Town of Salem 2

Town of Salem 2

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portnite Jan 17, 2024 @ 9:49pm
Marshal + Socialite are an issue, already.
Make it to where marshal can only execute 1 player or something. I've yet to see a single marshal that doesnt just reveal as marshal, and vote 3 town, sometimes confirmed town. Just got out of a match where i was confirmed veteran, killed as well, nobody CC's. Marshal then reveals, hangs me, and hangs 2 other people. Marshal was partied with 3 evils.

Marshal is literally just the town thrower role.


and socialite not being unique just means you usually end up with multiple in a lobby from everyone scrolling and it spams the lobby with alerts.
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Showing 1-6 of 6 comments
Marik Jan 17, 2024 @ 9:58pm 
Scrolls don't cause more of a role to spawn, it just increases your chance of getting the role when it spawns
portnite Jan 17, 2024 @ 11:16pm 
Originally posted by Kris:
Scrolls don't cause more of a role to spawn, it just increases your chance of getting the role when it spawns
i mean, honestly it feels like its spawning more because most games i've been in are rocking 1-3 socialites and a marshal nowadays.
Lucifer ★✬ Jan 18, 2024 @ 4:30am 
Just make it that if a march kills a town member there powers stops and they die

Social is fine. Evils normaly know what there going to do before the night anyway
We're Rich Jan 18, 2024 @ 5:29am 
socialite is like a C tier maybe even D tier role depending on how competent town is and how much information town actually has talking more or preventing evils from talking to each other doesn't do anything unless more info is introduced to the town. If people are spam scrolling this role so much which i haven't really seen it still doesn't increase the amount of socialites thats not how scrolls work also having more socialites makes other socialites weaker because that means theres less room for real TIs. Coven can actually take advantage of a socialites ability and turn it against town if played right.

Marshal is fine maybe even a bit too OP if used right just because people throw with it doesn't make the role an issue. You are describing the role as being too weak as its a game thrower while many people would argue against that it's just so strong that it sets the pace of the game from like a 6 or 7 to 11 ive seen more games end day 3 or 4 than ever before just because of this role but it's not necessarily only strong for coven or town both sides can also take advantage of it.
Skyler Lightning Jan 18, 2024 @ 9:27am 
Originally posted by eve:
socialite is like a C tier maybe even D tier role depending on how competent town is and how much information town actually has talking more or preventing evils from talking to each other doesn't do anything unless more info is introduced to the town. If people are spam scrolling this role so much which i haven't really seen it still doesn't increase the amount of socialites thats not how scrolls work also having more socialites makes other socialites weaker because that means theres less room for real TIs. Coven can actually take advantage of a socialites ability and turn it against town if played right.

Marshal is fine maybe even a bit too OP if used right just because people throw with it doesn't make the role an issue. You are describing the role as being too weak as its a game thrower while many people would argue against that it's just so strong that it sets the pace of the game from like a 6 or 7 to 11 ive seen more games end day 3 or 4 than ever before just because of this role but it's not necessarily only strong for coven or town both sides can also take advantage of it.
Well Socialite will allow town people reveal what they planning do for the night in case they die as well reveal any new info before day as had 1 game in which Cornor reveal a poisoner n2 before poisoner died next day, so it can inadvertently confirm town also got perfect town achievement in that game.
MaxBlue001 Jan 18, 2024 @ 10:23am 
Originally posted by Lucifer ★✬:
Just make it that if a march kills a town member there powers stops and they die

Social is fine. Evils normaly know what there going to do before the night anyway

- for marshal: the issue is players aren't supposed to know the 1st lynch results during the group lynch, but only at the very end of the day. Making a marshal die to lynching a townie just feel too close to prosecutor (even if their main difference is ignoring other's votes). Maybe make marshal only able to lynch 2 players instead of 3?

- for socialite: while coven have a rough idea of what can be done next night, they might want to plan (ex: making a confirm play), share certain info (ex: witched targets roles), or discuss general plan (ex: next mislynch planned? knowing highest known threats?). ONE socialite have the ability to prevent coven from coorinating their actions for 2 nights (IMO, ideally N2 and N3). If there is even a 2nd Socialite, that's up to 4 nights where coven won't be able to coorinate in secret. While this doesn't remove the ability for coven to whisper eachother during day, town should now be even more aware of suspicious whispers, which can out 2+ covens.
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Date Posted: Jan 17, 2024 @ 9:49pm
Posts: 6