Alien: Isolation

Alien: Isolation

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Gefafawhisp May 21, 2017 @ 10:16am
Two questions.
Is this game canon? Also what weapons/tools work in deterring the xenomorph? I could try out different things but I'm too afraid of them not working and having my face get a hole punched in it.
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Showing 1-15 of 23 comments
Kleerex May 21, 2017 @ 10:18am 
This game isn't that poplular despite being the best Alien game IMO. And the only weapon effective against Alien is Flamethrower.
Gefafawhisp May 21, 2017 @ 10:19am 
I also have another question. When using the controller you can peak around corners, How do I initiate this with keyboard and mouse?
magaxil May 21, 2017 @ 10:28am 
Actually there is a second weapon that is effective against the alien which I only found out about after I did the campaign and started the DLC. I'll give you a clue when I say fire is the only thing that deters the alien.
Gefafawhisp May 21, 2017 @ 10:33am 
molotov it is
EX0m0nd0 May 21, 2017 @ 10:59am 
also pipe bomb. And you can also repel the alien by blowing up a canister with firearm when the alien is next to it.

If I"m not wrong, to peek at left/right with kb/m you need to hold Ctrl then press A/D.

About the canon status, I think Alien:Isolation might be canon as it's referenced by the "Alien: The Weyland-Yutani Report" guide book. Also novel "Alien: Sea of Sorrows" (which is supervised by Fox) mentions about amanda ripley too (note: I haven't read the books, just know them from the wikia).
Last edited by EX0m0nd0; May 21, 2017 @ 11:27am
JefferyNothing May 21, 2017 @ 11:29am 
If it aint part of the film series, its not canon.
A Spooky Ghost May 21, 2017 @ 11:31am 
Here is my advice regarding canon status: I think it is, but if it isn't then just ignore the official word and go with what works for you. Alien: Colonial Marines is canon (until fox decides it isn't). Still not going to get me to think about, consider or remember A:CM at all, however.
BROOD-SkorpioN May 21, 2017 @ 11:42am 
Originally posted by Gefafawhisp:
Is this game canon? Also what weapons/tools work in deterring the xenomorph? I could try out different things but I'm too afraid of them not working and having my face get a hole punched in it.

The game in not canon; the flamethrower, molotov and pipe bombs can scare the alien away; The shotgun and bolt gun can stun it for a brief time during which you can try and find cover.
Last edited by BROOD-SkorpioN; May 21, 2017 @ 11:43am
Voxrox May 21, 2017 @ 1:50pm 
Hm, I'd rather have this game canon than Prometheus or Covenant ...
Dust May 21, 2017 @ 2:24pm 
I also found that with a good chunk of shotgun shells, the alien would be absolutely furious, but would eventually run into the vents. Gonna need a good number of shells though, and the reflexes to reload while it's hissing
Last edited by Dust; May 21, 2017 @ 2:24pm
Cato May 21, 2017 @ 3:05pm 
Originally posted by Gefafawhisp:
molotov it is

That will work on Normal difficulty but bear in mind molotovs use alot of componets...- It will work fine BUT it will be very expensive on higher difficulties

Also I find the Molotov harder to use than the Flamethrower - That might be my bindings but still Because with the flamethrower in 2 buttons you can deploy it (I do use a controller) with the Molotov its 3 buttons one to select two to raise three to throw it. Not only that but it is lit from when selected (I May have to check that but I believe it is so) which means the alien will see you from second you draw it. Not only that but you have to draw it back - You might not have time if a large angry xenomorth is charging you....:/

Practical terms the Flamethower is easier to use as well not damageing you....
Dayve May 21, 2017 @ 4:56pm 
This game is not canon (which is a crime because it's fantastic, easily the best Alien based game ever made, and should be officially recognized in my opinion).

Second, best tools against the alien:

Flare. If you have to go down a corridor to the left, throw one down the corridor to the right. Alien will investigate it for a while giving you time to move. Don't do it all the time because eventually the alien will figure out that you're tricking it and eventually it'll start to look at where it thinks the flare came from rather than at the flare itself (this is especially noticeable on hard and nightmare difficulties).

Smoke bomb. Useful for creating a large blind spot. I personally have never needed to use one, but it does work, I've seen it in Youtube videos. An enemy can be inside the smoke bomb area with you and won't see you. Just make sure you don't accidentally step on the alien's tail.

