Alien: Isolation

Alien: Isolation

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Rewire boxes, camera feed?
Does turning on/off camera feed actually do something useful other than they are not following you when you turn them off? I don't mean the security cameras that guard a certain area and produce alarm when you step into their field of vision.
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MaskedGandalf 5/mai./2020 às 6:11 
Escrito originalmente por modsley:
Escrito originalmente por |iG| Vertigo:

I mean... it has a 92% Steam user rating, 95% Google rating, 81/85% Metacritic rating and won a bunch of awards, including Game of the Year from several sources. Any game can be improved, but I don't think Isolation could have made a significantly bigger impact from minor tuning.

The only thing I remember about Alien Isolation is that there was a lot of talk about how scary it was with very plainly staged videos of people getting scared with night-vision cameras and that there were others who were playing it explaining how incredibly boring it was et al.

This doesn't mean a thing if the end result is that gamers get behind what is obviously another failure in the Alien franchise but hope that their 'flawed purpose' may provoke SEGA and the developers into further action- which did not work.

If you throw enough salt into tap water, it tastes - and smells - like the ocean.

Why is Alien:Isolation "another failure in the Alien franchise"?
|iG| Vertigo 5/mai./2020 às 8:55 
Escrito originalmente por Dayve:
It's a great game that sold poorly due to a hit job by IGN, where the reviewer was mostly a fan of FPS games and didn't understand (or try to understand) how the game works, which led to him dying unavoidable deaths over and over again, and partly because Colonial Marines came shortly before it and was such a disastrous failure that many people lost hope for another good Alien game ever again.

I wouldn't even say it sold poorly. By any reasonable metric, 2+ million full-price copies should be considered a success.

Trouble is, Sega didn't *have* a reasonable metric because apparently they'd overpaid for the rights to the Alien franchise. The deal produced AvP 2010, Colonial Marines and Isolation, and all of them sold over a million copies, yet apparently that wasn't enough for Sega to make a notable profit. (They also made Aliens Infestation which only sold ~170k copies, but it was an old-school sidescroller that must have barely cost anything to make.)

They must have needed a Gears-level megahit to make the numbers work, which the franchise has never managed, despite AvP Classic and AvP2 being well-received in their day. As far as I can tell, Isolation seems to actually be the best-selling Alien game ever made.
Última edição por |iG| Vertigo; 5/mai./2020 às 8:55
Fuggin' Kyle 5/mai./2020 às 12:45 
Escrito originalmente por MaskedGandalf:
Escrito originalmente por modsley:

The only thing I remember about Alien Isolation is that there was a lot of talk about how scary it was with very plainly staged videos of people getting scared with night-vision cameras and that there were others who were playing it explaining how incredibly boring it was et al.

This doesn't mean a thing if the end result is that gamers get behind what is obviously another failure in the Alien franchise but hope that their 'flawed purpose' may provoke SEGA and the developers into further action- which did not work.

If you throw enough salt into tap water, it tastes - and smells - like the ocean.

Why is Alien:Isolation "another failure in the Alien franchise"?

Don't listen to that idiot. He likes to blab his silly philosophical idioms all over these threads. The game is great and brings nostalgia to the Alien franchise.
MaskedGandalf 5/mai./2020 às 13:27 
Escrito originalmente por ♥♥♥♥♥♥' Kyle:
Escrito originalmente por MaskedGandalf:

Why is Alien:Isolation "another failure in the Alien franchise"?

Don't listen to that idiot. He likes to blab his silly philosophical idioms all over these threads. The game is great and brings nostalgia to the Alien franchise.

Yeah i really love it so far. The atmosphere is really great.
Dayve 6/mai./2020 às 4:43 
Escrito originalmente por |iG| Vertigo:
Escrito originalmente por Dayve:
It's a great game that sold poorly due to a hit job by IGN, where the reviewer was mostly a fan of FPS games and didn't understand (or try to understand) how the game works, which led to him dying unavoidable deaths over and over again, and partly because Colonial Marines came shortly before it and was such a disastrous failure that many people lost hope for another good Alien game ever again.

I wouldn't even say it sold poorly. By any reasonable metric, 2+ million full-price copies should be considered a success.

Trouble is, Sega didn't *have* a reasonable metric because apparently they'd overpaid for the rights to the Alien franchise. The deal produced AvP 2010, Colonial Marines and Isolation, and all of them sold over a million copies, yet apparently that wasn't enough for Sega to make a notable profit. (They also made Aliens Infestation which only sold ~170k copies, but it was an old-school sidescroller that must have barely cost anything to make.)

They must have needed a Gears-level megahit to make the numbers work, which the franchise has never managed, despite AvP Classic and AvP2 being well-received in their day. As far as I can tell, Isolation seems to actually be the best-selling Alien game ever made.

Yeah I probably should've clarified... it sold poorly *by SEGA's standards of the time*

For a long time (and maybe still to this day) SEGA was barely making any money. They were breaking even on the games they made. So for them, yeah, 2 million (maybe closer to 2.5 or 3 million now) just wasn't enough to invest in a sequel.

It's a shame because Isolation really is the best Alien game ever created, and a great game in its own right once you get used to its mechanics so it stops being frustrating as hell. If Colonial Marines hadn't been such a disaster and IGN didn't let an idiot do their review, it could've been a lot bigger.
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Publicado em: 3/mai./2020 às 6:50
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