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The point is, not everyone on the ship knows about the alien; they just think there's a serial killer(s) on the ship, so they're afraid of everyone.
You can't leave the station. Ripley only managed to leave it because she came with a ship and managed to bypass.
@Punisher True, the human AI isnt very well thought out. There are just supposed to be another threat to deal with. They work like this, if they see you, they warn you, and if you go away, they stop caring. If they keep seeing you, they will open fire at one point. Pointing your gun at them makes this go faster. Humans without any guns work similar except that they just start to run away from you as opposed to shooting you.
They could have done more friendly encounters. Ripley never speaks to any of the randomly appearing people ever excluding actual story characters and two medics that appear in the Lorenz Systech Lobby that you tell to get away because its dangerous. You never speak to any of the unarmed people, you can never talk to the armed people who would probably just let you through if they know what you are up to, and you never talk to the people that just sit somewhere not doing anything. The "PTSD" people. No comment, nothing. That makes every human encounter pretty hollow and the only interesting thing about them is the fact that they get raped by the Alien and Androids aswell as them shooting causes the Alien to come.
But humans were never the big issue for me. Androids on the other hand seem to appear literally everything. There are entire segments that are filled with Androids. And later the game just decides to put those heavy androids everywhere aswell as opposed to have them Apollo Core / Reactor androids only. And Seegson Security being everywhere is also just the game getting more difficult by having to deal with armoured humans.
Something like that could be done correct in a sequal, but.... hmmm, this is going to be the only titel.
I've been traveling and working around the world, visited those poor countries where people are starving to death, and fighting for actual food, stealing it from each other and murdering. You don't know what it is like when you are getting hungry, when you are getting out of control, survival...
But the problem is all of that is completly pointless if you can't escape. Those poor countries you speak of are not isolated the way sevastopol is. Also, based on the dialog, they aren't killing you because they want to steal your stuff, but rather they try to scare you away because you are a threat to them. Like, they want you to get away. And that is weird because if those are really people trying to survive and loot everything, then they would kill you as soon as they see you, which they are not doing.
That's so debatable it's not funny.
Well consider this: Almost everytime you encounter humans, you encounter multiple.
Good job, you can do simple addition. That debates nothing towards the actual subject matter at hand.
WoW my post is ollllllld
Those last residents on board are split by groups, some are organazied with their leaders in charge, and have orders to shoot at anyone who they don't know, some other residents like Axel just trying to survive on their own. Each of these looking for loots of supplies just to survive and hopefully meet the rescue party, question is how long will it take ?
Thats right men!I mean there could have been much more debth,interacting,communicating with those strangers,even some cutscenes at least,if not choice making,hell at least put ripley saying "WTF guys,i am unarmed dont fu cking shoot!" or stuff like that,seeing just a lonely woman with nothing on her hands and start persuing her and shooting her is completely unrealistic and it just feels awkward,especially when the game is-lets be honest-pretty 'cheap',it could easly be an indie game since its mostly a walking simulator game...
Now for the other guys,are u guys being serious right now?First of all,u dont really have anything worth in ur possession,many of the ppl u see are like 3-6 guys having an "outpost" and just jerking around,i dont think this comes any close to real life situation like a guy mentioned,plus i believe that AT LEAST some ppl would have a moral code or something and wouldnt just mindlessly try to kill u...
But frankly,the A.I. ppl are there just so the game doesnt feel repeatitive by trying to avoid only the Alien,which again isnt the case because trying to avoid these guys is pretty much the same,the gunfights are pretty pathetic anyways and YES those androids are really busting my balls,they seem very overused and at least u would think that in some occassions u would be able to cooperate with some strangers in order to survive and deal with those androids and escape or something but no-they are just trying to kill u because "they think the killer is a human"....who the f*** came with this idea anyway?
I know this forum is old and i hope everyone is fine and well since the last time u spoke :P but after replaying the game whilst being in the alien franchise mood and stuff i really felt that i have to speak about those facts,especially since i just didnt talked about them in the first place...plus i dont believe the game is as good as some ppl(reviewers,youtubers etc)make it to be...i would give it a solid 6/10 for that matter.
But because of the nature of the human AI, I was almost tempted to shoot the two unarmed medical persons in Lorenz Systech simply because they were in my way, until I realized that they were unarmed and I can't kill a single unarmed person because it will instantly reload the last save, because for some reason the game thinks it's morally wrong to kill unarmed people...... but it's fine with you slauthering everyone else or indirectly killing unarmed... hurray?
You're making too much of it and holding standards against this game that you wouldn't hold against any other. In how many other shooters can you meet enemies that won't shoot if you step back?
And the game definitely isn't "cheap" by any standard. Are we even talking about Alien: Isolation here?
Having a moral code won't help you survive when almost everyone is dead and simply getting out of your hideout to find food can be a death sentence. When order breaks down, sociopaths and psychopaths have a free reign.
Back in the Middle Ages during the black plague the better off formed groups and had guards who'd kill anyone trying to approach, no questions asked. This way they survived.
The game isn't filled with complex interactions and cutscenes because its theme is isolation. It's about you and the alien.
This isn't a shooter.