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This game runs extremely well, so its probably not CPU bound for you and thus your GPU will work with full efficiency. Cap your framerate to 60 by some means.
* at the expense of input delay.
Guess you stuck in 1999, since a 33ms of input time is optimal and barely noticeable.
NVidia has dynamic V-Sync that disables V-Sync when it misses the 33ms (60hz) target, and AMD doesn't have input delay at all (with V-Sync) since December 2015.
Vsync hasn't changed at all. You may have gotten slower though.
Adaptive vsync doesn't reduce delay, and has tearing <native refresh.
FastSync has less input delay but cuts frames, resulting in stuttering if not running significantly higher framerates than native.
You can't have Vsync without input delay, otherwise freesync and g-sync wouldn't be necessary. It's in the name, it's syncs the output buffer with the vertical refresh of the monitor prior to scanning another image. It adds a waitcycle, even with triple buffering.
You might be slow enough to not notice, many gamers notice though. Vsync = input delay. Always.
When you have the knownledge and maturity to talk about V-Sync you can come back, until then you only make yourself a target to reports.
When you have an actual rebuttal, and not some immature deflection, let me know aswell.
"i dont notice it, therefor noone notices". That's some huge projection there buddy, no offense.
Vsync also introduces framepacing issues, as more frames are backed up the worse the transitions between the scanned frames are. You can't back up an infinite amount of frames to play out the original motion, so you either get frames cut or double scans.
Vsync is mostly terrible, hence dynamic refreshrate monitors were invented.
If you don't notice, more power to you. For those who do, it's just simply unbearable.
I appreciate you putting words in my mouth there "buddy". Honestly explain to me in what way is vysnc bad. A problem that was happening for me in Amnesia for example, that game had HORRIBLE frame tearing and constant fps flucations, the second I turned on V-Sync the game ran smooth as butter.
As far as I see it, its a shame for you and "for those that do" have this problem that are so attunted to detecting input delay.
Already did, twice.
You're wasting your time, is he either trolling or immature.
He keeps making stuff up as he goes, point is all his complains are not from this century.
A proper gamer uses V-Sync, wasting resources to go over your screen refresh rate is a waste of energy and power and reduces the lifespan of both GPU and CPU.
With the power we have nowadays, there's no drawback whasoever in using V-Sync and the input delay is far from noticeable, considering the consoles gamers play with an even worse input delay and don't complain.