Alien: Isolation

Alien: Isolation

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That room that blows up
Not the one in the Mission Six cutscene.

The one where you have to turn on the sprinklers and put the fire out.

I only went in there once. Immediately an on-fire Joe tried to murder me, and while I fought him off, Steve charged in and murdered me instead.

Is there any reason to be in that room? Just for completist purposes.
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Showing 1-11 of 11 comments
Dayve Jan 7, 2023 @ 7:32am 
Originally posted by MightyBigFish:
Not the one in the Mission Six cutscene.

The one where you have to turn on the sprinklers and put the fire out.

I only went in there once. Immediately an on-fire Joe tried to murder me, and while I fought him off, Steve charged in and murdered me instead.

Is there any reason to be in that room? Just for completist purposes.

Nope. It's just there as a jumpscare room. It's locked when you first see it, so when you come back you're like "ooOo, I wonder what's in there" but all that's in there is the devs laughing in your face.
MightyBigFish Jan 7, 2023 @ 8:16am 
Thought not. So all you do is take some damage from the explosion, and then risk getting murdered.
Captain Krenon Jan 7, 2023 @ 9:31am 
I actually tried once to lure the alien into that room using a flare etc. to see if it would explode, but I didn't succeed 🙂
Devsman Jan 7, 2023 @ 10:41am 
I actually assumed because it exploded, it must be the critical path, so after I died, I went the other way until I realized it was too much backtracking to go back.

Originally posted by Captain Krenon:
I actually tried once to lure the alien into that room using a flare etc. to see if it would explode, but I didn't succeed 🙂
That is such a hilarious idea. Maybe we should try doing this then following it in to trigger the explosion. Or even have it chase us in.
Last edited by Devsman; Jan 7, 2023 @ 10:41am
Captain Krenon Jan 9, 2023 @ 6:49am 
Originally posted by Devsman X:
That is such a hilarious idea. Maybe we should try doing this then following it in to trigger the explosion.

This should be possible, although when I think of similar examples of explosions (e.g Scorched Earth from the Corporate Lockdown DLC) I suspect that the alien won't be affected by it.

Originally posted by Devsman X:
Or even have it chase us in.

The explosion happens as soon as you cross the doorstep so I don't see how you would wait inside...
MightyBigFish Jan 9, 2023 @ 10:53am 
I bet it wouldn't even blow up if Steve somehow went in by himself.
admiral1018 Jan 9, 2023 @ 11:00am 
Anyone tried to see what happens if the alien is in death pursuit (i.e. you hear the footsteps from the sprint) and then you enter that room to trigger the explosion? Does the this screw up the game scripting at all?
NinthElement Jan 10, 2023 @ 3:44am 
Originally posted by admiral1018:
Anyone tried to see what happens if the alien is in death pursuit (i.e. you hear the footsteps from the sprint) and then you enter that room to trigger the explosion? Does the this screw up the game scripting at all?
The alien gets despawned as soon as the explosion happens, and stays inactive until the sprinkler is used.

One thing you can do to mess with the game's scripting is to lock the nearby door to the lobby before triggering the explosion; this way the door will get unlocked instead of locked when the explosion happens, meaning you can proceed without using the sprinkler (hence no alien until much later in the level).
Devsman Jan 10, 2023 @ 5:35am 
Originally posted by NinthElement:
Originally posted by admiral1018:
Anyone tried to see what happens if the alien is in death pursuit (i.e. you hear the footsteps from the sprint) and then you enter that room to trigger the explosion? Does the this screw up the game scripting at all?
The alien gets despawned as soon as the explosion happens, and stays inactive until the sprinkler is used.

One thing you can do to mess with the game's scripting is to lock the nearby door to the lobby before triggering the explosion; this way the door will get unlocked instead of locked when the explosion happens, meaning you can proceed without using the sprinkler (hence no alien until much later in the level).
It would be interesting to try it though to see if states or frame/pixel perfect timing might throw things off.

For example, if you were to sprint and have the alien get you the exact frame you entered the room.
Dayve Jan 10, 2023 @ 6:02am 
Originally posted by Devsman X:
Originally posted by NinthElement:
The alien gets despawned as soon as the explosion happens, and stays inactive until the sprinkler is used.

One thing you can do to mess with the game's scripting is to lock the nearby door to the lobby before triggering the explosion; this way the door will get unlocked instead of locked when the explosion happens, meaning you can proceed without using the sprinkler (hence no alien until much later in the level).
It would be interesting to try it though to see if states or frame/pixel perfect timing might throw things off.

For example, if you were to sprint and have the alien get you the exact frame you entered the room.

I accidentally had the alien kill me invisibly in one of those tiny elevators before. When Kuhlman dies and you have to run to the little elevator, use the keycard and then hit the elevator button... I used the keycard but forgot to press the button. The alien dropped and immediately began assaulting me just as I pressed the elevator button.

So just as the game was fading to black with the loading screen I had an invisible alien doing the kill animation where he impales you from behind with his tail, then puts his hand over your face to drag you away.

It didn't load the next level, it counted as a death.
NinthElement Jan 10, 2023 @ 10:06am 
Originally posted by Devsman X:
For example, if you were to sprint and have the alien get you the exact frame you entered the room.
The most interesting thing that could happen I think is you'd wake up to a death animation with the alien. Btw it's also possible to get killed by the explosion itself if your health is very low, in which case you don't wake up.
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Date Posted: Jan 7, 2023 @ 6:47am
Posts: 11