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Fordítási probléma jelentése
Vista Started to stab Ogl in the face then came 7 which really stuck it in further then AMD come along with their Hybrid Ogl-Mantle creation which gets stabbed in the face but it's no more of a ♥♥♥♥ move than Nvidia forcing devs to use Physx etc etc.
These crappy plays just ruined performance for all, and now we have the design teams and whoever working on gamews are just straight up ruining them with "QTE" in a FPS and Absurd modes in a RPG which are called creative, However the most creative thing these people especially those in PR and Advertising should be doing is streaming their Suicides for the world to see, because you people who force out 1/2 and 1/4 done code ruin it all and waste time and money please die in a fire and stop locking things up you're the stain gaming communitys need to identify and not praise for the over hyped advertisements and soundtracks added playing on peoples affections for certain musical tastes etc,.
#KilltheMushrooms
That's not what some of the info up there said, click the links to read it on the 3dmark official page for yourself.
Vista was terrible, I do like windows 7 home premium 64 bit though, I need the pro version and up to get my 32 gigs to work on it, it's only 16 gigs since it's a lower version of windows.
Also, directx has been around forever in windows, I used to look forward to it.
Although I didn't like when they added direct animation back in I believe directx 6, microsoft had a video preview of direct animation which looked cool but ended up not looking like anything more than motion blur and some other issues in games, but my starcraft 1, diablo 1, and some other games, looked better before directx 6 came out.
Although I did enjoy directx 7 with Unreal Tournament Demo 348, but directx 8 and on came out after that, especially directx 9, and it wasn't as good. I did enjoy however, directx 9 and on for other games though and for enhancements/performance. We are talking many years ago.
Windows 10 pro technical preview is build 10049, and it isn't that buggy. Maybe you have issues, but I don't. I actually enjoy it, although I don't upgrade it through windows, I use the iso download and install it on a new harddrive, but of course I unplug the other harddrives first after shutting down the pc and then booting it up to install the new one.
Obviously I wasn't talking about the full version. That's common sense suzy.
You're informing me of things I already know, and you say it like you're telling everyone else, that's real arrogant of you.
Btw if you hadn't noticed, I wasn't talking about just windows 10 suzy, stop rebelling like you have a stick up your butt, I'm talking about directx 12 now in 3dmark, and only informing of the neat features.
That and I mentioned the facial rendering technology, that has nothing to do with windows 10. Try reading it all through your ignorance.
What exactly is the problem?
Did you try removing sleep mode from the pc? Don't use sleep mode with windows or any OS. Only have it turn off the screen after 10 minutes, the harddrive and pc itself don't usually come out of sleep mode on any windows all that well and not worth the risk of not having it come back on, windows 10 alpha is still buggy that way for now until it's updated, and I wouldn't use that mode anyways. Otherwise you're left with holding the power button to get the pc to turn off if it won't come out of sleep mode, after trying lots of shortcut keys, and other forms of getting it to safe shut down, even patiently waiting, you'll come to that point of holding the button. So don't use sleep mode, even if it's a power saver, your internet/lan or other features won't always turn the pc back on, especially in this windows 10 alpha, so go into your windows 10 power savings, and turn off sleep mode, there are other areas in windows to find the feature to turn off the pc in sleep mode, set it to never sleep, only the monitor screen off, so that you can move the mouse and wake up the screen only.
Set your windows 10 pro technical preview windows update, by going into the options for windows udpate, and set it to fast instead of slow for how fast you get new features and builds.
Then have it check for updates again, keep restarting the pc to apply updates, wait before opening programs, for it to tell you that updates were installed, after it gets back to the desktop.
Check for more updates, repeat steps to restart the pc after updating, until there are no more updates. Use windows 10 geforce drivers through windows update also, the latest windows 10 build 10041 and on, seem to have a nice release, then install physx and geforce experience latest versions, that is if you have a geforce graphics card, if not, then that's your problem, not anyone elses suzy.
DX was only chucked onto 95 later on, OpenGL rendered games always worked faster and smoother fact, Just because DX is included now does not mean it's good in anyway they have bottlenecked us with it for the last few years and has made DEVS jobs easy at ruining our experiences with softwares for far to long DRAG DROP PROGRAMMING
Windows 95 was Directx 8.0a only, for when it could reach that point after directx 2 through to 7 came out, it doesn't go higher than this on that windows version, as I should know. Also the old openGL has squares and points for curves in games, there is now openGL 4.5 and I don't know the changes since then, maybe they are better now? It's been 15 years since then although within that time I've used openGL for other purposes and testing in some old and newer games over time. Direct3D was the best option and always has been after voodoo 3dfx Glide, which 3dfx was then taken by nvidia and is now a part of their geforce software/hardware. I used to use alot of the renders so I should know.
