Alien: Isolation

Alien: Isolation

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Wapplino Mar 8, 2017 @ 12:59pm
The alien is more predictable in hard mode?
I've noticed that the alien becomes alot more predictable when playing hard mode. Sometimes, it literally seems to just go back and forth in the same area. Other times, it will literally follow the exact same path each time you die and restart from saving, in other words, if you trigger this event, the alien will do the exact same thing it did before, explore that area, and kill you, no matter what you do. In normal mode, I could never exactly predict what the alien was about to do. Sometimes, it will pop into a vent, just to get to an area that's literally 2 yards away from it. The alien is lazier then we thought it was.
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Showing 16-30 of 47 comments
Wapplino Mar 9, 2017 @ 5:22pm 
Originally posted by Dayve:
The mission you're on (where you watched Dr. Lingard's video entry on the terminal) - the alien is particularly aggressive on that mission, it's one of the hardest in the game (for first time players).

But he doesn't automatically show up after watching the video entry on the terminal. I've played through that misson at least 6 times, once on medium, twice on nightmare and the rest on hard (only two of those were with the unpredictable alien mod).
Actually, it wasn't the hardest. In fact, I find it almost easier to get through, as I died more times on that mission in normal then I died in hard. And yea, he doesn't. I figured. But no matter what I do, no matter how I play, he always goes into that area. I even tried throwing a flare to distract him, he just looked around for a little bit (Ignoring the flare entirely) and eventually, murdered me ded.
Wapplino Mar 9, 2017 @ 5:29pm 
It actually gets alot easier as I continue playing it due to the predictability sometimes, though. "Oh, the alien's obviously gonna go through this door and murder me, like he always does, I should press this button." "Oh, the alien climbed into a vent. He's most likely gonna just pop out of a vent that's literally a yard away from him a few seconds later. Better not come out of hiding yet." "Oh, Mr. Alien appears to be making the same movements around the area, I guess if I wait for him to go back here again, which I am positive he will do considering the fact that he's done it multiple times, I can easily use a flare or noisemaker to distract him." "Oh, all hiding spots are useless now. Welp. I certainly can't hide here."
Sometimes the alien literally brushes right against me, and doesn't react at all, simply because he's trying to get to my flare."
"Oh, he's moving fast, but still around the area even though I didn't make any noise, welp, I know he's not in a vent then."
It's not just about how I predict he's gonna murder me if I do things a certain way.
Wapplino Mar 9, 2017 @ 5:53pm 
Originally posted by WellyCoaster:
Hey man,
Which mission and area is this in?
Definitely use the desk, it will be safer than the lockers. Hide under or behind it, if Mr Alien comes in looking crouch walk around the desk keeping out of sight of him.
If he's really honed in on you it might take 5 minutes unfortunitly before it gives you a break and leaves the area.
No, no no. It's not a desk you can "walk around", as it's next to a wall. Also, the way it's facing, is right in front of the door the alien goes into to kill me, and since the alien isn't mentally retarded or anything (Regardless of literally not having any visible eyes outside of little eyehole thingies you can see inside his skin) he's instantly gonna go towards that desk. Also, anyone that says the desk is safer, I say no. Yes, it's safer depending on the desk's structure, or how it's placed. Bigger desks mean you have more room to scoot away from the alien if you feel it's sensed you, or to walk around, but, it's HARD mode, not "alien is literally blind cuz he doesn't have eyes" mode, nor is it "Alien is as slow, as a Working Joe" The alien senses me walking around the desk, because it senses me close to it, and it can hear crouch walking a bit in hard mode. (Atleast I think, cause sometimes he's lead right to my position even if he hasn't seen me and I'm just crouch walking) So, if I try the trick on the alien, it will almost instantly sense me, regardless of how I do it (Maybe coincidentally the alien just feels like walking all the way around a desk every damn time I try doing that) And the alien is FAST. FAST. Faster then anything in the damn game. If it senses you, you can't outrun it. The game literally lets you know in text form. Also, it has smell. It smells for you every now and then, and if you're nearby while it's doing that, it'll probably be led straight to you. To be honest, lockers have worked better then any desk has done me. Cause even the first time I tried it within the ENTIRE hard mode, the alien spotted me. (Except for when it first popped out of the vent in the medical area, as it was far away and I'm pretty sure will ALMOST always, "ALMOST" FOR GOD SAKE PLEASE DON'T BURN MY HOUSE DOWN I DID NOT SAY ALWAYS NO MATTER WHAT, DON'T CORRECT ME ABOUT HOW ALIENS ARE NEVER SCRIPTED TO ALWAYS MOVE IN A CERTAIN DIRECTION, go in the opposite direction of the previous room you were in, unless of course you do ♥♥♥♥♥♥♥♥♥) But desks have pretty much never worked for me, unless they're those big ass desks that have plenty of space as I talked about earlier. If you think I'm retarded or something, I don't really care. I don't care about the REASON why it is predictable. I never said there wasn't any good explanation for why it is predictable. And obviously the reason is it adapts, and eventually becomes a predictable lil' scumbag, cause you pretty much just gotta stop doin' ♥♥♥♥ once it adapts, but anyway, I'm getting a bit off topic about what I was replying to. But I don't wanna spam people's notification boxes with nothing but complaining about how "Teh alien is predictable and you're wrong so fack you betch eafkheaikhfiauehfa". Okay.. I'm now just making up excuses. I'm sounding retarded. No need to point it out anymore. Then again, I always sound retarded. Dammit, I'm still going. ♥♥♥♥... You can.. Stop reading this now. Please.







