Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or you're playing on nightmare
tracker does have a "maximum range" so keep that in mind
The best thing about it is the automatic beep it gives off if something is in its range. This beep happens whether you have the tracker up or not. It usually means something is coming toward you (but not always).
If you play the game more you'll learn that the tracker is inferior to your ears, at least where the alien is concerned. Your ears tell you where the alien is and which direction it's coming from.
On Easy/Normal/Hard, the motion tracker is working fine, unless you're in a confined space like air ducts.
On Nightmare, though.... it sometimes gives you false positions.
To be honest, I would recomment to rely on your listening skills and not just the motion tracker.
Like the others already said, it has its limitations.
If the moving object is too far away, you might get not any notification, at all. Therefore it's dangerous to stay in looooong corridors (Especially in the medic bay, which has many long corridors).
Once something gets in range of the motion tracker, you'll hear one beep. If that's the case, you might want to peek on it, while preparing to find a suitable hiding spot.
And like already stated above: If the Alien isn't moving, you won't see any movement on the motion tracker.
My suggestions:
-Never use lockers! They are a deathtrap!
-Avoid crawling through airducts for a prolonged time. They are a deathtrap!
-Hide under desks!
-Crouch behind tables if you can't crawl under them. It may not seem so, but usually the Alien won't see you, enabling you to anticipate where the Alien will move to. Therefore you can crawl around the table without being detected.
-Beds are a good hiding spot, too.
-Open doors carefully if you're uncertain about the aliens whereabouts. Maybe carefully peek around the corner first.
-If the Alien is really close(like 2-3 feet/meters away): Don't use the motion tracker. It will eventually give away your positon because the Alien can hear the beep if it's close to you.
-USE the gadgets! If you can successfully distract the alien with a noisemaker (or a flare) you usually have enough time to get away from it. Also keep in mind: If you place a noisemaker you WILL KNOW where the Alien is.
-Avoid direct confrontation with humans. You can sneak around them quite easily.
If you engage humans, there's always the danger of the Alien appearing, too.
BUT Sometimes it can help to have the Alien kill the humans, if you're having trouble sneaking past them. In that case, throw a noisemaker near the humans or have them firing shots if you're feeling brave enough to get their attention.
Also one good hint:
If you're somewhat familiar with your surroundings: Don't stay too long in one area. It helped me alot to keep moving as much as possible (no running!) Especially on Nightmare.
It turned out that if I don't stay too long in certain areas, the alien won't have much chances to keep me locked in hiding places (but that's probably for advanced players, though)
It wasn't standing still not was it to far away.
unless the range of the tracker is 10 feet, I dunno - maybe just a freak glitch
In Nightmare, the motion tracker acts like it's in a vent all the time, with the added annoyance of a random "FATAL ERROR" screen which blocks the tracker's screen every now and then.
Enemies can hear the tracker but I remember hearing it's either 10 meters, or 1.5 meters. It's not a problem unless they're right next to you or you're hiding in a locker or something.
When a "new" target is detected (even if it's something like an android walking, then standing still and disappearing from the tacker then walking again and showing back up) it'll make a single beep, even if you don't have the tracker equipped. I don't think the enemy can hear those beeps.
The sounds rise in pitch when the target is getting closer.