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You also need to make sure that the humans don't see you, or you get far away from them after making the noise, or they can give you away to the alien. There's a part where there's a few unarmed humans up the stairs at the end of one of the transportation stations. I wanted to the alien to kill them so that I could loot them, so I whacked the wall with the wrench and dived into a locker. However, the goofy humans just stand there staring at the locker and so once the alien kills them it comes to see why they were so interested in the locker and it instantly tears it open!
Near the exit door, i flipped the switch to start the opening process and the alien saw me and began charging. i immediately ducked into the vent and crawled away like a maniac, hearing the alien screaming behind me, but... nothing. I look back after a bit, and see the alien crawling in place at an angle partway into the crawlspace, i think it wasn't supposed to be able to get in there and got stuck.
When the door the airlock opened, i came back to the vent i had originally trapped the alien in and opened it to see if it was still there. it was, but surprise! i had un-stucked it now. Thankfully i was able to book it into the airlock in time to trigger the cutscene.
Another time during the point where you're wandering around some big command centre (the one you escape through at the end of the game, but before you leave the airlock for the first time), i was on the 2nd level and just finished my objective there, and had to go back downstairs in order to do the next objective. The working Joe that was on my floor spotted me and was coming after me, so i ducked into the vent to avoid it. This vent also led downstairs, so i took the ladder down.
The moment i hit the bottom of the ladder, i turn and see the alien entering the vent ahead of me. I panic, brace for death, but the alien walks THROUGH me and ascends up the ladder towards the floor i had just escaped. Confused but thankful to be alive, i quickly get out of the vent and GTFO.
During the "Nest in the reactor core" segment, i quickly learned "if you kill a facehugger, HIDE!" as every time a facehugger died, the alien showed up seconds later. I had to memorise hiding spots near every mandatory facehugger death, and avoid entering optional areas that didn't have hiding spots next to a facehugger.
It really is impressive sound design, you can hear so much going around you.
In Vr that part is even better XD
Okay I have to tell one more. The wait for the Tram after the Alien kills Axel. While nothing really happens unless I think you wait too long, the use of the tense music is simply amazing, legit put me in Amanda's shoes.
My two biggest moments were 1:
I remember looking at one of the first downed synthetic human; Thinking, huh. Eyes are still lit up. nothing happens so I turn away and when it came to life and grabbed me, I was incredibly scared.
2:
I remember running from about 4-6 Synthetics and I got about 15 seconds ahead of them, ran into a room and remembered the emergency override button on the side of the door. Only used it once or twice messing around. I waited for them to get a little closer and I hit the button; Just a little too late. I watched the door close as 3 of them strolled right through no problem and I was laughing at the stupidity of it all as they ganged up on me