Someone plz kill me now i'm dead inside already anyway ;-;


P.S: Steam censors re t. a.r ded.
Last edited by Wapplino; Mar 9, 2017 @ 5:54pm
WellyCoaster Mar 9, 2017 @ 10:01pm 
Easy dude, we're just trying to help ha.

Sooo, which room is this and what mission?

BROOD-SkorpioN Mar 10, 2017 @ 1:42am 
Originally posted by YayDude123 FF:
No, no no. It's not a desk you can "walk around", as it's next to a wall. Also, the way it's facing, is right in front of the door the alien goes into to kill me, and since the alien isn't mentally retarded or anything (Regardless of literally not having any visible eyes outside of little eyehole thingies you can see inside his skin) he's instantly gonna go towards that desk. Also, anyone that says the desk is safer, I say no. Yes, it's safer depending on the desk's structure, or how it's placed. Bigger desks mean you have more room to scoot away from the alien if you feel it's sensed you, or to walk around, but, it's HARD mode, not "alien is literally blind cuz he doesn't have eyes" mode, nor is it "Alien is as slow, as a Working Joe" The alien senses me walking around the desk, because it senses me close to it, and it can hear crouch walking a bit in hard mode. (Atleast I think, cause sometimes he's lead right to my position even if he hasn't seen me and I'm just crouch walking) So, if I try the trick on the alien, it will almost instantly sense me, regardless of how I do it (Maybe coincidentally the alien just feels like walking all the way around a desk every damn time I try doing that) And the alien is FAST. FAST. Faster then anything in the damn game. If it senses you, you can't outrun it. The game literally lets you know in text form. Also, it has smell. It smells for you every now and then, and if you're nearby while it's doing that, it'll probably be led straight to you. To be honest, lockers have worked better then any desk has done me. Cause even the first time I tried it within the ENTIRE hard mode, the alien spotted me. (Except for when it first popped out of the vent in the medical area, as it was far away and I'm pretty sure will ALMOST always, "ALMOST" FOR GOD SAKE PLEASE DON'T BURN MY HOUSE DOWN I DID NOT SAY ALWAYS NO MATTER WHAT, DON'T CORRECT ME ABOUT HOW ALIENS ARE NEVER SCRIPTED TO ALWAYS MOVE IN A CERTAIN DIRECTION, go in the opposite direction of the previous room you were in, unless of course you do ♥♥♥♥♥♥♥♥♥) But desks have pretty much never worked for me, unless they're those big ass desks that have plenty of space as I talked about earlier. If you think I'm retarded or something, I don't really care.
I'll refrain from commenting on this part of your post because it's your first time on Hard difficulty and I don't want to spoil the experience. It is irrelevant to the argument anyway.

