Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really don't understand why so many indie games lock to only 60 like this when clearly any modern GPU (heck most old or integrated) can handle them at high framerates. It's also going to affect how well these games *age*, as refresh rates are just going to get higher over time and you want the game to be able to keep up with modern expectations so to speak.
My understanding is that it's easier for developers to slap on an fps lock and only ensure that the game runs correctly at that designated frame rate, but this isn't good practice. In terms of arbitrary fps locks Gravity Circuit is a bad offender for me. That game has great mechanics and feels really good to play, and it's a very fast side-scrolling game that's locked to 60 fps, so it looks bad in motion because all the sharp pixel art in the background just turns into a smeared cloud of colors. It's a bad design choice and as much as I hate to admit it it's kind of a red flag for me at this point. I get the feeling some indie devs need to get with the times and take the time to program their games correctly.
Honestly the game runs super smooth on deck at 60fps or 120hz on monitors (still at 60fps). Game maker engine does some weird things over 60hz but it can be done but it's why most of the popular GM engine games are 60 or under. If having 120hz support came with kicking something else off the roadmap (since dev's can only dev so much) then count me -1. Otherwise if it can be done without too much hassle, +1 here too.
Yeah I definitely get having to set priorities. At the end of the day a game can of course be just fine if it's locked at 60, it'd just be nice if it wasn't lol. I'm not getting my hopes up because I know it can be a lot of work that the devs don't think is worth the effort, but who knows.
I ended up with the TV at 120hz, with VRR on, and vsync off in the game's settings. Obviously I'd rather have 120fps but this at least seems to have gotten rid of the odd judder I was getting. I'm just gonna enjoy the game and keep my fingers crossed for a framerate update in the future.
On the bright side, my graphics card runs cool as the other side of the pillow (around 34-35 C on an RTX 4070) and doesn't heat my small apartment on a hot summer day while playing.