Town of Salem 2

Town of Salem 2

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Pooh 1. jan. 2024 kl. 3.31
Game is dead -- why didn't you listen?
Told you to fix those roles...
I told you they were ruining your gameplay loop.
Even had you guys agreeing it was a problem along with others.

But instead, you had to 'preserve your ranked season' stats; like who cares?
It's the first season--fix the game, then worry about rating.

For the record, I still don't think you guys understand,
The role isn't only used by certain people, so I don't see how a role change mid-season would even affect anything, since the roles you get are purely RNG...


Anyway, just wanted to drop by in 2024. Happy New Year, RIP the game.
Opprinnelig skrevet av Saana:
The game is dead because there are no serious, critical-thinking, self-reflecting, moderators. There are a lot of (former) passionate players, but no amount of passion can make a player more than just a player. At the end of the day, the higher-ups decide, and their lack of thought, reflection and commitment is what matters.
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Viser 1630 av 71 kommentarer
Pooh 2. jan. 2024 kl. 18.14 
Opprinnelig skrevet av MaxBlue001:
Oh dear, buckle up lads for my giant wall of baseless garbage and regurgitated rhetoric!

Brevity is the soul of wit and you have none.
Pocket Medic 2. jan. 2024 kl. 19.35 
Opprinnelig skrevet av Saana:
The rest shows Your lack of the game's very basics. For example, if the Jailor misexecutes someone, he/she only loses his/her Town Killing abilities. He/She can still 'protect', 'roleblock', and get information. You think that is useless? We must have played different games. Another Town Killing like Vigilante straight up dies if he/she shoots the wrong target.
In TOS2, Jailor loses the ability to jail on a misexecute.
Saana 2. jan. 2024 kl. 19.46 
Opprinnelig skrevet av Pocket Medic:
In TOS2, Jailor loses the ability to jail on a misexecute.

Alright, i did not know that. Thanks for the information! Still better/stronger than Vigilante straight up suiciding the following night. And the execute goes through defense, unlike Vigilante. Unless that was also changed.
Vigilante is immediately killed at the start of the day for shooting a Townie.
Pocket Medic 2. jan. 2024 kl. 23.21 
Opprinnelig skrevet av Saana:
Opprinnelig skrevet av Pocket Medic:
In TOS2, Jailor loses the ability to jail on a misexecute.

Alright, i did not know that. Thanks for the information! Still better/stronger than Vigilante straight up suiciding the following night. And the execute goes through defense, unlike Vigilante. Unless that was also changed.
They cannot kill transformed apocs, and I think it makes sense that a tpow is punished less than a vigi. I can't comment on what else you have because I didn't read anything else lol.
Oshi (Utestengt) 3. jan. 2024 kl. 4.28 
Everyone play "all any" for memes and trolling. Good luck with ranked.
Sist redigert av Oshi; 3. jan. 2024 kl. 4.28
The game is dead because instead of fixing tos and improving on the game they decided to just make a new game that nobody wanted that not only split the player base, but also costed money even for former tos players, even now going f2p has not been enough to get enough players.

Greed destroyed tos and it is sad because it was fun.
MaxBlue001 4. jan. 2024 kl. 13.47 
Opprinnelig skrevet av Pooh:
Opprinnelig skrevet av MaxBlue001:
Oh dear, buckle up lads for my giant wall of baseless garbage and regurgitated rhetoric!

Brevity is the soul of wit and you have none.

Well, name a good and serious politician who is brief. I'm sorry i'm not like other kids who isnt like "nah u r wrong lol" without giving any reason. At least i'm making a serious effort at explaing my point. IDC if you think i write a lot. That's not the point of this discussion or the argument. Either you make an effort to read, or you leave me alone and stay in ignorance. (another known saying for you: knowledge is power).



Opprinnelig skrevet av Saana:
There is so much things wrong in this post. You say i got a "small ban" on my account and by small You mean permanent. Honestly, the first time i ever heard permanent ban being a small ban. Foolishness has no limits, i guess.

This is not the place to ban appeal nor am i intending to talk to a wall or two. You are welcome to read my review, and replies in that ban appeal. The judge was utterly beaten in the argument across several lanes, and ran away to 2nd moderator who did not even bother giving an explanation and just copy-pasted her usual automatic bot replies and finalized the ban. Even a former administrator commented on my review, agreed with me that at least some of the bans were unjust, plus vouched for my unban. But as i stated, i could not bother talking to a wall.

