Alien: Isolation

Alien: Isolation

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yafatana 2016 年 4 月 30 日 上午 7:02
will sega make alien isolation 2 in near future ?
i hope yes
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eX 2016 年 10 月 9 日 上午 10:03 
引用自 prismdan93
Will SEGA make Alien: Isolation 2 any time soon? The short answer, with no uncertainty, is NO. The short reason, which most of you already know and have thoroughly explained (in this thread!), is that A:I was not a financial success.

After the abysmal Colonial Marines, SEGA went in a totally different direction, and, at least financially, got a similar result. Even if A:I does indeed get a full VR treatment, expect SEGA to greenlight a sequel only if there is truly significant success in VR A:I sales.

That being said (and for those of into reading lengthy posts), allow me to expand on my answer and my future Alien franchise game expectation...

First understand my frame of observation... I am a 39 year old gamer that lived the 8/16bit eras and was drawn to computer gaming by lemmings, Civilization, and the amazing age of shareware gaming (Commander Keen,Wofenstine3D & DOOM). I'm also a business major and board level executive, so I tend to see things from the stance of economic viability (although there are several great examples of "labor of love" games, unless they're a "trust fund baby" game developers need to eat and pay for housing).

It all boils down to three things: Cost, Product Differentiation (Innovation), and Industry Trends.

Cost: If you were not aware, A:I was a very expensive game to make... No, not Elder Scrolls expensive but, in the ballpark of 150-200M (I have not done any specific research, but I am familiar with the costs of software and game development). Just to get the rights to the intellectual property is going to be pretty penny. Then on top of that, SEGA needed to get the likeness rights for the original actors (I'm sure that Sigourney Weaver and Ian Holm cost more than the entire budget of your favorite indie game). That doesn't even count the cost to pay them for voice acting. Then you have to pay the individual software engineers. I read an article that Creative Assembly had to bring on a hundred more staff for A:I. I can't actually tell you what a programmer in England makes, but I can tell you with absolute certainty that in California they start at $80k (then they leave you for a $100k+ job at a larger firm after exactly 14 months). Do the math... Then add in the costs of musical scoring, testing, marketing, etc... Just do some rough math at what you think it all costs and I'm sure you will realize that this was a very expensive game to make. If you spend AAA money, AAA results don't mean anything if you didn't get AAA sales. Unless the VR A:I really pushes the sales a good deal onto the side of profit, don's expect to see a new A:I.

Product Differentiation: People want to experience something they never had before. The Alien AI was aguably the most advanced seen in gaming at the time (in terms of real-time anthropomorphic antagonist behavior). It really keeps the game fresh for me and the industry has taken notice, and we will continue to see improvements in this area. Another aspect of product differentiation was the shear level of attention to detail in recreating the atmosphere of the film's universe. Although many of us that love this game have been captivated by that amazing and uncompromising detailed references, many younger gamers are unfamiliar with the original film, or have only seen it once or twice are likely to over look the subtleties of the keyboard markings and drinking birds. The bar for AI technology and level of detail in a familiar universe has been raised and set already by A:I. A good sequel will need to go even further. Some of you have had a some good ideas... Make sure SEGA knows them!

Industry Trends: Let's look the genre. Survival Horror. For most of gaming, this has been a niche genre... Although most would argue that is was pioneered by Alone in the Dark , it didn't really become popular until Resident Evil. And even RE devolved into a more action oriented 3rd person shooter with its first PS1 sequel. During the early 2000s, the genra really blended into 1st/3d person action/shooters. Survival horror is coming back, but many of the newer games are focusing more on the "survival" aspect (Substitute the word "crafiting" for "survival") Some gamers complained that the crafting mechanic of A:I was not developed enough. I disagree; I never felt like that was supposed to be the focus (if I get the urge to "grind" I can always bust out my old NES Dragon Warrior game paks). As for the "horror" aspecgt, the truth is, not everyone enjoys being scared. In November 2014, right after beating A:I nightmare for the first time, I called a friend of mine in the gaming industry see what he thinks about A:I. This guy used to be a game reviewer for EGM in the nineties, moved to Sony to work in the PS Network Indie department, and now just got hired on by Oculus... he eats, breathes, and love gaming even more then I do. He has never played, and refuses to because he just doesn't like being scared! That's just not why he plays games... I believe that is a big part of why Alien: Isolation pushes a lot of gamers away. They want to run, gun and compete with their friends... Not creep, with that uneasy feeling something bad is about to happen at every turn... I suppose I'm just one of the masochists that loves the fear of possible failure every time a vent opens!

