Alien: Isolation

Alien: Isolation

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TheOofertaffy Sep 27, 2021 @ 11:18am
Alien sees me under table/rolling beds?
i hide under there and he kills me when he is near where im hiding? also once he saw me when i was literally across the hall from him?
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Showing 1-15 of 21 comments
Vzzdak Sep 27, 2021 @ 2:04pm 
The xenomorph learns, according to what you do. So hiding under furniture, or in lockers, will lead to those areas being checked.

Even being under something, you would be seen when there was a direct line-of-sight.
Vzzdak Sep 27, 2021 @ 2:05pm 
Note that a walking pace is usually sufficient for getting around, but crouch when enemies are particularly close, otherwise they will hear.
Dayve Sep 28, 2021 @ 9:47am 
Originally posted by Wet Floor Yes:
i hide under there and he kills me when he is near where im hiding? also once he saw me when i was literally across the hall from him?

Turn the difficulty down from hard to medium. It's still a very good and very creepy game on medium difficulty, and you don't need to restart to do it - just do it from the options menu (unless you started on nightmare, in which case you can't.)

Anyway, as a general rule, if you can see the alien's face then the alien can see you, so when you hide make sure you're hiding in such a way that you can't see the alien's face.
Vzzdak Sep 28, 2021 @ 1:45pm 
Good point. Don’t play a high difficulty unless you’re absolutely certain that you want to be spanked.

Tip: When the xenomorph hisses, that means it’s starting to lock on to your position, and this is your final chance to be absolutely quiet.
Jactar Oct 2, 2021 @ 11:48am 
Originally posted by Vzzdak:
Good point. Don’t play a high difficulty unless you’re absolutely certain that you want to be spanked.

Tip: When the xenomorph hisses, that means it’s starting to lock on to your position, and this is your final chance to be absolutely quiet.

If alien spots you you can still temporarily drive it away with flame thrower, molotov or pipe bomb. But you need to be fast or rip. :D Sometimes you can also trick it with flare or noise maker if you do it before it lock in you character.
A little late but here is how it works - the Alien's cone of vision works in such a way that if it's close to the desk, it doesn't see you, if you're under it, because the table top obscures its vision.
However, if it is sufficiently far away (and it may be just 2-3 steps or as Dayve said it - enough for both of your gazes to meet), it can see you clear as day.
mdesaleah Oct 19, 2021 @ 5:52am 
He can technically see you if he's facing you and can reasonable see you hiding across a hall.

But thats usually only on Hard Mode and higher, but I do recommend Hard Mode since thats the intended difficulty originally.
Dayve Oct 19, 2021 @ 6:48am 
Originally posted by mdesaleah:
but I do recommend Hard Mode since thats the intended difficulty originally.

I don't. For 9 out of 10 first time players, hard mode is just going to lead to them dying 20 times in a row when they get to the part where you pick up the access tuner and have to evade 4 pistol-armed humans and ragequitting the game.

Or if they make it past that part it's going to lead to them dying 50 times in a row after getting Morley's access code from the computer... and ragequitting the game.

Best for new players to play on normal. The game's still extremely effective in delivering the horror due to the phenomenal sound/design of the station, the sounds the alien makes, the music, and they'll still die a few times as well, but far less chance of them ragequitting early.
mdesaleah Oct 19, 2021 @ 7:05am 
Originally posted by Dayve:
Originally posted by mdesaleah:
but I do recommend Hard Mode since thats the intended difficulty originally.

I don't. For 9 out of 10 first time players, hard mode is just going to lead to them dying 20 times in a row when they get to the part where you pick up the access tuner and have to evade 4 pistol-armed humans and ragequitting the game.

Or if they make it past that part it's going to lead to them dying 50 times in a row after getting Morley's access code from the computer... and ragequitting the game.
Thats a negative xD?

If anything, its a huge positive since it gives the first impression that the game isnt going to baby you with free passes and expects you to properly use your equipment. Can it be frustrating? Yes, but the point is to get better. It also helps that the Alien is just difficult enough to be threatening and unpredictable but still very doable.

Normal made Alien feels nerfed, while Hard Mode he can still see you under tables and requires a lot more realistic hiding to where he cant see you.
Last edited by mdesaleah; Oct 19, 2021 @ 7:09am
Just Aaron Oct 19, 2021 @ 11:14am 
Originally posted by mdesaleah:
Originally posted by Dayve:

I don't. For 9 out of 10 first time players, hard mode is just going to lead to them dying 20 times in a row when they get to the part where you pick up the access tuner and have to evade 4 pistol-armed humans and ragequitting the game.

Or if they make it past that part it's going to lead to them dying 50 times in a row after getting Morley's access code from the computer... and ragequitting the game.
Thats a negative xD?

If anything, its a huge positive since it gives the first impression that the game isnt going to baby you with free passes and expects you to properly use your equipment. Can it be frustrating? Yes, but the point is to get better. It also helps that the Alien is just difficult enough to be threatening and unpredictable but still very doable.

