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However, some of us experience a audiolag or slowmo when the game isnt capping at 60FPS in nvidia graphic settings.
But you are using a Radeon graphic, i have no clue if this is possible too in Radeon graphic settings? Also it could be that your laptop doesnt meet the lowest requirements of this game?
Hey thanks, I'll check if I can alter the FPS settings, I did check game requirements before buying, the desktop met the minimum requirements and all of the recommended bar the RAM.
edit : another thing to try would be updating the audio driver, if there's a more recent one available.
Also there's always the possibility that you have some program running in the background that could mess with your performance
I'll double check but I'm sure V Sync was activated by default, I did see a post about updating the audio driver, tried this and found the latest was installed.
I use razer cortex boost to free up RAM when running games, though I'm just realising that Onedrive constantly runs in the background and that does eat up RAM like mad, I've played the game for approx 20 minutes, so do have time to play around with settings before the 2 hour window closes.
I'll try uninstalling and reinstalling the game, see if that helps, when in game hitting walls etc the audio is synced perfectly, only with death scenes the audio comes first even with the lowest graphic settings.
Maybe a bug?
All solutions were enable vsync, cap FPS at 60.
Thanks, V-Sync was always enabled, tried capping at 60 FPS with the AMD Radeon Panel, still no success, I put the frame rate counter on the screen when playing, normal game play sits at 25 FPS, but drops to 18 FPS with Alien death animation.
Think I'll just sack it in and request a refund.
By the way I remember reading a bit about your CPU/GPU thing and I think it said that by default most of the RAM is dedicated to the CPU, with the GPU getting something like 512Mo.
If that's the case that's not much : big textures could eat that up really quick, and this would result in a lot of "swapping" meaning textures get loaded and unloaded from your hard drive to your gpu all the time. This would be a performance killer.
I clearly remember reading about a tool program that would let you balance RAM between CPU and GPU, you might want to do a search about that and try giving the GPU 1 or 2 Go : could make a huge difference.
edit : when I say "Mo" it should translate to "MB" (MegaBytes) and "Go" to "GB" (GigaBytes)
Awesome, thanks Matse, I'll give it a go, still planning to upgrade memory and graphics card, but at least I can game for now 👍