Alien: Isolation

Alien: Isolation

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johncage Oct 11, 2014 @ 5:26pm
facts of alien isolation(spoilers)
facts i learned from the game after finished it on hard in 8 hours. it was a code from a friend so i felt obliged to atleast try and see what the fuss was about. well, i was right. the game really doesn't have much redeeming quality other than the art and graphics.

-alien uses vents to move around, ripley never encounters alien once while in vent. in fact, ripley is 100% safe when inside a vent, as long as she's not near one of the portals

-when there's a dangerous alien organism running around killing people, the natural human reaction of the majority is to run off on their own and either kidnap, coerce, or shoot at anyone they come across and make no effort to entrap or expel the organism. humans hate eachother more than the alien

-reflection on space suit helmet doesn't match actual ship interior. ripley is a vampire

-ripleys legs and feet disappear if you play on a non fish eye field of view on pc

-sevastopol is so huge it has its own gravity. nostromo is the same size, but only needs 6 crew members, yet sevastopol, even in the process of being decomissioned has the population of a small town

-half way into the game, james cameron's infuence starts to ♥♥♥♥ things up. in terms of gameplay and storyline, character, and plot.

-synthetics are neither subtle nor insidious, they are either dumb killers or extremely altruistic and nice

-all seegson synthetics will become brutally violent towards you inexplicably even though they were fine just a few minutes ago. sevastapol used these androids for years, but only now have they coincidentally started acting up and becoming fodder or obstacles for ripley

-samuels is an even bigger niceguy than biship. weyland yutani apparently decomissioned this model because it made their image a little too soft and sentimental

-backstory shows one facehugger infected a crew member, which spawned an alien, then somehow there's a bunch of eggs under the reactor(because camerons says aliens need heat to incubate their eggs)

-the flamethrower is op

-gameplay consists of waiting for alien to spawn from ceiling, drop a distraction in the opposite direction of travel, move to next room to use a computer to unclock or activate something, rinse repeat

-once you learn what types of rooms are completely safe, this game is no longer intense. hint, these rooms have no ceiling vents, and are connected to atriums via a long narrow corridor. the alien has trouble spawning and navigating these confine, so it just despawns until you leave that area

-flat sliding doors can be locked using a mechanical jack. and the bolts on the lock can be broken by hitting it with a piece of metal

-one of creatve assemlbies lead programmers died making this game
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Showing 1-7 of 7 comments
johncage Oct 12, 2014 @ 10:16am 
-you never explore enough because the save system is ♥♥♥♥ and you end up just trying to get to the next save point after losing a bunch of progress
BaPef AmHeh Oct 12, 2014 @ 11:02am 
I only have a comment on a few of your points

-alien uses vents to move around, ripley never encounters alien once while in vent. in fact, ripley is 100% safe when inside a vent, as long as she's not near one of the portals - I would disagree I was attacked multiple times in the vent and even had the Alien go into the vents in search of me a few times.

-all seegson synthetics will become brutally violent towards you inexplicably even though they were fine just a few minutes ago. sevastapol used these androids for years, but only now have they coincidentally started acting up and becoming fodder or obstacles for ripley - If you had played through the game and read notes/listened to audio logs you would know that Weyland Yutani bought the Sevastopol and gave the AI instructions to protect the alien and that all humans were expendable

-sevastopol is so huge it has its own gravity. nostromo is the same size, but only needs 6 crew members, yet sevastopol, even in the process of being decomissioned has the population of a small town - the Gravity is not due to the size but rather technology and is independent of the ship/station size. We only see a small fraction of the Sevastopol.

Last edited by BaPef AmHeh; Oct 12, 2014 @ 11:02am
Texhnolysis Oct 12, 2014 @ 11:28am 
-I don't think it's very much like James Cameron's film. If it was then it would be Colonial Marines 2. Amanda doesn't get a Marine squad following her around blasting Aliens, and all the guns do nothing to the Xenomorph except the flamethrower.

-Not sure what your issue with the idea of the hive being in the reactor is, but many creatures in nature need heat to incubate eggs. In a deleted scene from the original Ridley Scott film the creature made a 'hive', too.

-'No effort to expel and entrap the organism', aside from the whole segment where you trap it in a detached lab falling into planet.

-If you keep throwing distractions the Alien will start looking for what threw them.

-It gets used to the flamethrower too.

-You're not going to find many atriums in the more claustrophobic levels.

-It will follow you into the vents.

