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Because the obvious design objective was to recreate the world of Ridley Scott's Alien and use it as the setting for this game.
If you like, you can easily make rationalisations for using simply constructed, physically robust tech that has few points of failure and might be easily fixed/fabricated from scratch during long space missions where resupply is not possible, but storing and extracting raw materials might be... but really it's the setting.
They did a fabulous job.
They really did.
In the 90s, the Matrix 1 looked amazing with the old telephone system.
However.. After the 90s.. I never did like how they used an old telephone system to transfer themselves in and out of the Matrix itself, because they were so advanced with a.i. and virtual reality, while the old telephone system was not and it just didn't feel right at all.
Alien 1 does feel right though with its technology, for at least the first movie and Alien: Isolation.
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About Aliens, you should know after watching the old movies, about the old technologies.
It's a classical / traditional setting of what it was like way back when it came out in the movies of "Alien 1" the movie, as Alien: Isolation is almost the same thing and the time-line for Alien: Isolation happens before Alien 1, so naturally the technology is going to be older than the first movie. Just like Star Wars has the really old technology in its first film from the 70s.
And back then.. that was really high tech in the Alien 1 movie, the latest technology as cutting edge tech for that time.
Have you not seen the original Alien movie with all the old tech?
https://www.youtube.com/watch?v=LjLamj-b0I8
Though.. they do have new android versions with every movie, but Prometheus and Alien: Covenant have older androids than Alien: Isolation, Alien 1, Alien 2, Alien 3, and Alien: Resurrection has the latest android a.i. version (a lot of people didn't like that movie though).
The android on the first ship seen at the start of Alien: Isolation was more advanced than the androids on the Sevastopol seen during the game, but then would become more advanced again in Alien 1, next another update in Alien 2, more updated a.i. software and hardware was mentioned for the androids in Alien: Resurrection.
And so over time, the technology was just getting more advanced for a.i. software and hardware, for the androids.
The technology used on the Sevastopol, was outdated because the ship.. was outdated compared to technology elsewhere on other ships and on Earth.
Mentioned during the game, you could notice that they talked about the company of the Sevastopol holding back on updating the androids, hints the rest of the ship as well, compared to other ships.
It was traditional to make such a game in the way of the classic Alien 1 movie but before it as a prequel, they also got to show off the set of the movie through the game, and recreate the world of Ridley Scott's Alien, and so much more just like some others said in this thread.
With also the size showing scale like the Nostromo, and being able to play through it. That was quite an experience in Alien: Isolation, to see how the very similar ship known as the Sevastopol.. would be like as the Nostromo from Alien 1 in size and you got to explore through it.
Another interesting part about the Sevastopol, even if the androids were out of date models, they were however.. just like the dangerous and scary ones from the aliens comic books from the past, those were terrifying to see walking down halls in the comics, but to bring that to a video game was also.. an experience.
Now mix all of that with the atmosphere, alien animations and alien a.i., you get quite the Alien 1 experience, while playing Alien: Isolation.
You should have been watching the movies in the first place, Alien: Isolation was inspired by Alien 1, and so should you have been. Shame on you. : - )
However, the game was also inspired by the Aliens universe, since we haven't had a good Aliens / AvP game in a long time. And even the Predator fans from AvP games, would have been satisfied with Alien: Isolation until more Aliens games come out.
This is all common sense though, stuff that has been happening for decades. And one should have known already about all of this, and if not.. shame on you. : P
And yeah, I absolutely, unconditionally LOVE how they managed to recreate it in the game. Too bad my nerves can't handle the damn alien encounters!
PS: if you want a sillier take on the "workers in space" trope, go find "Dark Star". Dan O' Bannon had a hand in that thing before writing the Aliens script. DS
Actually Star Trek time-line happens in the far future beyond Aliens, there will be a point where in reality.. we will reach Aliens in ships designs for multiple purposes like mining, and other mineral / resources use. We will also have other ship designs based on SpaceX, Nasa, Blue Origin, Boeing and so much more.
However.. jump ahead decades or centuries, and we will have Star Trek ships.
They do plan to have warp drives and photon shields in the next 30 - 50 years or more.
And advanced Tier Tech 3 - 4 in about 50 years, from 2050 there will be a lot of new advanced city planning with Tier Tech and future mega structures like in Dubai and India (specific cities).
Mining is also already becoming a thing with samples being taken from the Bennu asteroid from Nasa's Osiris-Rex satellite and Japan's JAXAN satellites.
I'm sure frigate ships like in Alien 1, will be used in our own future. But Star Trek style technology is actually beyond the time-line for any of the Aliens movies, and Star Wars movies.
So don't exactly rule out that we won't see Star Trek style technology in our future.
But I was pointing out that Star Trek technology is beyond the time-line of the Aliens movies, you shouldn't compare them.
You don't see Aliens with advanced warp drives, no.. they use hypersleep because that's the best technology they have at the time, warp drives haven't been invented yet in the Aliens universe, and you can't help but feel sorry for Ellen Ripley because of this, she not only missed decades of generations, but so much more and her own daughter's life experiences from Alien: Isolation and beyond.
