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It doesn't always work as it should. There seem to be annoying "bottleneck" areas, I think you are in one at the moment. They get easier to deal with later, when you have more gadgets to confuse the alien.
Regarding "learning", the alien uses a big decision tree which tells it how to hunt the player, most of the smartest branches are disabled at the start. Every time you use a specific tactic, you increase the chance that smarter behaviours (like locker sniffing) will be enabled.
However, what I've found is that (at least on hard and nightmare) the Alien will investigate lockers and cabinets even if you've given it no reason to. I'm finding it difficult to rationalize why it's doing that, but my guess is because they're the go-to hiding spots for new players and that the developers did it intentionally. If it's nearby when you hide in one then you're pretty much fucked, but it seems to check them when you use them even if you were way out of auditory range. I do recall having trouble in the medical ring before. I remember that there was a room off to the side with a desk or two that you could hide under.
It's usually easy to see when the Alien's behavior changes. For the most part it will stomp back and forth between a couple of points. When the range of those movements becomes tightened or it lingers in a nearby spot for a few more moments, then it's time to either move or die. Hissing also can mean that it's changing its routine (since it's usually when it hears or sees something very suspicious), but that doesn't always mean that it will.
https://www.youtube.com/watch?v=Nt1XmiDwxhY
None of the enemies in the game can hear you going in and out of lockers. There was an interview with a developer that confirmed this, but I can't find the link to it right now.
There's this article talking about lockers with the one line saying "But the sound itself isn’t as loud to the alien as it might seem".
https://www.rockpapershotgun.com/2015/12/18/alien-isolation-lockers/
Anyway...I'm playing on normal difficulty, if that's what it's called. The one they recommend as the normal way to play. It was hissing and stuff in an earlier section but nothing around the time I was in those rooms. It had wandered off down the hall away from me then suddenly I heard it moving in the vents right next to me outside of the room. It dropped down from the vent and that's when I jumped into the locker. The whole thing seemed weird to me but maybe it just decided to investigate the locker for whatever reason. If I had known about the holding your breath stuff then I probably could have survived but having it quickly flash on the screen just before the door gets ripped off was kinda unfair.
It also seems that the alien teleports. In the section before that, I was watching it on the motion tracker and it would jump from one side to the other. Not sure what was happening with that. But I guess it has a few quirks for gameplay purposes. Makes no sense why it would be stalking you if it technically hasn't seen or heard you. I find that kind of annoying in a way but I suppose we can't apply real world logic to our games hehe
I bought this game when it came out with the season pass.. I'm just getting around to playing it now , tried it in VR and it is pretty incredible , way too intense for me at least, playing it on a flat panel at arms length seems safer some how lol , will I complete it ? I dunno , If I had a flame thrower or an assault weapon yes, most definitely.
But yeah it seems it does learn..oh shoot Inteligent AI lol
Ive had a good 3 month break and ive gone in saying '♥♥♥♥ this alien bit' walked everywhere with confidence and crouched when needed. Im doing good, only died due to synthetics.
Hiding around for too long isnt good, if you keep moving the alien will use vents more but wont necassarily be near you or exit at a vent near you.
You CAN do it with a Pipe Bomb, but it's an expensive tactic and likely to hurt you in the process. You get the Molotov blueprint on Chapter 6, and that's just as expensive, if a bit more reliable.
Until you get the Flamethrower, the Alien is a huge problem.
Well I don't know how far you are into the game but there's a perfectly logical reason for why the Alien appears to have the ability to teleport.