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EDIT: nvm, I got the time mod to work, finally. Can finally have fun again. :D
The base was 12.5 before, the base is now 14.5, the max being 18 or so. That actually makes the max more then 25% slower than before.
People wont be happy unless they have 40 minute days as an option. And before someone says, I don't want 40 minute days, okay, but some do and some games do have sliders that go that high. And there would still be complaints till they get it.
And to be totally fair people complaining about the time are the minority even though very vocal. Research has actually been done and the vast majority of players will play a game at the standard speed no matter how absurdly slow or fast it may be and never touch the settings.
Now I would have trouble getting home in time from the mine after doing 5 levels in this before getting the horse so I think upping the base time a bit was a good move to make early game better. Time was moving faster than I would expect based on say traveling a similar distance in stardew or other games. But other than that it didn't effect me so I'll probably still play at base time, especially since the horse makes getting around super fast.
Also making the game too slow will make other earns later, like teleportation or the horse not mean much, if you could already get everything done in one day.
Nice catch, I didn't realize they'd also rebalanced the default speed. I do think 18 is a very nice sweet spot.
And 40-minute days are nice in Sandrock. But one could make the argument that My Time games aren't even in the same genre as Stardew-likes; they play more like an action RPG in reverse (games like Fallout 4 and Ubisoft's body of work have action as the primary gameplay loop and crafting as the secondary, while Sandrock especially is the other way round, but it's the same overall experience.) An action RPG is by necessity going to require a different approach to design than a farming/life sim game.
I'm not so sure I'm going to want to pick this up again in later updates. The game just feels like there's nothing propping it up beyond wanting to see what happens next, and once you see that, it loses its hook.
And it isn't even a case of the day length still being too short; I'm progressing through the content at the same rate whether it's a 12.5 minute day or an 18 minute one, I'm just feeling less rushed at the slower speed to do content that's gated more behind the passing of days than the passing of time within a day (complete one quest, wait to be given the next while gathering new resources.)
Caldarus is a bore in his human form, none of the romance options jump out at me, and "ooh pretty colors" is a poor reason to engage with the animal breeding (especially once I figured out I could buy milk and skip the cheesemaking delay.)
I'd rate this game a 7/10 right now.