In all honesty, i didn't know your ban length (or even if it was made public anywhere, which i doubt since it's private info). I just assumed just being a but spammy wasn't worth a perma ban. For me, IF you didn't got tons of reports before, the ban should have been like 1 day to 1 week. Perma ban would require very grave events.



Opprinnelig skrevet av Saana:
You say its not fair that i compare TOS to games like OW, LOL, etc. i was comparing the role power disparity among those games which is a fair comparison.
Normally, philosophers, scientists, etc would point at a difference, and then argue why that difference is crucial for the comparison to not be valid.

Between those 2 kind of games, there are different teams, different end goals, different gameplay, and different things that affect gameplay

In overwatch 2:
- it's 5 v 5 with no (or little) restrictions on heroes choices. In theory, both teams can have the same heroes team. Note the players choose the heroes themselves here. Particular case for overwatch: players can also change heroes mid-game (not possible in other games, like LoL)
- each hero have some heroes they are good against, and some they are bad against. (technical term being "counter-picking"). There is no "perfect" hero who dominate nearly all other heroes everytime consistantly. Everyone will have their chance to do something good
- there is 2 type of goals: "identical" goals (ex: capture the point) and "rotating opposite goals" (attack vs defend a payload. This goal rotate between teams: a team that defend round 1 will attack round 2, so both team will do the same work)
- rounds are played in real time, continuous. Every second, there are several actions that is happening, non-stop. Most of those actions are based on player's reactions (ex: if enemy Dva activate her ultimate bomb, most allied Winston (or other tanks) will attmpt to block the explosion. )
- pretty much every abilities are based on DPS maths. An important of balances changes are something like "changing number of ammo", "changing dmg / ammo", "changing shield HP", ... which are numerical balances. There are few changes that make the gameplay different (ex: interaction of invisible sombra with a payload, back in OW1). While luck sometimes happen (ex: right place at right time), most of the time, actual skill prevail.

In TOS2:
- there is 2 main teams. An un-informed majority (town), and an informed minority (coven). Then, there could be some neutral roles. For everyone (town, coven, neutrals), their roles is chosen randomly, depending of the rolelist. Because of the random element, one team might have a better advantage from the very start (ex: town having lot of Tpow + TP, or coven having witch + PM + rit, ...)
- every roles have their main purpose (invest / trickster tries to find killer roles, and will be actively useless against anything else) Some purposes are more important than others (ex: jailor vs spy's usefullness), so certain roles will feel more usefull on average. It's fairly common for town to win while having a spy who didn't find anything usefull the entire game. Ability-wise for the spy, he is basically here just for voting with town. Of course, social analysis and scum-reading are always availible to anyone, even to the spy (which might be easier, since fewer information from his main active ability to keep track)
- the end goal depends of the team + actual role composition, usually eliminating the other factions + killers. However, everyone should be aware of the current game situation. Ex for town: is it more beneficial to lynch a coven (to have lower coven numbers), or to lynch a NK (especially in all any, if there is several NK). And then there is the surprise NA which usually change priorities (up to coven + NK revealing themselves)
- (*) games are divided with a day / night cycle (which i abusively call "turns"). In practice, each phases is time-limited for reflexion. The end of each phase is marked with a different phase (ex: from day discussion to day voting), with sometimes an ability (end of night abilities). With some exceptions (day abilities), there is no instant reaction, only pre-determined conclusions based on everyone's choices (a BG go to player A, not because he *knows" player A will get attacked, but IN CASE player A get attacked). During the night, those decisions are made based on the information evidence, social analysis, scumreading, situation awareness, and even luck.
- there is very few maths involved here, compared to the rest of the gameplay. Most "balance" changes are changing the rolelist, or changing specific mechanics (ex: the very short doomsayer change). Again, TOS2 is a game that is reliant on luck, no matter how we change the game. Even a very skilled jailor can get screwed by bad luck.

My point is: different games need different balance types. Not every balance changes will be good.



Opprinnelig skrevet av Saana:
You say TOS is different from the other games named because its turn-based, which is straight up wrong. Like during the day, we can both talk simultaneously, unless some very specific things prevent us from doing so. If we both have day abilities, we can do them at the same time irrelevant of the other. If we have night abilities, the same thing holds.

