Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The light we see reflected in Amanda's helmet at the end of Isolation is a Weyland-Yutani ship coming to take control of Sevastopol. They find the station gone (crashed into the gas giant) and Amanda and an alien (or perhaps more than one alien) floating in space.
They take them all back to some big science station, imprison Amanda (they can't let her go because she'll leak information about the alien and Weyland wants to keep it secret) and begin experimenting on the aliens.
Naturally the aliens break free and Amanda is helped (released from her imprisonment) by a guard or guards who have become sympathetic to her situation. She joins them and they go on an adventure to avoid the aliens and escape.
So basically it's Alien Isolation again but this time with a little shooting added. Maybe when the aliens first break out Amanda gets a pulse rifle and can blow a few aliens away (Weyland has cloned them or created a queen and got her laying eggs and making new drones), but eventually there's no more ammo and most of the game will be spent hiding.
Or perhaps the other way around - sneaky hiding first, then shooting for the last few missions of the game.