-Sevastopol is much, much larger than the Nostromo. The Nostromo was a small ship around the size of the Torrens that happened to be towing a refinery. Sevastopol is a space station designed to BE a small town.

-Oh, and you can't lock doors with the jack, either. You use it for the opposite purpose- unlocking doors.
johncage Oct 12, 2014 @ 12:53pm 
die anroid scum:

http://i.imgur.com/MQ6QvIr.jpg

winning crew expendable the easy way
Calick Oct 12, 2014 @ 12:57pm 
Originally posted by johncage:
die anroid scum:

http://i.imgur.com/MQ6QvIr.jpg

winning crew expendable the easy way

LOL! You've got MY sympathies, Ash!
|iG| Vertigo Mar 12, 2018 @ 12:06pm 
Okay, obviously this is one hell of a thread necromancy, but I came across it while googling about Sevastopol's population for my guide and it bugged me so much that I just have to answer. Three and a half years late, but w/e.

- The alien can use the human-accessible vents, sit in one for a while and eventually it'll find you. How long it will take depends on the alien's aggression level, the difficulty level, plus a random factor. Why doesn't it travel in ground-level vents all the time? Well, if you're the only thing on the station that can use the ceiling vents, and they can get you almost anywhere, then why not use those...

- Re. humans turning on each other rather than fighting the alien. If you actually bother to read the logs, you're told that the public didn't even know about the alien. The disappearances continued for weeks and the Marshals wouldn't say what they knew, which eroded public order. The inference is that Marshal Waits was in league with a Seegson executive who was hoping to make a profit from selling information about the alien (or indeed a physical specimen). The Marshals tried to hunt the alien, but everyone else is just trying to survive - and the station's gone for weeks with no supply deliveries.

- Sevastopol is vastly larger than the Nostromo (unsure about the attached refinery's size, but still pretty sure Sevastopol is bigger). 18,000 metres plays 334 metres. None of the films have explained how the ships generate gravity but they all have it, from the Narcissus to Gateway Station.

- Again, you'd understand the Working Joes' recent change in behaviour if you just apply the slightest bit of attention to the story. They're acting under orders. As for why they're dumb, that's kind of the point - Seegson is making inferior products, hence Sevastopol Station going broke, hence desperate employees bypassing quarantine in the hope of a payday and allowing the whole story to happen.

- There's a bunch of eggs because that's kind of what aliens do. If you don't like Cameron's film (which puts you in a very small group) then you're probably a-okay with the concept of eggmorphing, as in the Alien script / director's cut, but the game's writers have said there's a queen on board. Either way, egg-o-palooza.

- Agreed that the Flamethrower is overpowered, but you can mod that in Notepad. Or play on Nightmare and you'll only have a tiny supply of it.

- It's a stealth game. Hiding, distractions and learning enemy behaviour are kind of the whole point.

- The alien can actually go almost anywhere you can - even areas where you don't encounter it in the main story, such as the Galleria mall. You have free roam over the station in Mission 16, so try exploring - there basically aren't any safe areas. Some *time periods* in the story are safe, or set the alien to an ultra-low aggression level, because the player needs a chance to breathe.
PestMastah Mar 12, 2018 @ 5:02pm 
Originally posted by johncage:
facts i learned from the game after finished it on hard in 8 hours. it was a code from a friend so i felt obliged to atleast try and see what the fuss was about. well, i was right. the game really doesn't have much redeeming quality other than the art and graphics.

Facts? How about a lot of opinions mixed in there?

-alien uses vents to move around, ripley never encounters alien once while in vent. in fact, ripley is 100% safe when inside a vent, as long as she's not near one of the portals

Never once? Lucky you. Guessing maybe you played this on easy mode?
It visits the vents when it feels like it... and especially, when you DON'T want it to.
I've had it drop down inside as I open a portal... I've had it come out as I was going in and turn around and pull me out by the legs.
Vents are it's home. Vents are also Ripley's coffin when the Alien finds her.

