Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In addition. as long as the punishment is soft (you lose the game if you delay long enough and you may lose priority/your turn in the meantime) this allows for people to have accidents, fail their connection, think long enough to satisfy their needs, go take care of something with a higher priority than the game they are playing. And still enjoy the game. And while this may inconvenience you and I, it is the conservative safe choice for WoTC.
I think there is really no other solution (than the status quo) that will make everyone happy and some may potentially make no one happy. Your proposal is one such I believe. Even people who hate ropers will fall victim to it randomly. (because things happen and pattern recognition for this sort of thing is not flawless.)
To me it seems like a quick thinking problem
Unfortunately, nothing can be done about roping. Introducing punishment for those who abuse time would only generate more discussion and problems, especially for beginners who are just starting the game. It wouldn't be an inclusive game.
As I said before, this game should unite people who play MTG, but Arena does the opposite, it makes people less friendly and more toxic, because there are a thousand ways to irritate your opponent whether by Roping, the shuffler or the broken system that became MTG because of extremely powerful cards.
another type is blue control players, it takes AGES for their to finish their turn.