Originally posted by YayDude123 FF:
I don't care about the REASON why it is predictable. I never said there wasn't any good explanation for why it is predictable. And obviously the reason is it adapts, and eventually becomes a predictable lil' scumbag, cause you pretty much just gotta stop doin' ♥♥♥♥ once it adapts, but anyway, I'm getting a bit off topic about what I was replying to.
If you understand that the alien becomes "predictable" due to mistakes you make, then I don't see the problem. The alien's unpredictability refers to how it acts in neutral situations, when it is not given clues regarding your location. If it has a good sense of where you are, obviously it will do specific things in order to confirm it. Yes, those things are predictable and are tied with its intelligent AI. No, those things are not what people mention when talking about the alien's unpredictability.
Dayve Mar 10, 2017 @ 10:55am 
Get thee to the unpredictable alien mod. It makes the game easier but it's also creepier, and it alleviates all those problems new players tend to have with the game (namely the alien being on you ALL the time).

Some people will say that's bad advice but... meh. In my opinion the unpredictable AI mod makes the game feel more like Alien (the first movie). In the movie the alien wasn't on them ALL the time, or above them in the vents all the time. In fact it spends most of its time on the ship somewhere else. That's what the unpredictable mod does - makes the alien totally random. It can be searching a completely different side of the map you're on! And when it does start to come at you, it's just as scary as ever. Maybe even more so, because now you're more paranoid about where it is when you can't hear it.

And you still get the full 100% immersion of Sevastopol, it doesn't take anything away from that. Sevastopol is so well designed that it's creepy even with all the enemies and AI's removed.
Nasher Mar 11, 2017 @ 3:03am 
The alien is actually capable of remember something you did after you load a save game, also randomly checking under tables etc. But they disabled that to make it less punishing.
Last edited by Nasher; Mar 11, 2017 @ 3:04am
Ellaliini Mar 16, 2017 @ 1:40am 
If you mean the desk where you watch dr Lingard's video message, it's perfectly fine for hiding underneath.You just need to crouch just so you get slightly under it and move a bit as the alien moves in the room.

As for lockers. Do you lean back and hold your breath when it comes sniffing the door? If you release your breath too early, the alien will hear it. You need to wait until it's a couple of meters away.
Dingo Mar 18, 2017 @ 7:22am 
Speaks for the game when you have like a total of 5 elements to the gameplay and then you are being told, that you have to stop using 3 of them 20% into the game "because the alien haz smart". Awesome design!

It gets more predicable on higher difficulties because the area it is allowed to move in becomes smaller and smaller which in turn will give the alien less and less options to pick a "task" in the given area so it will tend to repeat an action way more often - AMAZING AI.

Some of the ♥♥♥♥ in this game can be mitigated by modding some stuff yourself. The base concept of leash range and how the developers modify it depending of difficulties is the prime reason why this game is just trash on your first time through.
Last edited by Dingo; Mar 18, 2017 @ 7:23am
Dayve Mar 18, 2017 @ 7:28am 
Originally posted by Dingo:
Speaks for the game when you have like a total of 5 elements to the gameplay and then you are being told, that you have to stop using 3 of them 20% into the game "because the alien haz smart". Awesome design!

It gets more predicable on higher difficulties because the area it is allowed to move in becomes smaller and smaller which in turn will give the alien less and less options to pick in the given are so it will tend to repeat an action way more often - also AMAZING AI.

Some of the ♥♥♥♥ in this game can be mitigated by modding some stuff yourself. The base concept of leash range and how the developers modify it depending of difficulties is the prime reason why this game is just trash on your first time through.

