Alien: Isolation

Alien: Isolation

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The locked door at the beginning of the game
I can't believe I spent two effin' hours last night wandering around trying to figure out how to get past the door after you wake up at the beginning of the game, only to find out this Class A bug has been around since launch and not been fixed.
Even with the fantastic reviews (I still can't wait to actually get into the game) this must have impacted sales due to word of mouth.
CA, fix this!
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Showing 1-15 of 15 comments
Cannibal Holiday May 21, 2015 @ 3:01pm 
Literally the door at the beginning of the game.
You wake up, get your clothes, talk to Samuels in the medbay, and are supposed to go talk to Taylor. But for a number of people the door doesn't open into the area with Taylor (either door to Taylor, actually)
I've seen people say it has to do with getting dressed and talking to Samuels in the right order (I had done that so it didn't matter). Or having headphones or other devices plugged in. It's been reported enough that the original QA team should have caught it anyway.
At least it's only a couple of minutes of gameplay in. If a game breaking bug like that were halfway through... ouch. This way you can restart until the door opens.
-|Nur|- May 21, 2015 @ 3:28pm 
Yeah, the same thing happened to me, had to restart the game.
Lokidoki May 21, 2015 @ 6:44pm 
Originally posted by -|Nur|-:
Yeah, the same thing happened to me, had to restart the game.

Same. Other than this bug, the game has been pretty stable for me. I did find one human character that would just stare at me and not react to any of the items I threw close to her. (flare and noisemaker) I'm not sure if it's supposed to be apart of the game that she is simply paralyzed with fear, since she was unarmed.
Purity+Control< May 22, 2015 @ 8:33am 
Creative Assembly doesn't care, they lied about a patch for months while selling dlcs. When their next title arrives, simply don't pay for it.
i'm amazed that they did not fixed this bug yet - i mean it was the most obvious in the whole game :D
NightH4wk1982 May 23, 2015 @ 9:22am 
The crazy thing is I have played through this game twice with out encountering a single bug.
TheKazz Feb 4, 2018 @ 9:54pm 
Wow so this bug in the first 10 minutes of the game has been around for ♥♥♥♥♥♥♥ years and never been fixed? what a ♥♥♥♥♥♥♥ joke. I'm glad I got this for 10 bucks I'd have been pissed if I spent full price on it.
Nuka-Cola Zero Feb 5, 2018 @ 9:12am 
Originally posted by chrisde1982:
The crazy thing is I have played through this game twice with out encountering a single bug.

Same. Not a single bug, graphical error, slow-down or crash. This game was GOTY material. If I wanted to split hairs I'd say the in-game AA could be better but that's it.
Last edited by Nuka-Cola Zero; Feb 5, 2018 @ 9:13am
Bit Feb 6, 2018 @ 10:35pm 
I've had a few crashes. The only bugs I've had were:
1. Getting trapped in a chair -- my character clipped into it then couldn't get back out. I had to load my last save, which wasn't so big of a deal.
2. Opening up a rewire panel sometimes doesn't allow me to press E or Q, so I can't exit the panel or change of the settings. I have to reload when this happens too (if I don't, I'm stuck there until the Xeno kills me anyway).
Last edited by Bit; Feb 7, 2018 @ 1:49am
dcshoe Feb 7, 2018 @ 7:43am 
I don't have a lot of time on the game, but I've only encountered the door problem once, in my first run-through. Others have pointed out that the game is fairly tightly scripted, and while you can explore largely at will, certain events must precede others. If they don't, or you take too long, subsequent events won't occur and you're stuck.
Dayve Feb 7, 2018 @ 4:00pm 
The really crazy thing is I've restarted over 100 times trying to get this bug to happen to me so I could pinpoint what causes it and help people who have it fix it. I've done things in every conceivable way to try to get this bug to happen to me... I've tried every different sequence of event you can possibly dream of. I can. not. get it to happen for me.

Which leads me to believe this bug is related to one of two things:

1. Certain graphics cards which this game doesn't like (if this is it then this game obviously loves my graphics card, GTX 1060)

2. Framerate. It's well known that a framerate above 60 FPS in this game can break scripted events (such as the door at the beginning of the game, which is scripted to open).

I always have my FPS locked to 60 in every game, I just don't need it to be any higher. I really think it's one of these two things (most probably the second one).
Cannibal Holiday Feb 9, 2018 @ 8:28pm 
That's an interesting idea. I never use VSync because a solid 60fps gives me motion sickness. So higher FPS rates with a bit of tearing is preferable to being pukey.
Dayve Feb 10, 2018 @ 1:11am 
Originally posted by Cannibal Holiday:
That's an interesting idea. I never use VSync because a solid 60fps gives me motion sickness. So higher FPS rates with a bit of tearing is preferable to being pukey.

Are you sure it's the framerate that gives you motion sickness and not blurring or something? o.O I've never heard of smooth framerates giving motion sickness before.

I sometimes get very very mild motion sickness (it's more like motion dizziness tbh) when I play games where the FOV is tiny, like Witcher 3, or Fallout 4 when that first released and the FOV was tiny and you couldn't change it, but I never heard of smooth framerate doing it.
Cannibal Holiday Feb 10, 2018 @ 2:57pm 
Yup, I'm sure. I played Doom for thousands of hours when it came out until the hardware was enough to lock it to 60 fps and was never able to play it or any of the similar games of the time after. Not unless I do something to break up the smooth framerate.
Cannibal Holiday Feb 10, 2018 @ 2:59pm 
If you find that changing the FOV on the computer doesn't relieve symptoms you can chane distance to screen as well. Games that use the same FOV as their consolve version are meant to be viewed from couch distance away, so screws with your natural expecation for FOV
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Date Posted: May 21, 2015 @ 10:57am
Posts: 15