安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In addition. as long as the punishment is soft (you lose the game if you delay long enough and you may lose priority/your turn in the meantime) this allows for people to have accidents, fail their connection, think long enough to satisfy their needs, go take care of something with a higher priority than the game they are playing. And still enjoy the game. And while this may inconvenience you and I, it is the conservative safe choice for WoTC.
I think there is really no other solution (than the status quo) that will make everyone happy and some may potentially make no one happy. Your proposal is one such I believe. Even people who hate ropers will fall victim to it randomly. (because things happen and pattern recognition for this sort of thing is not flawless.)
To me it seems like a quick thinking problem
Unfortunately, nothing can be done about roping. Introducing punishment for those who abuse time would only generate more discussion and problems, especially for beginners who are just starting the game. It wouldn't be an inclusive game.
As I said before, this game should unite people who play MTG, but Arena does the opposite, it makes people less friendly and more toxic, because there are a thousand ways to irritate your opponent whether by Roping, the shuffler or the broken system that became MTG because of extremely powerful cards.
another type is blue control players, it takes AGES for their to finish their turn.