Flashbang does nothing against the alien, but it does make a noise when it explodes which the alien will investigate.

Pipe bomb and molotov cocktail will both make the alien retreat into the vents for a short period of time every time you use them, just make sure you don't accidentally commit suicide by throwing one too close to yourself.

Noisemaker does the same thing a flare does but the alien will investigate it for a little longer. Eventually the alien becomes aware that the noisemaker is a distraction and will ignore them.

Revolver does nothing against the alien whatsoever. Can be fired when hostile humans are around to attract the alien, who will then kill the hostile humans. Hide after firing (preferably a little away from where you fired it).

Shotgun staggers the alien a little, for a second, maybe giving you enough time to hit the emergency override on a door and hide. Only recommended as a last ditch effort to stave off death when nothing else is available.

Boltgun does the same as shotgun. Not recommended, takes time to charge the shot.

Flamethrower is your optimal alien repelling tool. Once you've flamed the alien a couple of times, merely aiming the flamethrower at the alien will make the alien recoil a little. As long as you are aiming the flamethrower at it it will walk toward you slowly, but won't charge until it gets close. You can aim the flamethrower at the alien and walk backwards, and if there is an emergency override door available you can back up through it and hit the button and hide, thus escape death and not use any precious flamethrower fuel.

The stun baton does nothing against the alien (but will kill facehuggers (though not recommended for this purpose), humans, and stun androids).

The wrench can be used to hit a wall, which makes a noise and attracts the alien. Useful for luring it to kill hostile humans. Hide after hitting the wall. Duh.
Gefafawhisp May 21, 2017 @ 5:25pm 
Originally posted by Dayve:
This game is not canon (which is a crime because it's fantastic, easily the best Alien based game ever made, and should be officially recognized in my opinion).

Second, best tools against the alien:

Flare. If you have to go down a corridor to the left, throw one down the corridor to the right. Alien will investigate it for a while giving you time to move. Don't do it all the time because eventually the alien will figure out that you're tricking it and eventually it'll start to look at where it thinks the flare came from rather than at the flare itself (this is especially noticeable on hard and nightmare difficulties).

Smoke bomb. Useful for creating a large blind spot. I personally have never needed to use one, but it does work, I've seen it in Youtube videos. An enemy can be inside the smoke bomb area with you and won't see you. Just make sure you don't accidentally step on the alien's tail.

Flashbang does nothing against the alien, but it does make a noise when it explodes which the alien will investigate.

Pipe bomb and molotov cocktail will both make the alien retreat into the vents for a short period of time every time you use them, just make sure you don't accidentally commit suicide by throwing one too close to yourself.

Noisemaker does the same thing a flare does but the alien will investigate it for a little longer. Eventually the alien becomes aware that the noisemaker is a distraction and will ignore them.

Revolver does nothing against the alien whatsoever. Can be fired when hostile humans are around to attract the alien, who will then kill the hostile humans. Hide after firing (preferably a little away from where you fired it).

Shotgun staggers the alien a little, for a second, maybe giving you enough time to hit the emergency override on a door and hide. Only recommended as a last ditch effort to stave off death when nothing else is available.

Boltgun does the same as shotgun. Not recommended, takes time to charge the shot.

Flamethrower is your optimal alien repelling tool. Once you've flamed the alien a couple of times, merely aiming the flamethrower at the alien will make the alien recoil a little. As long as you are aiming the flamethrower at it it will walk toward you slowly, but won't charge until it gets close. You can aim the flamethrower at the alien and walk backwards, and if there is an emergency override door available you can back up through it and hit the button and hide, thus escape death and not use any precious flamethrower fuel.

The stun baton does nothing against the alien (but will kill facehuggers (though not recommended for this purpose), humans, and stun androids).

The wrench can be used to hit a wall, which makes a noise and attracts the alien. Useful for luring it to kill hostile humans. Hide after hitting the wall. Duh.



that's great, thanks for the generous reply, currently on mission 10
Barack Osama May 22, 2017 @ 12:38pm 
Shotgun can make Alien slow too, not only flamethrower.
Space Marine May 22, 2017 @ 5:59pm 
It is canon, it obviously is.
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Date Posted: May 21, 2017 @ 10:16am
Posts: 23