Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Explain.
If you are fine playing the same decks at the beginning, the starter decks are enough to do the dailies with. There are also about 30 booster worth of codes which is enough to get a few select rares/mythics to round out a deck to get to mythic with it.
If you can play well drafts will let you earn premium currency no problem and upgrade your collection.
I think the monetization is pretty fair and way better than irl magic.
Might I interest you in this digital-only CCG called Legions? It's set in the WH40k universe... and it's monetization and crafting are atrocious (fun game otherwise though). I suppose atrocious monetization also makes it truer to form given how the table-top game and GW is, so maybe it's just for immersion.