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It's true that a dev or two has gone on record saying something to that effect, but literally anytime a dev goes on record, he makes something up on the spot without thinking, or perhaps worse, performs massive backpedaling.
Gameplay balance is never canon.
Well, this game was made with ONLY the first movie in mind. In that movie we see the alien very rarely. Even when it is fully grown and actively hunting, its nature appears to be to hide as much as possible, not to stomp around on the ground.
So the "canon difficulty" would probably be medium or easy, as the alien spends most of its time in the vents on those difficulties, which is how it behaved in the movie.
Also I did better use of any traps at my disposal (Like putting explosives or firebomb around the door on the ground to alert me if the alien enter the room, so If I hear any explosives, I'd know immediately that I scared it off or using a noise maker to distract it), and the alien most of the times couldn't find me or just ran back to the vent if it exploded any of my traps. I did play it cautiously and that's probably the reason why I rarely died on hard.
It was quite fun playing on hard that way.
Also in my mind the difficulties below hard aren't canon because the damage you take is unrealistically low, and also the alien is more likely to not see you in situations where you would realistically expect him to.
Interesting. This would make much sense then. Also. I was also informed that the alien and facehuggers are both nerfed in this game compared the movies. I haven't seen the movies mind you, but I plan on watching them soon. I was told though that facehuggers make nearly no sound till attacking and are much faster then seen in game. I was also told that the alien doesn't walk around so loudly and is much stealthier, plus has great sense of smell. So for all we know the true difficulty may be something harder then nightmare mode.
Then canonically the difficulty would be a mixture of hard and medium (or nightmare and medium).
The alien wouldn't show up particularly frequently, but when it did it would have the hunting instincts that it has on hard/nightmare.
That has been my thinking also ever since my first playthrough. The game stops being scary and loses so much immersion when you keep dying over and over. That's why I always play with unpredictable AI mod (which makes the alien much more elusive) + nightmare difficulty.
I've completed the game once on hard and twice on nightmare without any mods - I can do an unmodded nightmare run without dying, it's not difficult, but having the alien be on you 100% of the time, it just stops being tense/scary and becomes frustrating eventually.