You don't have to stop using them, you just need to be aware that some are worse than others. That says nothing really about the quality of the game.

I mean, Witcher 3 has lots of ways to conduct yourself in combat. All rendered pointless because mashing the quick attack button is infinitely superior to all others. Still a smashing good game though.

In Isolation, your best bet is hiding under a desk. In all circumstances when you must hide, the desk is the best option. If there are no desks, your second best option is to break line of sight with some piece of furniture, and/or throw a distraction or something. Lockers are a last resort. You're trapping yourself.
BROOD-SkorpioN Mar 18, 2017 @ 8:26am 
Originally posted by Dingo:
Speaks for the game when you have like a total of 5 elements to the gameplay and then you are being told, that you have to stop using 3 of them 20% into the game "because the alien haz smart". Awesome design!
You're not being "told" anything about your gameplay elements, nor do you have to stop using any of them at any point during the game. The only thing that changes "20% into the game" is raising the stakes for certain actions.

The things you do do in the game have consequences, and just as in any other game, there is an optimal way of playing it. That means using less of certain things and more of others. Complaing about it is like saying the original Doom had terrible game design because it "told" you to save the ammo of your more powerful guns for the more powerful enemies;"You're giving me all of those cool guns and then you tell me to stop using most of them?!? - TERRIBLE DESIGN!" That's just flawed logic and a complete misunderstanding of what video games are and how they work.

You can run in the late game if you know when to implement it; You can fire guns in levels where the alien is present if you know how to handle such situations. Use whatever you want whenever you want. Just keep in mind that some actions are safer than others, and if you get killed for using an unsafe option - then it's your fault.
Dingo Mar 18, 2017 @ 8:29am 
I don't have to stop using them, i just have to be aware that every time i do i might aswell just kill myself. If rolling a dice is a core gameplay element then a game is ♥♥♥♥♥♥.

I do not get the relation between Alien and Witcher here.

One has hardly any mechanics to begin with and the 5 that are there consist out of one that is generally inferior or a "death trap", some others are a game of chance too or become more and more useless the further you get in the game. You have few options and they become less because there is no margin for error in this game since you are dead in one hit.

The other has 2 dozen options - given: some more powerfull than others - that can all be consistently used during the game. Mashing quick attack is not the only option, its the players choice to ignore everything else and make combat dull. You can however use the entire aresenal without getting punished. Mashing quick attack is the most effective way for the average player though because it requires little effort - however its by far not the most efficient way to fight. Using items portions, charge attacks and signs clean house way faster.



Dingo Mar 18, 2017 @ 8:42am 
Originally posted by BROOD-SkorpioN:
Originally posted by Dingo:
Speaks for the game when you have like a total of 5 elements to the gameplay and then you are being told, that you have to stop using 3 of them 20% into the game "because the alien haz smart". Awesome design!
You're not being "told" anything about your gameplay elements, nor do you have to stop using any of them at any point during the game. The only thing that changes "20% into the game" is raising the stakes for certain actions.

The things you do do in the game have consequences, and just as in any other game, there is an optimal way of playing it. That means using less of certain things and more of others. Complaing about it is like saying the original Doom had terrible game design because it "told" you to save the ammo of your more powerful guns for the more powerful enemies;"You're giving me all of those cool guns and then you tell me to stop using most of them?!? - TERRIBLE DESIGN!" That's just flawed logic and a complete misunderstanding of what video games are and how they work.

You can run in the late game if you know when to implement it; You can fire guns in levels where the alien is present if you know how to handle such situations. Use whatever you want whenever you want. Just keep in mind that some actions are safer than others, and if you get killed for using an unsafe option - then it's your fault.