-when there's a dangerous alien organism running around killing people, the natural human reaction of the majority is to run off on their own and either kidnap, coerce, or shoot at anyone they come across and make no effort to entrap or expel the organism. humans hate eachother more than the alien

Ha. You obviously did not take the time to read every terminal you came across or even listen to any of the many tape recorders scattered around. I'm gonna also take a wild guess that you didn't bother paying attention to the dialogue from anyone Ripley encountered.. or study the visual evidence of the graffiti on the walls.
All that together, tells a story.
Once upon a time... there was a refinery being decommisioned. Not everyone on that station got along well to begin with. People were untrusting and/or suspicious of a Marshall Waits.
Seems he was being a corrupt cop (taking bribes or extorting people he believed he could make a profit off of)... he also like to committ police brutality (torture) when he felt like it.
All that... gave people a "no confidence" attitude towards the Marhsall's office.
So when things DID go bad... ole Marshall Waits DID NOT TELL PEOPLE about the freaking Alien. They demanded answers... he refused to tell.
There was a minor riot... some shots were fired and people fled this way and that way---- away from Waits.
Rumors spread among groups there was now a serial killer going around slashing people (unbeknowst to them it was the Alien)... robots were already twitchy .. and even more so now that a secret deal had been made (more on that later).
Basically... your opinion did not consider all of the above. Because you did not take the time to read or listen to the evidence laying the game.
Go replay it... and actually pay attention to each document and email.
By the way... it was the crew from the Enisidora (Marlowe's ship) that first sabotaged Sevasatpol. They ruined the flight terminal so that no rescue ship could land.
Only after Waits lost control ... did Apollo step in and lock down the Comms.. (although a certain other individual, Ransome, may have played a part).
For those references... play some of the DLC's... like Ransome's to learn his crooked ways.
One final thing... Waits was going around... placing bombs near windows in hopes of blowing one out (like in another dlc). This caused further damage.
Apollo reasoned that Waits was unstable to control the creature.

So in conclusion there were people trying to do something... just not everyone. Only a handful of people saw the Alien to live long enough to tell about it. One guy in Maintenance recorded a message saying he saw it walk down a hallway and he had NO IDEA that was what was killing people.
Tanaka, another man, who you find dead, survived an attack from it long enough to record a final message.
So your "fact" was a little off on this subject.

-reflection on space suit helmet doesn't match actual ship interior. ripley is a vampire
-ripleys legs and feet disappear if you play on a non fish eye field of view on pc

-sevastopol is so huge it has its own gravity. nostromo is the same size, but only needs 6 crew members, yet sevastopol, even in the process of being decomissioned has the population of a small town

The angle of the space helmet wasn't exactly the best for her to peer down into it. The camera also seemed to move as she was moving it towards her. However, I can accept they made a mistake for the purpose of setting up the drool on the helmet scene later.
As for the feet vanishing... yeah some bugs exist in the game. But for some reason I have my field of view set perfectly and can see my legs and feet.

Yes Sevastapol is big. It is a refinery and also a company factory. It also sports a shopping mall, fully staffed hospital, and a research center. A bar, a motel, and an exciting arcade game room for those travellers in need of a break from the rigors of travelling through space.

One number of the population that remained was put at 389 (at the time of the outbreak of the Alien)... I have no idea where I got that number it just sort of stuck in my head. I could be wrong about it....
btw.. 50 (the tags) is the number of people that vanished without a trace and were taken to the nest. Meaning that's how many Aliens, other than the one that spends the longest amount of time chasing Amanda, are in existance. Perhaps a 51st one if you include the Queen (which can be heard screaming in one part of the ship ;) )


-half way into the game, james cameron's infuence starts to♥♥♥♥♥♥things up. in terms of gameplay and storyline, character, and plot.
Eh? Nothing wrong with James Cameron. He was a scientist before he was ever a film maker. Meaning his take on Sci-Fi is a lot freaking closer than Ridley Scott's (Prometheus-- which was devoid of ANY logical Sci-Fi).
Aside from that.. I really don't see how that's a negative... nor do I see what you mean by "influence". You really need to elaborate on that statement.


-synthetics are neither subtle nor insidious, they are either dumb killers or extremely altruistic and nice

-all seegson synthetics will become brutally violent towards you inexplicably even though they were fine just a few minutes ago. sevastapol used these androids for years, but only now have they coincidentally started acting up and becoming fodder or obstacles for ripley

-samuels is an even bigger niceguy than biship. weyland yutani apparently decomissioned this model because it made their image a little too soft and sentimental

