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They always says that there's something wrong with game, if it allowed the player to die.
I find manual save points add to the tension but hey, that's just me.
I don't really find either system immersive and I would prefer to be able to save on my terms, rather than on the game's, especially when something comes up and I need to stop playing and either have to find a checkpoint or lose progress. I also find that, with checkpoint systems (this one included), when I have to repeat a difficult sequence over and over jsut because another difficult sequence follows it without a save point, I get burned out on the game faster and it makes me less likely to do future playthroughs. This is doubly so for games that have said systems with unskippable cutscenes mixed into the sequences (something that Isolation did not do, fortunately).
Edit: Also the annoying YES/NO dialog would have gotten completely unnecessary (i think it's useless at all to click on NO which will disable saving totally).
The hostile nearby hint is pretty useless too because any reload will spawn Alien somewhere else (so far i experienced), maybe it's about other NPCs ? Anyhow i'm ignoring that hint constantly and doing well with it so far, it's only confusing to newbies.