Alien: Isolation

Alien: Isolation

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shibabuba Aug 6, 2016 @ 7:06am
GPU Overload
So my GTX 1070 usage in game is 100% when in Witcher 3 it's about 60%, it's certainly not okay. Maybe problem with latest drivers or something? Does anybody have this problem? I have high temps and a lot of noise because of this.
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Showing 1-15 of 16 comments
zorlag Aug 6, 2016 @ 8:43am 
100% with Vsync on?

This game runs extremely well, so its probably not CPU bound for you and thus your GPU will work with full efficiency. Cap your framerate to 60 by some means.
Majestic Aug 6, 2016 @ 11:41am 
If you have no knowledge of how GPU load works, don't try and interpret them.
Mapwales Aug 18, 2016 @ 6:23am 
Use, Precision XOC or Other software related to your card manufacture to set the frame rate at 60 fps maybe this will help.
Novaturien Aug 18, 2016 @ 7:55am 
Something's wrong on your end if your gpu is heating up, I have a r9 270x and I have no problems at all running on the highest settings
Kobi Blade Aug 21, 2016 @ 8:24pm 
Use V-Sync to avoid wasting resources and power.
Majestic Aug 22, 2016 @ 9:41am 
Originally posted by Kobi Blade:
Use V-Sync to avoid wasting resources and power.*

* at the expense of input delay.
Kobi Blade Aug 22, 2016 @ 12:21pm 
Originally posted by Majestic:
Originally posted by Kobi Blade:
Use V-Sync to avoid wasting resources and power.*

* at the expense of input delay.

Guess you stuck in 1999, since a 33ms of input time is optimal and barely noticeable.

NVidia has dynamic V-Sync that disables V-Sync when it misses the 33ms (60hz) target, and AMD doesn't have input delay at all (with V-Sync) since December 2015.
Majestic Aug 22, 2016 @ 12:54pm 
Originally posted by Kobi Blade:
Originally posted by Majestic:

* at the expense of input delay.

Guess you stuck in 1999, since a 33ms of input time is optimal and barely noticeable.

NVidia has dynamic V-Sync that disables V-Sync when it misses the 33ms (60hz) target, and AMD doesn't have input delay at all (with V-Sync) since December 2015.

Vsync hasn't changed at all. You may have gotten slower though.

Adaptive vsync doesn't reduce delay, and has tearing <native refresh.
FastSync has less input delay but cuts frames, resulting in stuttering if not running significantly higher framerates than native.

You can't have Vsync without input delay, otherwise freesync and g-sync wouldn't be necessary. It's in the name, it's syncs the output buffer with the vertical refresh of the monitor prior to scanning another image. It adds a waitcycle, even with triple buffering.

You might be slow enough to not notice, many gamers notice though. Vsync = input delay. Always.
Kobi Blade Aug 22, 2016 @ 1:02pm 
Originally posted by Majestic:
Originally posted by Kobi Blade:

Guess you stuck in 1999, since a 33ms of input time is optimal and barely noticeable.

NVidia has dynamic V-Sync that disables V-Sync when it misses the 33ms (60hz) target, and AMD doesn't have input delay at all (with V-Sync) since December 2015.

Vsync hasn't changed at all. You may have gotten slower though.

Adaptive vsync doesn't reduce delay, and has tearing <native refresh.
FastSync has less input delay but cuts frames, resulting in stuttering if not running significantly higher framerates than native.

You can't have Vsync without input delay, otherwise freesync and g-sync wouldn't be necessary. It's in the name, it's syncs the output buffer with the vertical refresh of the monitor prior to scanning another image. It adds a waitcycle, even with triple buffering.

You might be slow enough to not notice, many gamers notice though. Vsync = input delay. Always.

When you have the knownledge and maturity to talk about V-Sync you can come back, until then you only make yourself a target to reports.
Majestic Aug 22, 2016 @ 1:10pm 
Originally posted by Kobi Blade:
When you have the knownledge and maturity to talk about V-Sync you can come back, until then you only make yourself a target to reports.

