Titanium

Alien Isolation is the only game crashing constantly. As soon as I reduce the refresh rate to 60Hz, it runs stable. No VSync enabled, so no matter if I'm running 120Hz or 60Hz, I am permanently way above 120 fps anyway.
Not sure what to even suggest to try.

Win7 x64, 4930k @ 4.4 Ghz here, GTX 980 running 344.11 drivers, X-Fi Titanium as well. Seeing a floating revolver is the only (minor) glitch I've ever encountered in the game.

Had it at 144 hz with vsync enabled in the game since day one without a crash, so apparently it isn't all 120/144 hz rates causing the problem.
Periodic crashes - not often, but usually at least one per session. Running it at 144Hz (no vsync) on an nvidia Titan Black 6Gb and this has been a minor problem on both prior nvidia drivers and the latest 344.48 for me. I suspect something else is to blame, like perhaps soundcards/drivers (I'm using an Asus Xonar). Setting your monitor's refresh rate to a lower number will lock the frames you're seeing to that refresh rate, so 60Hz limits your game to 60fps, and enabling vsync will do the same. That's not something I especially wish to do given that it runs at its max 144fps, but would do so if the crashes were too frequent.
En son Bad Whippet tarafından düzenlendi; 31 Eki 2014 @ 14:31
İlk olarak BadWhippet tarafından gönderildi:
Setting your monitor's refresh rate to a lower number will lock the frames you're seeing to that refresh rate, so 60Hz limits your game to 60fps, and enabling vsync will do the same.

Technically wrong. Using a lower refresh rate does not lock (as in "limits your game to") the framerate. Of course you will only "see" 60 fps at 60Hz, but the GPU can render a lot more. Using VSync syncs the framerate to the monitor's refresh rate, but when it's disabled, you can have any fps number. Like I said, the game runs (of course) at identical framerates using 60Hz or 120Hz (above 120fps in most situations) because I am not using VSync, the image quality is less though of course because of blurry/choppy moving images and double distances in pixels when it comes to horizontal screen tearing (of course).

That's why I didn't bother to play the campaign with 60Hz. I want to enjoy it at 120Hz, but AI's engine crashes with my setup when running at 120hz. It's a flaw of the engine which needs addressing. Several others have reported the same issue which boggles my mind because like I said I've never seen a game crash because of a refresh rate which is set higher than 60hz. It sounds ridiculous, but that's exactly the problem in my case. Really weird stuff.
Refresh rates can do bizarre things. In the game The Room there is a wooden marble puzzle that cannot be completed because the marble jams in the maze at any refresh rate over 60Hz, and in Pinball FX2, the Spiderman table has problems where the ball sticks at the top of the table at anything higher than 60fps (or it might even be 30fps). To me, it makes no sense, yet refresh rate does seem to cause more than mere visual issues.
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Gönderilme Tarihi: 31 Eki 2014 @ 12:39
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