Town of Salem 2

Town of Salem 2

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April Fools unique gamemode
So i want to say a few things:

- i wish you can know how many jester tokens you have (like a counter)

- sometimes, the game tells you "you have been affected by a random effect", but you dont know which one, since a lot of status effects are hidden (like douse, hex, ...) . I also dont know if roles that interact with those effects can see those effects (ex: can arsonist see someone else being doused by jester token?)

- i feel some effects are too hidden, like the negative votes, you dont know until you vote. There should be more notifications if it directly affect your gameplay

- there may be some broken interactions, especially with jester (hanged by jester token hangman) or executioner (target being hanged by jester token hangman)

- lastly, on top of the limited-time all any fools, i feel it would be nice if we have sometimes all any fools thourough the year, like the rotating gamemodes (or maybe 1 day every 15 days?). Making it not too exclusive for april fools, but also not too regular.
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Showing 1-7 of 7 comments
Ten4 Apr 1 @ 1:54pm 
Another post from this guy…

It’s suppose to imbalanced, it’s an april fools day joke.
Originally posted by Ten4:
Another post from this guy…

It’s suppose to imbalanced, it’s an april fools day joke.

1) not sure why you complain about me making "another post". As far as i'm concerned, i'm allowed to make posts if i want to.

2) At no point, i said this game was unfair, or about the game balance. So idk why you are saying that the game mode is "supposed to be imbalanced" like a complaint to my post.



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Anyway, few more suggestions about the gamemode:

- when someone is victim of jester token hangman during discussion phase, the discussion phase immediately end, and voting phase start immediately. This can screw players in endgame if they want to gamble, because players with voting power will likely win. IMO, hangman shouldnt change / remove the timer for discussion phase.

- i already mentioned making more notifications visible. For voting power notifications, the game should tell you in advance your current voting power after a change (ex: you now have 2 voting power / you now have -3 voting power), and not wait until you try to vote (or it might be too late to vote whoever you want)

- i feel for effects that changes the number of trials, it should be a global notification the moment the number change. Very few players will pay attention to the normal "there are # posisble trials remaining today" message when voting phase start.

- for coven and NA, it is currently harder for them to notice if one of their teammate is revealed by jester token. So i think make role reveal a global notification (like "player name" had their role revealed!")

- i'm personally fine with "night party" and "revive" effects to be hidden as a surprise element. Speaking of revive, i'm curious aboàut the interactions with an amne (ex: jailor die n1, amne remember jailor, and original jailor get revived later, if it's even possible). I think revive choose a random target, including any evil, so might be tedious to test.

- i think the stalemate is way too strict and currently doesnt count any voting power. If it's a 1 "normal" coven (1 vote) vs 1 town (2 votes + defence), game immediately draw, even though town can win.
Fran Apr 3 @ 8:56am 
I don't wanna make my own thread so I'll hop on this one - I think disrupting All Any by changing the gamemode itself was helpful in disrupting the pace - and my addiction - to All Any - April 2nd was the first day in a long time I'd tried to join a different gamemode than All Any haha.
Fran Apr 3 @ 9:12am 
I also have feedback that April Fools changes the day 1 / day 2 chat meta so much. I was just in game where majority of players were evil, and it was immediately evident - because on day 2 no one posted any info, only two players claimed alignment. Very few players were even voting. Unfortunately, town had a prosecutor, and coven chose not to kill them LOL.
A bit of extra RNG was enough to remove the stale meta of a gamemode that's supposed to feel random.
Regarding not being notified about your votes being inverted, its a bug. This can be fixed with the Text Editor mod until an official patch is released, I forget exactly what index is the one the game is expecting, but the one in the text file is incorrect.
i love this gamemode. its chaos on top of chaos. its meant to be a cluster F and no one gives a dam about it and arnt tryhards

also who gives a toss if its balanced or not. i just had a game were 6 people got revealed, being a mon, bg, crusader, 2 cov, and a apoc. i also got -3 votes. it was epic and the whole town was loling all game
Originally posted by Lucifer ★✬:
i love this gamemode. its chaos on top of chaos. its meant to be a cluster F and no one gives a dam about it and arnt tryhards

also who gives a toss if its balanced or not. i just had a game were 6 people got revealed, being a mon, bg, crusader, 2 cov, and a apoc. i also got -3 votes. it was epic and the whole town was loling all game
facts
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