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Keeping the Alien relatively close to the player keeps the game more tense IMO. I think having it roam a larger area takes away a lot from the core gameplay of having to stay on the move and taking calculated risks.
The leash is only really noticeable if you hang around the same area for a long time, much longer than you need. Usually the people who complain about it keep hiding in the same room waiting for the alien to go out of motion tracker range or into the vents, instead of sneaking past it.
With that said, that mod is highly recommended once you have experienced the campaign as the devs intended.
I found Normal preferable to Hard - the tight leashing of the Alien to the Player on Hard mode seemed more annoying than anything else. I'm not sure how I feel about the mod now - the leashing of Normal mode honestly feels "just right." Guess I'll have to try it anyway.
I'm thinking of cracking open the game files and creating my own custom difficulty mode that has the AI vision cones of Hard, the Xenomorph-player leash range of Normal, and the resource scarcity of Nightmare.
Sounds cool.
So for your first playthrough, no. For other playthroughs - up to you.