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Anyway you're not supposed to pick up the gun until a certain point. So thats why.
Thx
Real strength comes from terror any psycologist knows that. Crappy music and phony people are what make games good! all hail DISNEY
Are you off the medication again?
This is the reason i don't do social media.
WTF are you on about?
Definately ON some form of medication and it looks fun!
Thx for replies but not being able to pick something up because the game doesn't want me to is so 2005.
Steam refused my request for a refund so my floom is heavy also :(
It's a stealth game.
This is not.
She just moves too slowly, plus no manual save/quicksave & not being able to pick up a gun because the game doesn't want me to would have been bad 10 years ago.
Today it's just lazy & insulting.
Games like Fallout 4 have moved things on, being led from one cutscene to the next just doesn't make the grade anymore no matter how great the graphics.
Guess i'm just spoilt, and who'd have thought Bethesda would ever be guilty of that?
The game has about 10 minutes of video cutscenes after Mission 1 (Mission 1 has ~7 minutes). Don´t believe me? Look at this: https://www.youtube.com/watch?v=CxB5VO-iwnw
And lot of that actually happens in first person view, which doesn´t take you out of the game. You have entirely wrong impression here.
The result is a very bland game that feels like a first person shooter with some minor RPG elements tacked on, as opposed to 3 and New Vegas which felt like RPG's with some shooting elements added.
As for Isolation, the only valid point you have presented so far is not being able to pick up the gun. They shouldn't have armed those first 4 baddies with guns, they should've given them wrenches or whatever, so that if the player chooses to kill them (which the player should not be choosing to do as this is a stealth game) they don't run in to the silly scenario of not being able to pick up a gun that's right there on the ground. However you do get a gun 30 seconds later (and it's more or less useless for 95% of the game or more, so you're really not missing much).
Regarding not being able to save whenever you like - how would the game be challenging if you could? You could just hit F5 to quicksave every time you moved forward 10 steps. Not being able to save whenever you like creates tension. It also creates frustration when you die and lose 10 minutes of gameplay, but this stops happening when you start to get good at the game anyway.
Ripley is supposed to move slowly, seeing as fast movement makes noise which attracts the alien/androids/humans. However I can honestly say I've never once thought "she moves too slow". Her speed seems just right to me.
Totally agree with all of this.
I still have yet to get into FO4, 3 is much more involving in every way.
Alien Isolation; yep, the gun I think was probably put there as a joke by the devs? It is by far the one *tool/item* you use the least, if at all. Regards movement: like the gun, the sprint key/moving fast is just not what this is all about; its just not a *run-and-gun game* and all the better for it.
Yeah, on my first playthrough I basically never used sprint because I never knew if the alien really was around or not. Even after you blast the alien in to the gas giant around half-way through the game I STILL never used sprint because I was like "this is a trick, I know the alien is still here, I know it is, I'm not making any noise ever, they can't fool me".
On my second and subsequent playthroughs, when I knew the alien wasn't around, and particularly on Working Joe levels, I do use sprint, but first I try sneaking. If sneaking fails, then I sprint to safety, and try sneaking some more.
The revolver... I literally don't use it at all until the end of the game, when I pay use it to kill a few armoured human baddies. By this time I usually have 60-70 rounds because I literally haven't used it.
As for Fallout 4... I may have around 100 hours played, but at least 75% of this was spent screwing around building settlements, which I do enjoy. When I try to play the actual game it just feels so shallow, especially the dialogue options. Eventually everything always comes down to "go here, kill EVERYTHING, come back". Sometimes I might like to play the diplomat and negotiate a solution peacefully.
The one time I did get to use diplomacy (it wasn't actually diplomacy, I could choose to give a message to some mobster and he would let me leave peacefully) he said "you've got 10 seconds to leave before I start shooting". So I left. Except my companion, who is invincible, got stuck on something and didn't leave, so after 10 seconds when my companion was still there, he started shooting, and I had to go back and kill them all anyway.
Hopefully in the future there will be some wicked overhaul mods, like with Skyrim (Skyrim Re-Done is epic) or Oblivion (Oscuro's Oblivion Overhaul) or Fallout 3 (Wanderer's edition) etc.
Can't pick up the guns, npc's not turning to you when they talk, you make noise doing nothing, and then when someone here's a noise, it's "what was that? I must be hearing things."
They don't investigate, you barely have to hide at all, running is clunky, and the controls are unintuitive.
It's fun. It's scary. But it feels unpolished when it comes to the mechanics, which sucks, because the ship is just beautiful.