- It would have been creepier had they been more subtle... but if they truly HAD been... Amanda would not have survived them. They are a mix of normal programming and protocols and an overriding protocol to follow Apollo's directions.
In essence they are acting similiarly to how Ash acted in Alien. Or... to use another example...
How the Arnold's Terminator acted in T3 when the newer Terminator changed his programming to kill John. It had conflicting orders and it tried to follow both of them...
Hal9000 of 2001 Space Odyssey acted the same way.
This has long been a theory of machines that if they ever had simulated brain neurons... they would have a hard time processing them.
- David (of Prometheus and Covanant) seems to think for himself... and made him sinister and diabolical. The droid began developing the opinion that man was the imperfect one.
And while NO ONE wants to hear this theory... I'm gonna toss it out there.
The way Ridley Scott was headed... was that David perfected the Xenomorph (... even Giger said these are "BIO-MECHANICAL" beings)... and also... David may be responsible for Ash being on the Nostromo... and Ash.. changing the ship to its new coordinates to head towards a craft that David had caused to crash.
No one has ever suspected that David the android... planted those eggs on the Juggernaut ship... in an attempt to ruin mankind.
Interesting... but if true would give insight into the mind of a pyscho Android who wants to play God-- -just because he can.


-backstory shows one facehugger infected a crew member, which spawned an alien, then somehow there's a bunch of eggs under the reactor(because camerons says aliens need heat to incubate their eggs)

Okay... here is where I think people get confused. BOTH Ridley and Cameron's ideas are valid.
Yes. Both.
A lone Alien (the first one)... kills and takes the corpse of a human. It forms an egg shape around the body (like the one around Brett in the first Alien film - deleted scene restored later in the Anniversary edition). From that human-egg which was formed and fertilized... a face hugger emerges..
The Alien then captures Dallas .. eats off his arms and legs (book hints at this).. secures him in a cacoon next to the egg-human... and waits. The Alien that is borne from Dallas would have become an egg-laying queen.
Or...
James' theory was...
Over a period of two weeks the very first Alien morphs again into a queen and can begin laying eggs.
This has been seen in nature before. Even in the first film...we see that the Alien sheds its skin.
It went from... face hugger to chest burster... to adult in around 26-28 hours. Give it two weeks... who knows?
The game you are playing... just simply went along with the movies and books the best it could.


-the flamethrower is op
An opinion and not a fact.

Here is a fact...
After a while... if you keep roasting the Alien over and over time.. it will lose its fear of the flame thrower and charge through the fire to get you.
Have had it happen!

If you got two Aliens in the same room staring you down... it is harder to deal with them even with the flame thrower. In the game it seems difficult to manage when you start firing...
To test this... fire and turn... you get slower and can feel the recoil in the controller.

OP? nah.

-gameplay consists of waiting for alien to spawn from ceiling, drop a distraction in the opposite direction of travel, move to next room to use a computer to unclock or activate something, rinse repeat

-once you learn what types of rooms are completely safe, this game is no longer intense. hint, these rooms have no ceiling vents, and are connected to atriums via a long narrow corridor. the alien has trouble spawning and navigating these confine, so it just despawns until you leave that area

-flat sliding doors can be locked using a mechanical jack. and the bolts on the lock can be broken by hitting it with a piece of metal

-one of creatve assemlbies lead programmers died making this game


Yeah.. it's not that bad though.. If you distract it too much.. the creature will get used to it.
I have tossed a lot of flares in my time on this game and have seen several times where the Alien looks directly at a newly tossed flare and ignores it... and TIP TOES towards where I was hiding. Yeah... not the same experience you had!
I agree that the speed in which the Alien learns about distractions should have been improved on the harder levels.
However, there are plenty of different types of things to interact with... generators, buttons, switches, hack doors, keycards... etc.
What else could you have added?

As for the Maintenance locks... she merely opens the thin metal covering OF that bolt. Then she turns the bolt with the jack.
Not any wrench would work.. it takes that type of Jack to do the job. Those locks were probably just safety door locks to prevent people from walking into a dangerous situation.
It didn't appear that they were made to thwart humans intent on breaking into something.
They are very similar to car-tire-shoes that traffic cops put on vehicles that are illegally parked and ready for towing (or in some cities where traffic tickets are not paid).
That was my impression anyways...
btw.. ever try and get a car tire shoe off by yourself without the proper tool?
I didn't think so.
Good luck if you ever try ;)

Yes, Mr Franco passed... probably after the game was finished but maybe before it was released.

It's always a negative when someone dies. Especially so young.
But I'm trying to figure out... how this negatively impacted your game enough to slam it so hard?
You know... the game he died while working his ass off on.... ?

Just curious.
Last edited by PestMastah; Mar 12, 2018 @ 5:07pm
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Date Posted: Oct 11, 2014 @ 5:26pm
Posts: 7