And the knowledge of whether or not something is a safe option is puerly aquired through trial and error. Common sense like "keep powerfull ammo for powerfull enemies" does not applie to alien isolation. There is no evident explaination why a locker is worse than a desk or why hiding behind a basketball for some reason works better than the other two options mentioned. It just is - in this game only. There are no stakes here. When you are unfamiliar with the enviroment and the alien preassures you into one or 2 different directions, hence the game is just corridors, you have to pick the few options available. After that its hoping that the ai does not decide to kill you.

Sure, every game has intricacies which are specific to it that can be learned or exploited but if there is no way to recover since the game only knows 2 states, hidden and spotted which means death most of the time, there is no enjoyable learning curve for most people.

There is a reason why almost no games work the way isolation does - because conventional game design does not apply here.
BROOD-SkorpioN Mar 18, 2017 @ 8:55am 
Originally posted by Dingo:
And the knowledge of whether or not something is a safe option is puerly aquired through trial and error. Common sense like "keep powerfull ammo for powerfull enemies" does not applie to alien isolation. There is no evident explaination why a locker is worse than a desk or why hiding behind a basketball for some reason works better than the other two options mentioned.
"Keep powerful ammo for powerful enemies" is common sense because such FPS games have been around long enough to establish it as such. That "common sense" was born through the same trial and error you get in this game. Nobody tells you anything in Doom. You have a gun and demons try to shoot you: good luck! Trial and error is how games that don't hold a player's hand teach him things.

Originally posted by Dingo:
It just is - in this game only. There are no stakes here. When you are unfamiliar with the enviroment and the alien preassures you into one or 2 different directions, hence the game is just corridors, you have to pick the few options available. After that its hoping that the ai does not decide to kill you.
There isn't a single section in this game where you need to hope the AI doesn't decide to kill you, no matter the difficulty level.

Originally posted by Dingo:
Sure, every game has intricacies which are specific to it that can be learned or exploited but if there is no way to recover since the game only knows 2 states, hidden and spotted which means death most of the time, there is no enjoyable learning curve for most people.
That's not true at all.

For starters, there's a third state in which an enemy saw you, but didn't confirm it yet. If you manage to leave said enemy's line of sight during that short period, you're safe.

Also, when you're spotted there are ways to avoid death: flamethrower, pipe bombs, molotovs. You get a pipe bomb blueprint as early as mission 5 (molotov comes during mission 6). You can also avoid death while not wasting any resources at all if there's enough distance and obstacles between you and the alien to use in order to quickly find cover.

Lastly, the statement that this game has no enjoyable learnning curve for most people is easily countered by the fact that most people praise this game.

Originally posted by Dingo:
There is a reason why almost no games work the way isolation does - because conventional game design does not apply here.
Actually, aside from the alien's AI, this game has no features that can't be found in other games: It has the basic premise of games such as Outlast and Amnesia mixed in with a little bit of FPS survival horror experiences such as System Shock 2.
Last edited by BROOD-SkorpioN; Mar 18, 2017 @ 8:56am
-|Nur|- Mar 18, 2017 @ 10:10am 
Originally posted by Dingo:
Common sense like "keep powerfull ammo for powerfull enemies" does not applie to alien isolation. There is no evident explaination why a locker is worse than a desk or why hiding behind a basketball for some reason works better than the other two options mentioned.

You cannot move in a locker; you cannot adjust your position, you cannot utilize your inventory, you can do nothing but rely on an RNG. This is why desks are intuitively a better cover. I used lockers only once in the game and died. I wasn't stupid enough to keep relying on an RNG to keep me alive.

It just is - in this game only. There are no stakes here. When you are unfamiliar with the enviroment and the alien preassures you into one or 2 different directions, hence the game is just corridors, you have to pick the few options available. After that its hoping that the ai does not decide to kill you.

The game is littered with things you can use as cover. It forces you to think quickly and adapt to changing circumstances. It rewards you for having a backup plan. Few other games have anything approaching this. Most other stealth games (if you can call Isolation that) are based on memorization, not skill.
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Date Posted: Mar 8, 2017 @ 12:59pm
Posts: 45