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Even if there was just a set of options to personalise the hud and reminders etc.
You actually just can't enter vents until e appears so if that was turned off I would be moving back and forth spamming e, something which would kill the game
I agree about the highlighting of stuff should be able to be turned off
But the green containers being green just signify that they have something in it
It only backs up like 2 saves as far as i can tell, maybe this would be okay if there was a proper save slot system but with only 2 a player could very easily ruin the entire game for themselves by accident.
Also the tooltips are kind of necessary seeing as sometimes the prompts to get into things just plain don't work (exoplanet solutions conveyer belt is pretty bad for this when the character keeps trying to get under it). The ways of using items also aren't always consistent sometimes it's spam e to use a lever handle other times it''s rmb and s. Finally I feel it's already easy to get stuck in places, I would have dropped this game in frustration if prompts and highlights weren't in cause I never would have found the way to the colonial marshals or the level 3 access tuner.
The tooltips in this game are pretty light and I feel add to the sense of immersion rather than detract from it, sure theres no floating font telling me I require a plasma torch but at the same time the game needs some way of expressing to me that Ripley is aware you would need a plasma torch to cut that and I'm not going to derp around wondering why I can't cut into this panel like I did the other with the ion torch