Fields of Mistria

Fields of Mistria

Jinx Aug 24, 2024 @ 6:31pm
Using Axe etc. needs to be automated
It's super annoying that you have to press the button for every chop and not simply hold it down. It's also an accessibility issue. I'm 49 and my days of constantly pressing a button rapidly like that are long gone, too many years of playing shmups that lacked autofire. The repetitive motion just kind of hurts after a while. Please either change this or add an auto option for the accessibility menu.
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kitn Aug 24, 2024 @ 6:37pm 
it’s an option in the keybind menu
indigounicorn Aug 24, 2024 @ 6:57pm 
You can set a button for using a tool repeatedly in the controls menu. I went with left mouse button myself. I do wish it was something set by default or was pointed out in a tutorial. a tip - I find that currently it's very easy for my cursor to slide barely off the rock/tree/etc, so while nothing really changes visibly my character will be hitting nothing and making no progress.
Jinx Aug 24, 2024 @ 6:59pm 
Originally posted by kitn:
it’s an option in the keybind menu
omg I found it thank you that's sooooo much better!
Jinx Aug 24, 2024 @ 7:00pm 
Originally posted by indigounicorn:
You can set a button for using a tool repeatedly in the controls menu. I went with left mouse button myself. I do wish it was something set by default or was pointed out in a tutorial. a tip - I find that currently it's very easy for my cursor to slide barely off the rock/tree/etc, so while nothing really changes visibly my character will be hitting nothing and making no progress.
I'm using a Series X controller (playing on my TV) so it sort of "snaps" to each spot.

Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.
Last edited by Jinx; Aug 24, 2024 @ 7:03pm
TamanduaGirl Aug 24, 2024 @ 7:17pm 
Originally posted by Jinx:
Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.

Single instance is for charging. Like when you hold to till 3 or 9 places at once, when you upgrade your tool. It is still weird though as most games do the same with one button.
AngelDormante Aug 24, 2024 @ 7:20pm 
Originally posted by TamanduaGirl:
Originally posted by Jinx:
Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.

Single instance is for charging. Like when you hold to till 3 or 9 places at once, when you upgrade your tool. It is still weird though as most games do the same with one button.

I VASTLY love the separation of the repeat/charge buttons, given holding the button only charges in most farming games. As someone with tendonitis, being able to just hold the button down is actually a godsend.

That being said I do think both should be default mapped and included in a tutorial instead of being hidden in the settings. I make it a habit of checking keybinds every time I play a new game so I never had this problem, but this isn't the first topic I've seen on this.
Jinx Aug 25, 2024 @ 4:30am 
Originally posted by TamanduaGirl:
Originally posted by Jinx:
Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.

Single instance is for charging. Like when you hold to till 3 or 9 places at once, when you upgrade your tool. It is still weird though as most games do the same with one button.
Oh crap, so what I have to choose between the two later on?! Why aren't both bound by default...
TamanduaGirl Aug 25, 2024 @ 10:00am 
Originally posted by Jinx:
Oh crap, so what I have to choose between the two later on?! Why aren't both bound by default...

You can have both mapped but they need to be different keys/buttons. I moved hold to charge to RT because that's throw by default and I kept tossing stuff accidentally. I then moved throw to the dpad because I normally don't use that.

I thought it would be for spells at first but it's not so it must be for the reason AngelDormante said. In SDV your axe and pickaxe don't charge so it's not a problem them being combined but in this they do. If they were combined in this you could never hold repeated once they were upgraded because they'd charge instead. So that makes sense but it's weird it's not mapped to something by default. They should also add a little tutorial for the tools to explain it, that's skippable, like the farming tutorials and such, because it's so unusual players should be told in game.
SimuLord Aug 25, 2024 @ 11:46am 
Originally posted by Jinx:
Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.

I left it in "rifle mode" rather than "machine gun mode" at first because some games have a nasty little lag between letting off the trigger and the last bullet firing (to drag the gun metaphor out to its limit!)

Then I realized that it's not penalizing you any stamina if you have a missed swing (unlike quite a few games in this genre) so I turned on full dakka mode with the tools.
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Date Posted: Aug 24, 2024 @ 6:31pm
Posts: 9