Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't see how I can complete the game this way, now I'm stuck at the beginning of the mission instead of at the end, lol. But it really sucks, because I may have to start a completely new playthrough - again.
Y'know, I'd just like to play the game, from start to finish.
Thanks for replying, by the way. :)
...................
PS. I do agree the AI in this games is one of the best I've ever experienced, and when it works as intended I really enjoy the game.
*You can completely scare it off if its hissing/unaware of you and you burn it enough
*or it will ram you and then run away.
Later will happen if it's already to determined to run after you and you burn it, again, just enough. note that you will take dmg when it knocks you to the ground so make sure your health is not low when this happens.
have you tried molotovs ? they should work the same way
I only have two molotovs and I've not found a whole lot of crafting material to build new ones so I'm saving them for when I have no more flaming fuel because I also know it's easy to miss the spot you intend to throw the molotov at plus I have to time it right.
Yeah, that's how it went. I actually ran out of medkits because of it, but I was eventually killed without having had any chance of using a medkit anyway. Still, in a more normal run-through running out of healing options would be disastrous, so it's a matter of balance - when to heal up entirely and when to move on with 85% health.
There's something strange about the way the AI has been scripted. I watched an interview with the devs who explained that the alien learns from how the player character acts in the game and alters its own behavior accordingly. And it's true, I can confirm that it does without a shadow of doubt learn how to be more effective in it's attempts to stop and kill you - and dude, does it get more effective at it! But here's the thing: It doesn't just learn from how you behave when you succeed in getting from A to B, which would be the natural way to learn. No, it also learns from how you behave when you fail and die!...So you could say that it learns from behavior that never happened because if you die and have to start over, you never behaved the way that the alien learns from, since it never happened.
Maybe I should take a few more chances with noisemakers and also see how a molotov works on the xenomorph.
Whatever the case, I still love this game to death, it's one of my all time favorites and always will be.
Thanks a lot for your replies, guys. :)
I don't know if anyone has said this yet, but the more you use the flamethrower, the less effective it will be at dissuading the alien from coming for you... so you have to use stealth and silence as the first weapons in your arsenal.
'Isolation, is a brilliant experience despite a lot of bugs but, as far I've experienced, the Alien doesn't ignore the flamethrower in this game. That being said, indeed, the Alien might run into your character and knock it down (or kill it) despite the use of fire in two cases, but for reasons:
-----------------------------------------------------------------------------------------------------------------------
• after the use of fire, you're simply on the path leading to the closest vent or door
• you used fire too late, when the Alien was already too close (often a corner situation)
https://steamcommunity.com/sharedfiles/filedetails/?id=1241895461
https://steamcommunity.com/sharedfiles/filedetails/?id=1241895306
But honestly, the first case happened to me a lot until the moment that pushed me to mind all near vents (or door) before using fire. And when we talk about the closest vent (or door), it means the closest for the Xeno', not for you. So mind the distance & path before opening fire.
All the Best.
I also have to admit that I once used too much fuel because I accidentally aimed the flamethrower right next to the alien, and it took me a little bit to correct the direction.
There are things I would have done differently - also with regards to how I use the flamethrower - if I had known that the alien learns from the behavior you had during parts that technically speaking never happened because you died and accordingly have to start anew. But those are exactly the parts that it learns from. I thought it would learn from your behavior in the progression of the game, not in the parts in between. And quite honestly, I still don't think it makes sense, but I understand that this is how the devs programmed the game in order to "force" the player to try out new tactics so the game doesn't becomes repetition on our part.
# A Working Joe magically appearing inside an elevator with me just after I'd successfully escaped him.
# The Xenomorph magically where I am and jumps me from around a corner even though I haven't moved or made any noise at all.
# The Xenomorph doesn't react to the flames from the flamethrower and jumps me as if I hadn't fired when it very clearly should've reacted and fled.
# A hostlile survivor shoots and kills me from around a corner through the wall.
These are the only types of bugs I can remember having encountered. That being said, I'm aware that there were plenty more when the game first came out, I've read about it and seen a couple on video uploads.
If I understand you correctly, what you mean to say in your last section is that we need to make sure the alien has a path by which to escape, and to make sure there is a certain space between ourselves and the alien, because otherwise we can't fire at it - or at least doing so if there's too little room will not have any effect.
You're right about both. The first has never been an issue for me because I've found it obvious that there wouldn't be much idea in firing at something you can't kill if you're doing it to make it leave and there's no way for it to do so. But the second one, about the space between yourself and the alien, I did experience that and learned it very early on. It can still be a littlebit hit or miss with the space if you have very little fuel and therefore don't want to fire before you're sure the flames will reach the target.
Thanks. :)
Good pictures you've got there. Thanks for sharing.
I'll probably have to start a new playthrough since at this point I can't hardly even get to move when the game loads before the alien kills me. lol....But it's an awesome game, so I'll live through it.