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Yeah I don't get why it's not the default behavior, I can't imagine any situation where you'd want to have to press the button for every instance unless you're seriously a masochist.
Single instance is for charging. Like when you hold to till 3 or 9 places at once, when you upgrade your tool. It is still weird though as most games do the same with one button.
I VASTLY love the separation of the repeat/charge buttons, given holding the button only charges in most farming games. As someone with tendonitis, being able to just hold the button down is actually a godsend.
That being said I do think both should be default mapped and included in a tutorial instead of being hidden in the settings. I make it a habit of checking keybinds every time I play a new game so I never had this problem, but this isn't the first topic I've seen on this.
You can have both mapped but they need to be different keys/buttons. I moved hold to charge to RT because that's throw by default and I kept tossing stuff accidentally. I then moved throw to the dpad because I normally don't use that.
I thought it would be for spells at first but it's not so it must be for the reason AngelDormante said. In SDV your axe and pickaxe don't charge so it's not a problem them being combined but in this they do. If they were combined in this you could never hold repeated once they were upgraded because they'd charge instead. So that makes sense but it's weird it's not mapped to something by default. They should also add a little tutorial for the tools to explain it, that's skippable, like the farming tutorials and such, because it's so unusual players should be told in game.
I left it in "rifle mode" rather than "machine gun mode" at first because some games have a nasty little lag between letting off the trigger and the last bullet firing (to drag the gun metaphor out to its limit!)
Then I realized that it's not penalizing you any stamina if you have a missed swing (unlike quite a few games in this genre) so I turned on full dakka mode with the tools.