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Hi, sorry, I've been a bit absent lately myself.
Absent alien is not an addition, both absent alien and unpredictable alien mods edit the same files, so they are incompatible and will overwrite each other. Use one or the other.
The last survivor and crew expendable DLCs use slightly different files.
The absent alien mod is not perfect, in fact the first version I think is broken, while the second version sort of works but would really need a new update which I can't guarantee I'll be making anytime soon I'm afraid, but if you want to remove the alien completely, you're better off with the other mod which has a topic of its own here.
https://youtu.be/VpuEkmVICms
This mods actually turns the default alien behaving like a needy dog running around you within 30 meters, following YOU everything YOU go (that's right, just you) into an unpredictable beast lurking... somewhere. Seriously, you could set a clock using the default alien running his circuits. It was more of an annoyance than a scare factor.
................Updated, fixed and cleaned up Mod below, have fun !
Whats in: The Alien should appear frequently like before but more random, i fixed all the ranges what maked the Alien stuck in the Vents, stay off Screen for too long, dont appear or dont react to Enviromental Noises outside of Mission Triggers. I improved the Senses and Timeouts to keep the difficulty intact and still provide a more random appearence.
Heres the Link: (Updated and fixed, best Results)-(New)
http://www12.zippyshare.com/v/hBhoyYxg/file.html
Have fun and thanks to Nathan i wouldnt have found the right Values without this comparisons. I tested it again as good as i can, it should be a good balance between difficulty and randomness but the best results come with Medium difficulty, Easy and Hard are also ok, Novice is harmless and Iron untouched.
If you already used my old one and liked it here it is: (still has Issues and lower difficulty)-(Old)
http://www78.zippyshare.com/v/bwvagEkn/file.html
BTW: You can do what you want with this, no Rules, no Restrictions at all.
*************************************************************************************************************
You get the real Beast from the Movies:
*The Alien has more room to choose when, where and why it appears
*It has more room to choose in what range it will search for you for Sweeps, Hides, etc
*Also more Room to decide how long it searches for you depending on the difficulty and behavior
*Min and Max Distances for Sweeps are adjusted and balanced depending on the difficulty
*Max Range count on the Tracker 150 to 200 for Sweeps by Default now
*More Space for decisions what and when a behavior will be used on Backstage and Hold
*Improved Senses for accurate reaction Times for all Noises with improved ranges for Triggers
*Instead of annoying Loops it should be a bit more absent and search around
*At Points where the Alien was too absent it appears now more frequent
*Its also possible that the Alien appears now between Triggers where it was absent before
*No more Stucks, interrupts or off Screens, frequently appearences in random orders, all fixed
*Everything has the right balance to keep the difficult with differences for each difficulty
*Exceptions are Iron difficulty whats untouched and Novice difficulty whats a walk in the Park
*************************************************************************************************************
Posted it again, i highly recommend my updated Files for best Results:
http://www12.zippyshare.com/v/hBhoyYxg/file.html
I tested only Medium and Hard but except Iron i balanced all difficulties and all Files in combination to work with all the others so everything should provide the right Results but i recommend Medium or Hard for best results also only use the Cleanedup ALIEN.BML when ecountering Issue because otherwise it deletes the higher search range when you are hiding.
PS: Theres one Issue i couldnt fix, it was maybe only bad luck but some of my Save Points didnt show the "Hostile nearby" thing even with the Alien knocking on my Door, so more fear =)
IMPORTANT: You should use the ALIEN.BML from the cleanedup Folder, the old one still contains added Commands from the original Autor so it can cause issues with aggro etc.
Have you considered putting the files on a more permanent file host? Nexus Mods is open to all games these days. There isn't an Alien Isolation section yet, but if you bring your mod you can request it right here: http://www.nexusmods.com/games/mods/uploadwizard/?
It'll make it easier for people to track new updates of the mod, comment on it, share it, etc.
ModDB is always an option too, of course.
Nightmare difficulty is called IRON but yes it works with all difficulties but like i said i dont touched the XML from Nightmare because its too risky to hurt the difficulty and it only contains modifiers and not the Base Commands anyway. For the Default Player i would recommend at least Hard anyway because even after i balanced it out the Alien still prefers the higher Numbers for where and when it appears on Medium but i cant reduce it more.
Beside the Model, its Animation Sets and Sounds there are the Scripts, first there are the Script Assets what define the movement and behaviors, it tells the Alien what, where and how it should do it. Then there are the Variables or Configs what tells the Alien how to handle most of its Assets and beside Graphical stuff this is what Modders mainly can change and Nathan i done here.
So the Alien variables come in three ways, the Aliens main Config, the Alien Status and the difficulties. Some of them hold the same Commands so it can be confusing but in general its sorted this way........
ALIEN.BML = Alien Config, it holds the movement, damage, Health, Senses, aggro, etc.
ALIEN-STATUS.BMLs = like Intense or Moderate aswell as the Backstage Commands, it holds the Commands for Times, Timeouts, Distances, Ranges for search, drops and sweeps, etc.
DIFFICULTY.BMLs = this is different, it holds some of the Status Commands and Senses but they arent Baselines, it only holds modifiers to increase or decrease Values for the Baseline
So if you read all the avaible XMLs from this Mod and compare them with mine and the Original Files you find out pretty fast that its very easy to change them but very hard to find the right balance. This is specially hard because the Game is made in a certain way and the Scripts are made to work with the Game made that way. EXAMPLE: decreased and increased Room for min. max. Ranges and Times for drop down makes the Alien drop down more frequently far away and with longer breaks instead of more shorter breaks, thats why i said play at least on Medium or Hard.
To your last question its simple YES, the difficulty Scripts only hold modifiers so the Mod still changes Alien even on Nightmare even where i dont touched the Nightmare XML to keep the difficulty high enough and still have changes.