The bottom line is, we are all very luck that SEGA was willing to sink the resources into A:I. Those of us that love and appreciate the original film have a game that is about as perfect as you can get. If you want more A:I, support upcoming horror games (Routine, Perception, Allison Road, etc...) get the word out, and create the trend that will drive the industry to get SEGA to take another shot...


AI made more money than SONIC so sequel is possible since sega has nothing else to put on the market either they gonna make AI2 and try to cash in atleast something or they gonna continue with sonic and probably go bankrupt
prismdan93 2016 年 10 月 9 日 上午 11:10 
I absolutely understand your argument, but you're forgetting that the Sonic franchise is a SEGA owned IP with a large built in fan base and they have all the historical data the need to create a formula to guarantee a profitable game. It's very simple: SEGA has a very solid estimate of the number of sales a SONIC game will generate regardless of critical reception. Build your budget around those numbers, make the game, analyze the new data, rinse and repeat. Even if sales slowly decline with each new release, you just adjust your budget accordingly. This is how some franchises are able continue to pump out an endless supply of mediocre titles...

Sonic games are much less expensive to produce then A:I. SONIC will always be a cash cow for SEGA, regardless of how bad the games get... You're comparing rib eye steak to SPAM; sure, everyone prefers the rib eye, but enough people keep buying the SPAM to keep it in the stores.
seppy 2016 年 10 月 9 日 下午 3:14 
引用自 MattFiler
引用自 Zero

not really, a few areas of the game take control of the camera, which in VR tends to lead to motion sickness and general queasiness.
If they released a proper VR version of the game (like they've been teasing), they would most likely remove the sections that lock the camera.

Or better yet, make a new game for VR and make it 1 or 2 player CO-OP. I would totally pay big bucks for such a game.
cutterman1999 2016 年 10 月 9 日 下午 9:04 
引用自 Orfevs
引用自 mjschwar
Let's be honest, kids: story was not A:I's main strength. I'm more interested in potential changes to the gameplay. I'd like some bigger levels, and a longer leash on the Alien(s?) to increase the randomness of its behavior.

The "leash" can be easily modded. Giving it a wider area to roam.
And I know I will buy every DLC there is if they add VR to A:I
Even the buggy one..

I'm aware, and have been playing that way. Still not long enough for me. But then, after 300 hours, anything can start to lose its "surprise factor".
Orfevs 2016 年 10 月 10 日 上午 12:13 
引用自 mjschwar
引用自 Orfevs

The "leash" can be easily modded. Giving it a wider area to roam.
And I know I will buy every DLC there is if they add VR to A:I
Even the buggy one..

I'm aware, and have been playing that way. Still not long enough for me. But then, after 300 hours, anything can start to lose its "surprise factor".
I only got 52 hours, but did the whole playthrough without the DLC's and unmodded. The surprise factor is lost on me since I can remember most of it. However, if I can immerse myself in VR, I'll be happy to go through it again, along with the high-res shadowmaps and longer leash. Adding the DLC's will then be a welcome addition. The VR would give it a second wind.
Solarstrike 2016 年 10 月 10 日 下午 6:35 
As long as the original devs from Alien Isolation return including the sound crew. Game is amazing.
Guyver 2016 年 10 月 11 日 上午 5:31 
Is this thread still a thing?
Yahtzi Jam! 2016 年 10 月 11 日 下午 8:32 
引用自 Sinn Exit
Is this thread still a thing?

We want more Alien!
seppy 2016 年 10 月 11 日 下午 10:00 
引用自 YtseJamma
引用自 Sinn Exit
Is this thread still a thing?

We want more Alien!

CO-OP Alien with VR is it
eX 2016 年 10 月 13 日 下午 5:06 
引用自 prismdan93
I absolutely understand your argument, but you're forgetting that the Sonic franchise is a SEGA owned IP with a large built in fan base and they have all the historical data the need to create a formula to guarantee a profitable game. It's very simple: SEGA has a very solid estimate of the number of sales a SONIC game will generate regardless of critical reception. Build your budget around those numbers, make the game, analyze the new data, rinse and repeat. Even if sales slowly decline with each new release, you just adjust your budget accordingly. This is how some franchises are able continue to pump out an endless supply of mediocre titles...

Sonic games are much less expensive to produce then A:I. SONIC will always be a cash cow for SEGA, regardless of how bad the games get... You're comparing rib eye steak to SPAM; sure, everyone prefers the rib eye, but enough people keep buying the SPAM to keep it in the stores.