True what they are doing with directx now, but that doesn't mean it was a bad thing to begin with, it's the Devs you should blame, not the directx, now true it does give them an excuse, but still.. that's the devs fault, not directx for getting better. As directx/software doesn't make the decisions, the developers do for their programs/games as of the time of this message.
Yeah yeah
Had a Voodoo + 2 + 3
S3 virge 3d with addon memory
All the issues i ever had came from directx it has and had too much overhead this is the reason behind them designing the DX12 similar to the Ogl renderer copy paste won't work for them.
Believing the hype and lies is great do your own comparison atleast and see that if DX had it Ogl added if Ogl had it DX made it easy for tard devs to utilise.
You've completely ignored half of what I said about the differences from Directx and openGL from then to now. So I don't take any of your words serious since you are repeating what I corrected. It sounds to me like you are the one that is more hard headed and believe the so called.. "lies".
I believe you are mistaken for what I have told you, since you won't read it all.
OpenGL was buggy so it was not well used, but was a good render for what it could do, in fact.. Halo used openGL, the problem was.. you could see jagged edges and more like squares for shapes. But it was still a good render. Direct3d was by far the most used and compatible render, as it worked with mostly everything from then to now, and some cards read openGL as better if the graphics drivers version from each software update, wasn't very compatble, then some games would read openGL as the choice, just like Unreal Tournament 99, back in 1999 - 2000, and Unreal before it back in the late 1990s between game patches. But UT 99 had an unofficial openGL update from a user online, you can find these drivers to be used with the game, so that directx 9 can be used over directx 7. Directx is still used with games even if the game has Direct3D or openGL, as directx is a part of almost all games used and it is a multimedia feature that works with all your videos, music, games, and most other software will see better performance because of it. Directx can be used as a render in a form of Direct3D, or software rendering, or it can work with Direct3D/openGL as mentioned.
Although as I have already mentioned and repeating myself, I do not know how openGL has changed since it is now version 4.5 and I haven't checked in years, maybe it is still the same, who knows, it has benefits as well as Direct3D.
OpenGL back in Unreal 1 or Unreal Tournament Demo 348, was buggy and was new for the game, it was still going through testing and an alpha version, so Direct3D was the amazing render which made so many gamers have a legacy of their own at that time, for their time in gaming history. There were moments when openGL was used for UT demo 348, as mentioned about if your graphics drivers or graphics card found openGL to be of better use, but it would warn you to keep in mind of how it was still buggy at that time and going through testing, as it wasn't updated at all in the demo either, so you only got what it came with, and there weren't very many rendering features in it for that demo. The full version however with what that user online customized, made more features available in it and as mentioned, compatible with directx 9 over 7, but that's been many years ago. I can show you pictures of the limitations to that Demo's openGL if you would like, for that openGL in the demo had very limited options, and how Direct3D was the commonly used graphics render plugin at that time, unless you had a different card or built in card that wanted either to use the software rendering at low resolutions or glide/openGL if it allowed it, and even Glide wasn't used that often because it was limited like openGL in UT demo 348. As I used to help others with different graphics cards to choose the right ones. And yes I've had a voodoo 3 3500, I knew also about the other voodoos and what renders they needed, because I used to research those graphics cards, and glide was a very good render for Unreal 1 back in the late 1990s before it all went to nvidia from 3dfx.
And to point out I have been doing comparisons for a very long time, each render was unique in thier own ways. As mentioned, I do not know what the latest openGL 4.5 for the nvidia graphics drivers, is like, it could be good or bad, I believe it works nice however as I'm sure alot of bugs were fixed, although I do not believe in using a render that creates more squares/points than curves, unless as mentioned.. it has changed alot to where it doesn't anymore. Want me to repeat myself again? Don't change the subject or twist it around, I mean exactly what I have talked about, nothing more, nothing less.
And I have never had a directx issue.
Don't get me wrong, I know Directx is probably used for more marketing these days, but it still has good use in programs within windows, and performance. Because it is used in many things throughout windows, not just for gaming, even rendering demos are nice to see and develop with the latest directx. But I know game devs use it for wrong purposes these days. Not to mention the other things I said in the previous comment about blame the game devs, not the Directx/software. As game devs like that shouldn't be allowed to be making games, Directx can be a good source as long as it's used right, sadly it is not, by lazy developers, that expect more money and give you less content with repetitive gameplay like the game Evolve, where it's basic and repetitive, and not very interesting because of it, it's a very short lived game as well, or wastes time on other moments in the game, with little options.
I'm glad Alien: Isolation is way better, at least it uses its own engine, not a supped up version of the cry engine 3 like Evolve uses. I just wish they would continue with patches for updates, as I wouldn't mind game devs that go out of their way to keep something going, like the old days of gaming. I would have alot of respect for them in that manner. And also to point out, I've been tired of alot of games out there not being what they should be, all the marketing BS, don't believe for a second I haven't noticed, and have been tired of it for a few years now, waiting for better games to come out.