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and im not sure if there is a way to stop it in the game.
Yeah exactly my problem, anyone know how to fix?
I've tried various settings, none of them achieve what you got in those photos or the ones online, the only time i got close was with dsr but even then i have odd jagged lines. Here are the screenshots
These screenshots here are with alias isolation, i set the chromatic abberation to 0 and off in game, sharpness was at 1. This is 4k max settings, i used your graphics tweak and this is what i got. Everything looks really jagged and ugly
https://s10.postimg.org/tzw8a67x3/aiss.png
https://s10.postimg.org/epwd2zcev/aiss1.png
Since those settings look odd for me i decided to try something different and go with 4x DSR on 4k without alias isolation. AA is 2x SMAA, chrom abb off, max settings. It looked a little better but wtf is going on with that sign at the top? the second image the fence looks a little smoother but there is an odd white jagged line across the yellow bar at the bottom
https://s10.postimg.org/ck228h8yf/dsr4k.png
https://s10.postimg.org/oxewfdymv/dsr4k2.png
And this was taken with alias isolation and 4x DSR 4k. Chrom abb off and i lower the sharpness to like .75 and it looks a little better but the sharpness is what got me. The weird color lines on the sign are gone from the previous screenshot but now there are those black lines that move when the player moves. the second image the fence looks a little sharper then the previous image which doesnt really make it look realistic, but it did get rid of the weird white jagged line across the yellow bar.
https://s14.postimg.org/jwudzc86n/dsrwalias.png
https://s14.postimg.org/ld5whhb3j/aliaswdsr.png
Comparing all of these at once what do you suggest i do? Im trying to take screenshots but i want it to look realistic in game without those bad jagged lines and i want it to look smooth like the screenshots i took with just DSR 4x no alias isolation.
TBH, the first screens look fine to me and those jaggies would not be noticible while playing instead of looking at the environments.