I understand u are correct, but I dont think any of us realy know precise funding of AI, I mean how much money was spent on each particular department. It could be that SEGA will try to create AI2 if they think they have a better plan, after all it has more income potential than a new sonic game. Yet a quality of AI2 would ofcourse be questinable
Orfevs 2016 年 10 月 14 日 上午 9:09 
引用自 eX
引用自 prismdan93
I absolutely understand your argument, but you're forgetting that the Sonic franchise is a SEGA owned IP with a large built in fan base and they have all the historical data the need to create a formula to guarantee a profitable game. It's very simple: SEGA has a very solid estimate of the number of sales a SONIC game will generate regardless of critical reception. Build your budget around those numbers, make the game, analyze the new data, rinse and repeat. Even if sales slowly decline with each new release, you just adjust your budget accordingly. This is how some franchises are able continue to pump out an endless supply of mediocre titles...

Sonic games are much less expensive to produce then A:I. SONIC will always be a cash cow for SEGA, regardless of how bad the games get... You're comparing rib eye steak to SPAM; sure, everyone prefers the rib eye, but enough people keep buying the SPAM to keep it in the stores.

I understand u are correct, but I dont think any of us realy know precise funding of AI, I mean how much money was spent on each particular department. It could be that SEGA will try to create AI2 if they think they have a better plan, after all it has more income potential than a new sonic game. Yet a quality of AI2 would ofcourse be questinable

AI2 wouldn't be feasible until the Alien franchise has been resurrected. It's just wishful thinking. You know how games follow in the wake of blockbuster movies, especially those based on comics. The games are usually crap, but they ride on a wave of popularity and sell (particularly on consoles).
Considering AI wasn't much of a hit, thanks to the abomination Colonial Marines and the slaughter from so-called game critics, AI2 would just appeal to the especially interested. That won't do if they want sales. If they can revive AI in VR, the way it should be played, media would go into a fit. Once that's achived, AI2 becomes a possibility. But then it needs to deliver. Otherwise, our favorite xenomorph will be buried and forgotten.
Þiudareiks 2016 年 10 月 14 日 上午 11:11 
引用自 Orfevs
引用自 eX

I understand u are correct, but I dont think any of us realy know precise funding of AI, I mean how much money was spent on each particular department. It could be that SEGA will try to create AI2 if they think they have a better plan, after all it has more income potential than a new sonic game. Yet a quality of AI2 would ofcourse be questinable

AI2 wouldn't be feasible until the Alien franchise has been resurrected. It's just wishful thinking. You know how games follow in the wake of blockbuster movies, especially those based on comics. The games are usually crap, but they ride on a wave of popularity and sell (particularly on consoles)...snip...
With Alien Covenant coming out next year I hope that interest in making a sequal to this game is sparked.
最后由 Þiudareiks 编辑于; 2016 年 10 月 14 日 上午 11:15
Orfevs 2016 年 10 月 14 日 上午 11:30 
引用自 Þiudreiks
With Alien Covenant coming out next year I hope that interest in making a sequal to this game is sparked.

And that's just what the doctor ordered - I just hope it lives to up expectations.
Remains to be seen who gets the rights to the follow-up game though. Either way, not making AI2 in that wake is an opportunity lost.
BIOZX 2016 年 10 月 14 日 下午 4:32 
引用自 yafatana
i hope yes
i think... yes
eX 2016 年 10 月 14 日 下午 5:14 
引用自 Orfevs
引用自 eX

I understand u are correct, but I dont think any of us realy know precise funding of AI, I mean how much money was spent on each particular department. It could be that SEGA will try to create AI2 if they think they have a better plan, after all it has more income potential than a new sonic game. Yet a quality of AI2 would ofcourse be questinable

AI2 wouldn't be feasible until the Alien franchise has been resurrected. It's just wishful thinking. You know how games follow in the wake of blockbuster movies, especially those based on comics. The games are usually crap, but they ride on a wave of popularity and sell (particularly on consoles).
Considering AI wasn't much of a hit, thanks to the abomination Colonial Marines and the slaughter from so-called game critics, AI2 would just appeal to the especially interested. That won't do if they want sales. If they can revive AI in VR, the way it should be played, media would go into a fit. Once that's achived, AI2 becomes a possibility. But then it needs to deliver. Otherwise, our favorite xenomorph will be buried and forgotten.


wont argue with that
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