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The flat lands? Breezy Plains being an example. As opposed to a highland farm which you need to climb hills to get to (and is noticeable because there's a wind effect in the area).
It sets the flag for that particular condition. It's obviously most useful when you want to grow a particular mutation on a farm that doesn't meet the conditions for it. I believe using the fertiliser boosts the chance of a mutation (assuming of course the condition being applied by the fertiliser is one used by a mutation) so it can still be useful to use flatland fertiliser even on a flatland farm if you're trying to get a specific mutation that requires flatland soil.
They all will. Growing a seed in season will usually result in better quality crops (though the character's skill in that particular crop plays a part too, so it's not really noticeable until you rank up in a crop). Growing out of season gives a penalty on quality and health - sometimes you'll need to fertilise at least once to have the crop survive long enough to harvest.