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回報翻譯問題
I'd agree with that except for one thing. The Xenomorphs attack androids in the movies.
Also that could be easily counteracted. For starters. The androids could simply get rendered unable to walk instead of destroyed. Which would turn the Joe into a land mine that could reach up and strangle you when you either get too close or try to loot it for parts. In addition it would make alot of noise attracting the Alien to you when it attacks you. Or after the Alien beats a Joe down it searchers more frantically moving faster about. (Simply having the Alien move about faster increases difficulty.)
I also disagree with that sentiment. I actually found the Androids to be the weakest Enemies in the game. More times then not I'd be hiding in a locker no prompt to hold my breath and lean and they just shoot the locker I'm in. Or if I just bump into a object unintentioally they come in a hurry to investigate the sound.
the Joes I've always found to be kinda stupid. For one thing the Joes I never see them moving around in groups. So if a fight breaks out it's always a one on One fight. Second the Joes unlike the hostile Humans do not have ranged attacks.
I actually found the the hostile Humans to be the second most dangerous thing. The only reasons the Alien is more dangerous is because it pops out from the ceiling Vents etc, it moves very very fast. It always seems to come from where you least expect it. You can be in a closet in a Dead end hallway having searched the room at the end, you hide in a closet heading to your left and taking a left out of the Hallway. You get out feeling a lil save to move because the Alien just walked out the entrance the moment you do there he is noticing you leaving the closet already right behind you to your right.
The only thing the Joes got going for them is they take more hits to drop and you do need more then just the matiance Jack to kill them. However as you advance you realize the Joes aren't so scary. They're not as thorough as the Humans. They're numb unless you walk directly infront of one they typically will not find you.
Doesn't sound like you have beaten the game yet. Thing is, its a game, not a movie and the androids are a part of the challenge. And Joe's are typicall just as good as humans at finding you...while taking more ammo and effort to take down. That makes them more difficult to kill. With humans all you have to do is fire a shot, hide and let the Alien do its thing. Can't do that with the Joe's.
That doesn't mean it never happens and you can see a couple violently dismembered Working Joes here and there. Prime example would be the Working Joe right at the entrance to Project KG348. It's been ripped to pieces.
Alien: Isolation is solely based on the very first Alien movie in which Working Joes weren't really a thing, so they had a little wiggle room to make this work.
The lore of how Aliens hunt and their attitude with synthetics is a real head scratcher, not much improved by this game (which is still amazing).
Any of the three Aliens vs. Predator games (the second one being my personal favorite) show the player how the Aliens see through walls and stuff by way of pheromones and scents and what have you. This is also prevalent in Aliens literature as well, though rarely touched on since a panel of an Alien's vision isn't really what your comic issue should revolve around, but I digress.
It's been a while since I've played the Alien campaign of AVP3, but I happen to remember how Specimen 6's targets were highlighted differently based on their threat level, and that includes synthetics. If memory serves, the Weyland-Yutani battle droids ("Clause 88C of your employment agreement has come into effect", ♥♥♥♥♥♥♥♥♥♥♥♥s) were highlighted as white, but the "civilian" droid, Katya, was green or something; the only character marked as such. I know this is just color-coding for a video game, but then again nobody's really proven that the Aliens see in different ways than just the one I've been going on about.
Now with the battle droids, why they were highlighted in white (a generally "neutral" color) despite being armed combatants is beyond me, especially when they attacked 6. The Working Joes on Sevastopol; I don't know how the Aliens on the station see them, but considering that the Joes are capable of violence and have probably displayed it at least once when ol' Chomper jumped down from a vent to see a clanker choking a scavenger or something, I'm not sure what that means.
That isn't the only lore problem with A:I, unfortunately; I'm also very curious about how there's both a flamethrower and a shotgun; two weapons that have shown guaranteed results on Aliens in films and games and books, and yet neither of them are capable of killing our Cheeto-headed pals. The flamethrower, I can kind of pardon since they didn't grill the Alien in the original '79 film, but the shotgun... I'm trying to figure out the point of the damn thing, since its entire thing is spread and pellet damage, but I never get any good results on the Joes and I'm trying to abstain from killing humans (for that one achievement) wherever possible.
I've gone on far enough, I suppose. Hope that breaks it down.
The Shotgun is the second best when dealing with the Alien. And even if you avoid attacking hostile Humans via still there is still plenty of times where stealth is either not a option or you aboslutely have to kill something.
The thing about the Alien. Yes the flame thrower is the best go to for driving it off. The shotgun can to but not as easily as you gotta pelt it multiple times to drive it off. The Pistol kinda taunts you as it's practically worthless. Though the abundence of Ammo.. Perfect for killing joes though not efficent there ain't really much use other than that for it.
I don't think the shotgun's much help on Nightmare against the Alien. Some time ago, I gave him a short blast even with the flame thrower, and he just paused, eerily looked at me for a second ' like saying " really?", then annihilated me. Nasty creature. The longer blasts will send him away, but he's a learner me thinks.
Therefore it would not attack anything that it can't reproduce off of, they have attacked androids in the past when they interfered with the alien's goals and also their first contact.
There is a deleted scene in which the alien attacks an android and finds out it can't put babies in it, so it stops attacking androids from then on.
1. In the Alien movies the Xenomorph does attack the Androids. So you can't use that logic. Heck in the Second movie not only do they attack automated gun turrets. They attack Androids and the Android that is ripped in half was nervous about getting attacked by em. There is zero reason for the Xenomorph to flat out ignore the Working Joes. And you can't use the "Well it's not lifelike enough." Excuse.
2. What the hell are you doing Necroing a 5 year old + Thread for? I legit forgot I even made this point which still stands.