Normal made Alien feels nerfed, while Hard Mode he can still see you under tables and requires a lot more realistic hiding to where he cant see you.
Gonna agree with Dayve on this. Hard mode is just going to frustrate new players. Then they`ll run to the forum complaining about artificial difficulty or some other nonsense. Normal or easy is the way to go for new players. Gives them a chance to learn how to play the game. Once they understand how the alien works they can bump it up a notch.
Vzzdak Oct 19, 2021 @ 12:46pm 
Originally posted by mdesaleah:
Originally posted by Dayve:

I don't. For 9 out of 10 first time players, hard mode is just going to lead to them dying 20 times in a row when they get to the part where you pick up the access tuner and have to evade 4 pistol-armed humans and ragequitting the game.

Or if they make it past that part it's going to lead to them dying 50 times in a row after getting Morley's access code from the computer... and ragequitting the game.
Thats a negative xD?

If anything, its a huge positive since it gives the first impression that the game isnt going to baby you with free passes and expects you to properly use your equipment. Can it be frustrating? Yes, but the point is to get better. It also helps that the Alien is just difficult enough to be threatening and unpredictable but still very doable.

Normal made Alien feels nerfed, while Hard Mode he can still see you under tables and requires a lot more realistic hiding to where he cant see you.

Going to state that you’re clearly incorrect to claim that new players should play on the higher difficulty settings.

I base this upon the volumes of players that traditionally complained about how impossible the game was (and still do), and how only about 20% of the player base has progressed past chapter five, which you can see by inspecting the completion “achievements” for each chapter.

This wouldn’t be the first game that some gung-ho player expressed a normative opinion that pressured new players to set a high difficulty. Unfortunately, it’s a fallacy to claim new players should punch above their weight in order to “git good.”
Dayve Oct 19, 2021 @ 1:55pm 
Originally posted by mdesaleah:
If anything, its a huge positive since it gives the first impression that the game isnt going to baby you with free passes and expects you to properly use your equipment.

This is one of those things that looks like a good idea on paper, but then in practice it fails spectacularly. In some games it's great and it works when the game just throws you in at the deep and, says "good luck!" then walks away whistling as you scream for help and drown.

But there's one major problem with this design style in horror games - monsters stop being scary very quickly when they kill you over and over again in a very short space of time. As the poster above me pointed out, only 20% of players progress past chapter 5. Chapter 5, and the next few chapters after it, is where this game really takes off. 80% of the people who played this game didn't even get to see the best it had to offer because they died over and over and over again to the alien after getting Morley's passcode and then quit because they just gave up, or because the alien stopped being scary very quickly due to how many times it killed them.

Don't get me wrong here - this game is a masterpiece and in my top 10 of all time, but telling new players to play on hard was a huge mistake by the developers.
Jactar Oct 20, 2021 @ 8:58am 
Originally posted by Dayve:
This is one of those things that looks like a good idea on paper, but then in practice it fails spectacularly. In some games it's great and it works when the game just throws you in at the deep and, says "good luck!" then walks away whistling as you scream for help and drown.

But there's one major problem with this design style in horror games - monsters stop being scary very quickly when they kill you over and over again in a very short space of time. As the poster above me pointed out, only 20% of players progress past chapter 5. Chapter 5, and the next few chapters after it, is where this game really takes off. 80% of the people who played this game didn't even get to see the best it had to offer because they died over and over and over again to the alien after getting Morley's passcode and then quit because they just gave up, or because the alien stopped being scary very quickly due to how many times it killed them.

Don't get me wrong here - this game is a masterpiece and in my top 10 of all time, but telling new players to play on hard was a huge mistake by the developers.

This game is designed on purpose in the way that it won't explain too much how to deal aliens or other opponents. How to use items. If there would be full walk-through tutorials, how to deal with enemies, it would make the game less scary. Sure, you can watch tips from YouTube, but then how scary this game is when you play it drops a lot.

Dayve Oct 20, 2021 @ 10:12am 
Originally posted by Jactar:
Originally posted by Dayve:
This is one of those things that looks like a good idea on paper, but then in practice it fails spectacularly. In some games it's great and it works when the game just throws you in at the deep and, says "good luck!" then walks away whistling as you scream for help and drown.

But there's one major problem with this design style in horror games - monsters stop being scary very quickly when they kill you over and over again in a very short space of time. As the poster above me pointed out, only 20% of players progress past chapter 5. Chapter 5, and the next few chapters after it, is where this game really takes off. 80% of the people who played this game didn't even get to see the best it had to offer because they died over and over and over again to the alien after getting Morley's passcode and then quit because they just gave up, or because the alien stopped being scary very quickly due to how many times it killed them.

Don't get me wrong here - this game is a masterpiece and in my top 10 of all time, but telling new players to play on hard was a huge mistake by the developers.

This game is designed on purpose in the way that it won't explain too much how to deal aliens or other opponents. How to use items. If there would be full walk-through tutorials, how to deal with enemies, it would make the game less scary. Sure, you can watch tips from YouTube, but then how scary this game is when you play it drops a lot.

But it stops being scary also when you die 50 times in 30 minutes because you played the game on hard like the developers suggested.
CalicoJack Oct 22, 2021 @ 8:40pm 
def not recommended on hard if you want to keep up the flow of the game, enjoy the story and its set-pieces.
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Date Posted: Sep 27, 2021 @ 11:18am
Posts: 21