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If you're looking for something intense, this is definitely for you.
The level of immersion I get makes me feel as if I'm actually running away from the Alien in real life. All of the Alien movies (or any horror movie I've ever seen) pale in comparison 100x over to this feeling. They put a lot of care into making the spaceship/station look and feel very realistic, as well.
All the times I've encountered it up close allows me to learn how it moves and anticipate where it will go and where I should hide next time(in case it sees me). After a while you get used to it and rarely die as it walks past you. I've literally leaned into objects and stood still in shadows and not been spotted as it walks right past you. It's cone of vision is not that great and if you don't move as it passes you, you won't get spotted. Hiding in dark places benefits you greatly. The alien has superb daytime vision and if spotted you're very dead.
I'm playing at the hardest difficulty atm. Been playing on and off for over a year due to the save system which IMO makes it hard to progress until you've learned how to actually survive(I started at hard difficulty knowing it'd indeed be difficult), especially if you're looking to collect most of the stuff while dying like 10 times before you manage to save and proceed.
I generally don't play scary games so I've nothing to compare it to. It's pretty scary in the beginning though. Since the alien is only present actively before you die of it or when it's looking for targets, you'll spend most of the time avoiding it while it's hiding in the air ducts above you. That's the scariest part of the game IMO, not seeing the alien. Though if you could see the alien all of the time, it wouldn't exactly be an alien game or scary at all for that matter.
The unknown is still the one thing that tends to frighten most people. Playing this game will keep you on edge. It has to for you to survive. It's one of the things that makes this game interesting and sometimes also frustrating.
In my opinion, though, what makes Alien: Isolation most frighteningly unique is the heightened feeling of powerlessness.
In some of these other games you may start out with no weapon, but it often gives you a sidearm quite quickly that's not OP but can kill most things you come across. Sometimes you're given "limited" ammo, but it's often still enough that you can clear everything you come across as long (as you don't miss). Back in the day there was no first-person aiming in survival horror titles and you didn't really have to aim for headshots -- it was third-person and you just had to shoot in your target's general direction well enough to hit it anywhere.
In Resident Evil and Dead Space, you're often given automatic or high-powered weaponry very early. I found Dead Space to be frightening due to the unknown element and the jump-scares, but once you started being able to predict things, it started to feel like I could just run-and-gun through every hallway like Space Rambo. The devs catch on to this, I think, and will occasionally give you an area that has such a massive number of enemies that you have to pretty much run past them or they'll overwhelm you. When they made it to Resident Evil 3: Nemesis, they put in a boss not unlike the Xenomorph in Alien: Isolation; an invincible giant zombie (named Nemesis) that you'd keep running into throughout the game and you couldn't really hurt. You'd have to just keep finding some method of getting away from it. Silent Hill 2 added the same concept in the form of a giant butcher demon called Pyramidhead that goes around having non-consensual intercourse with other demons. What lowers the threat-level is that these giant invincible boss-type enemies are often pretty slow (like snails compared to the Xeno).
My favourite part about Alien: Isolation is that you never have enough ammo to kill or stun even half of the enemies you come across. Killing a single basic android takes 6 headshots with the revolver, and missing costs you dearly with how few bullets you might find for it. The Xeno has way better hearing, speed, and ability to get around (vents, etc.) that make it much more threatening to me than Pyramidhead/Nemesis. It forces you to stealth and use distractions unlike any other survival horror I've ever played.
If you liked this game, I recommend you try some of the Silent Hill titles for a similar sort of feel (albeit with a much different atmosphere). I'd say Dead Space had a very similar atmosphere with the space motif, but it's more along the lines of being a marine blasting everything to bits.
Now on Hard (2nd hardest).
/cri
Wait until you start playing on nightmare.
lmao
If anything is going to scare you while playing AI, That's probably it.
Though I could think of something even worse..
Just imagine for a moment, You had a pet snake.. And then she comes in with the snake, You with your headphones on.. and she flops the tail end on your shoulder and then pulls the snake away.. JUUST like an Alien tail slamming onto you and slithering off..
My god, I think I just gave myself chills.
Would be in for a second one if avoiding aliens would be a little more fair.If you dont know the map and what to do, its too much reload?
Marines rifles should be in. No other rifle, not even space marines bolters had better audio...brrrr....brrrr....die alien die...brrrr....was a sad point in that multiplayer Alien game. Audio was in and cool, but it was like shooting 2 bullets a sec:/ Dont do this!
If you're talking about Aliens vs. Predator, I think you mean a number at least 5x that.