When you have an actual rebuttal, and not some immature deflection, let me know aswell.
Novaturien Aug 22, 2016 @ 1:11pm 
Originally posted by Majestic:
Originally posted by Kobi Blade:
When you have the knownledge and maturity to talk about V-Sync you can come back, until then you only make yourself a target to reports.

When you have an actual rebuttal, and not some immature deflection, let me know aswell.
I highly doubt a larger majority of gamers care about input delay, nor notice it. Playing on pc for over the past 5 years or so using v-sync caused me no problems other than actually helping me get rid of screen tearing or limit my fps
Majestic Aug 22, 2016 @ 1:16pm 
Originally posted by Novaturien:
I highly doubt a larger majority of gamers care about input delay, nor notice it. Playing on pc for over the past 5 years or so using v-sync caused me no problems other than actually helping me get rid of screen tearing or limit my fps

"i dont notice it, therefor noone notices". That's some huge projection there buddy, no offense.

Vsync also introduces framepacing issues, as more frames are backed up the worse the transitions between the scanned frames are. You can't back up an infinite amount of frames to play out the original motion, so you either get frames cut or double scans.

Vsync is mostly terrible, hence dynamic refreshrate monitors were invented.

If you don't notice, more power to you. For those who do, it's just simply unbearable.
Last edited by Majestic; Aug 22, 2016 @ 1:17pm
Novaturien Aug 22, 2016 @ 1:30pm 
Originally posted by Majestic:
Originally posted by Novaturien:
I highly doubt a larger majority of gamers care about input delay, nor notice it. Playing on pc for over the past 5 years or so using v-sync caused me no problems other than actually helping me get rid of screen tearing or limit my fps

"i dont notice it, therefor noone notices". That's some huge projection there buddy, no offense.

Vsync also introduces framepacing issues, as more frames are backed up the worse the transitions between the scanned frames are. You can't back up an infinite amount of frames to play out the original motion, so you either get frames cut or double scans.

Vsync is mostly terrible, hence dynamic refreshrate monitors were invented.

If you don't notice, more power to you. For those who do, it's just simply unbearable.

I appreciate you putting words in my mouth there "buddy". Honestly explain to me in what way is vysnc bad. A problem that was happening for me in Amnesia for example, that game had HORRIBLE frame tearing and constant fps flucations, the second I turned on V-Sync the game ran smooth as butter.
As far as I see it, its a shame for you and "for those that do" have this problem that are so attunted to detecting input delay.
Majestic Aug 22, 2016 @ 1:43pm 
Originally posted by Novaturien:
Honestly explain to me in what way is vysnc bad.

Already did, twice.
Kobi Blade Aug 22, 2016 @ 2:40pm 
Originally posted by Novaturien:
Originally posted by Majestic:

"i dont notice it, therefor noone notices". That's some huge projection there buddy, no offense.

Vsync also introduces framepacing issues, as more frames are backed up the worse the transitions between the scanned frames are. You can't back up an infinite amount of frames to play out the original motion, so you either get frames cut or double scans.

Vsync is mostly terrible, hence dynamic refreshrate monitors were invented.

If you don't notice, more power to you. For those who do, it's just simply unbearable.

I appreciate you putting words in my mouth there "buddy". Honestly explain to me in what way is vysnc bad. A problem that was happening for me in Amnesia for example, that game had HORRIBLE frame tearing and constant fps flucations, the second I turned on V-Sync the game ran smooth as butter.
As far as I see it, its a shame for you and "for those that do" have this problem that are so attunted to detecting input delay.

You're wasting your time, is he either trolling or immature.

He keeps making stuff up as he goes, point is all his complains are not from this century.

A proper gamer uses V-Sync, wasting resources to go over your screen refresh rate is a waste of energy and power and reduces the lifespan of both GPU and CPU.

With the power we have nowadays, there's no drawback whasoever in using V-Sync and the input delay is far from noticeable, considering the consoles gamers play with an even worse input delay and don't complain.
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Date Posted: Aug 6, 2016 @ 7:06am
Posts: 16