Alien: Isolation takes place after Alien 1, Ellen Ripley wakes up in Aliens 2 to find out that Amanda Ripley had evidently died of old age hinting in a way that I don't think everyone caught it.. but I do believe Amanda Ripley continued to search for her mom and never found her, then Ellen Ripley comes out of hypersleep to find out the news that her daughter died of old age in Aliens 2 (because of mentioned her daughter was probably searching her entire life for her mom) which is really sad, and her mom was drifting in space, and then drifts again for a long time at the end of Alien 2 and the start of Alien 3 where she comes out of it, and so on.
Though events have taken place in-between Ellen Ripley's hypersleep where experiments have taken place by the evil corporation and also wide-spread elsewhere I'm sure, there were other planets not mentioned that were infected with Aliens like in the comics, but not seen in the Alien films, well.. seen in Aliens 2, but not elsewhere because the really old comics dive deeper into the aliens home worlds than the movies do (where you will actually find more alien types from the animal types). Although during the movies off screen, more planets were infected and not seen. But the aliens home worlds are much further away (not the planets infected over time).
There was also mention decades ago that the queens don't like living around each other in the same hive on the same planet either, and so they go to other planets to make new hives and infest them.
Now the Prometheus time-line is trying to make it out like the reason for the aliens infestation genetics, is because of the nature that they were developed, though this is new to all aliens fans and they're trying to make it out as if that's what really happened, so after this point.. the Aliens have their own home worlds, and they expand to others, and then infest and multiply to many we know about. Which is where the Colonial Space Marines comes into play. They got distress signals and missions were planned, (you can't know about the situation if the infestation kills you before you can tell others), and evidently.. the word got out about the outbreak / infestations.. someone's got to handle and be responsible, and bold enough to fight the monsters, and they got word about the situation, Colonial Space Marines were dispatched and sent on missions, some of them not even knowing what they were jumping into, and I don't mean just from Aliens 2 the movie, it goes way deeper in the old comics on different worlds and different types of aliens with hives and a queen alien on each planet.
However.. before all of this happens with the Colonial Space Marines, the survival-horror starts with Alien 1, Alien: Isolation, and so much more (before the Prometheus and Alien: Covenant movies were created or even a thought). As the atmosphere was amazing, and a different situation than the Colonial Space Marines.
Though don't judge the Colonial Space Marines with the horrible game known as Aliens: Colonial Marines, that was Gearbox's fault for making it horrible, but the really old comics show otherwise about the Colonial Space Marines as amazing, that came out decades before that game.
If you don't know who he was, H.R. Giger helped to make the Aliens series with ideas and designs, which were then changed by Ridley Scott to make the Aliens series.
Scorn celebrates H.R. Giger on top of that, so the fans get to take part in his weird universe.
https://store.steampowered.com/app/698670/Scorn/
They had a demo of the game for those that were backers of the kickstarter, but stuff has changed since then about the game, seen with concept art and new ideas, and they now have new funding methods, which you can read about in their updates on the Steam Store page seen in the link, and they seem very dedicated to working on this game and providing for the fans, let's hope so.
This game is really weird, but it should be an amazing survival-horror, it's like Aliens but with a twist of weird and crazy to another level, and it's basically the same universe.
If they could tie-in scorn with the first Aliens movies, as if it was centuries or thousands of years before Aliens, that would be a whole other level of back-story, and it's also got the (aliens environment) which dives deeper in details into their nesting walls and floors.
And as you watch the trailers for Scorn, you will see a lot of familiar walls and environments.
Not to say that it will ever be a part of the Aliens series, but I do believe there is some form of relation, and hope that the game ties-in with the Aliens series one day. There's just a big hint that it does tie-in, but we will have to wait and see one day.
That would be really interesting but weird, if humans could somehow find a way to make a portal or they get one from the predators with advanced tech, to an alternate universe known as Scorn, maybe from the ancients "jockeys" that were us in the Aliens universe and had highly advanced technology to help send us to the other universe known as Scorn, and they send scientists at first which obviously would die, and then the Colonial Space Marines to deal with the situation. lol
Though it's taking them a long time, this game will stay in my wishlist while I wait, and I will be getting this game.
It's not so different from Blade Runner 2049 keeping the aesthetics of the first Blade Runner - you see Atari, etc is still thriving in that world. It's clearly another universe than our own, since the first Blade Runner is set this very year, 2019 (and of course, technologically or aesthetically resembles nothing like our own today).
Or likewise, not too different from steampunk, dieselpunk, etc. having a particular anachronistic aesthetic.
Because this is set in the universe of the Alien movies.
The movie Alien was made in 1979 but was set in the future. Consequently, the future seen in Alien looks like the future as imagined by people in the 1970s.
Kind of like how Steampunk is the future as imagined by people in the Victorian age.
Alien Isolation was made as a love letter to the film Alien. When Creative Assembly made it they wanted to immerse the player in the world of that movie. As such, they made the conscious decision to design the 'futuristic' technology with a 1970s aesthetic. I for one applaud them for making this decision.
If I wanted the same boring and generic holograms for screens experience I would watch or play literally any other modern sci-fi which cannot be distinguished from one another anymore.
Sorry if this sounds harsh, but this is one of those "this is why we can't have nice things" kinda moment for me.
- RA -
Should they update future? This is not real future for sure. In future it would look different from what it shows in game. Ofc for some reason Alien movie didnt show proper future - why would they think people in far future would use such clunky, outdated-looking devices is beyond me. Cassete tapes really? Really big "keycards'? Mono-chrome computers? It is obvious future tech would be much more advanced than this.