See (*) above. Some precisions:
- let's say there is a deputy and a conjurer in the game. It's whoever acvitate their ability FIRST that happen first. If deputy shoot conjurer first, the conjurer will NOT be able to use their ability (because deputy got the first "turn". And this isn't an action FPS where the conjurer can dodge the bullet).
- the "turn-based" part refers mostly to night abilities. During the day phase / turn, player share their new information, deductions, theories, and also actions of the day (do we vfa? do we force prosecutor to pros someone? do we 1f1?) THEN come night phase / turn. For town and most neutral roles, they are completely alone to decide what to do at the end of the night. It's up to them (and them alone) and their analysis of all the data. Ex for a TP: do they stay on the d1 tpow claim but being passive? Or will he prioritise a more active TI? For coven and NA, they can talk privately to coordinate their night actions. In any case, everyone will act at the same time at the end of the night phase, with no possible way to change their decision if something goes wrong. After everyone "validated" their night action, the game follow their roles priorities (ex: TP act before killers, like a turn-based system for roles).
- each game have a set sequence of phases. For each phases, players can do certain actions, and not others (ex: vigilante can't shoot dduring the day, town can't lynch someone during night). So players aren't free to do every actions they can. For a specific action, they need to wait for the right time, for their "turn" to act.



Opprinnelig skrevet av Saana:
Learning how to communicate is universal, in CS, Dota 2, TOS, etc.
And most importantly, i don't see how any of the differences You named matter when it concerns power disparity among roles.

In games like OW2, CS, Dota 2, ... , the core of the gameplay is moving and attacking. Communication is only a way to coordinate specific actions at specific times.

In TOS2, the gameplay is based on the communication. You not only have to learn to communicate, but you also have to learn to analyse these communications (what is true? What is false? What feels with your team? What feels against your team? ... )

As for the issue with the "power disparity", i already explained the luck reliance of TOS2 above.



Opprinnelig skrevet av Saana:
The rest shows Your lack of the game's very basics. For example, if the Jailor misexecutes someone, he/she only loses his/her Town Killing abilities. He/She can still 'protect', 'roleblock', and get information. You think that is useless? We must have played different games. Another Town Killing like Vigilante straight up dies if he/she shoots the wrong target.

Just to be clear:
- you didn't know how jailor work in TOS2 (although to your defence, it wasn't smart for both of us to mix TO1 and TOS2 in the discussion, which can easily lead to confusion)
- you don't seem to be aware of roles priorities at the end of the night (which was also the case in TOS1)
- you are seeing all team-based games as the same thing. Just because 2 games (like OW and TOS2) have similarities, it doesn't mean they are identical. The gameplay difference and different amount of luck make it obvious they are very different, will require different skills, will require different balance.
- you don't seem to realise that in terms of active abilities, TOS2 is mostly turn-based (or time-based i guess), to the point you think TOS2 gameplay and OW gameplay are similar because they both have abilities that can be used "at the same time".

If you think i have a "lack of the game's very basic", i wonder where you are placed then. But i guess your own ego wont let you honestly answer.
Saana 4. jan. 2024 kl. 20.05 
You wrote a lot without saying much useful. The point i made is TOS and TOS2 can survive with having power disparity in roles. So what i am saying is its fine that Jailor is stronger than Spy. The overall game can still be balanced and enjoyed. Much like in OW, tank was better and more impactful than DPS, hence why GOATS was a thing to begin with.
Everything You wrote about difference between TOS and OW makes no attempt or at least sense as to show that my argument does not hold, or logic is false. In fact, many of the arguments You presented only show why its more forgiving to have power disparity in TOS than in for example OW. You speak of pre-determined roles/picks in OW while it is random in TOS. Because i can choose my role in OW, it is more important that power disparity is equalized. If tank is more impactful lthan DPS like it was in OW, people will play DPS less, and go triple tank like the famous GOATS lineups. If You force role queue, it still causes a lot of problems with climbing, queue times and/or match quality, playerbase straight up quitting because their role is too weak, etc. In TOS, since roles are assigned randomly, at times i will have the better role, and at times i will have the worse role. So role power disparity equalizes on the long run. As some people say, "You win some, You lose some".

What is not fine is incompetence of staffs. i am not going to copy-paste why the ban system is flawed, why my ban was unjustified, etc. You can read all about it on my Steam Review of TOS and that Forum post You linked.
Theoretically, incompetence of staff does not limit to moderators or game balancers. Stuff like server stability is also important. TOS' servers did pretty well in my opinion. But an example of OW, since new year, i only played 2 games because right now there is a gamebreaking bug where if someone leaves, the system may not look for new players to fill the team up. So You end up playing 4vs5 or 5vs4 for the rest of the game. i ended up playing 3vs5 and 5vs3 in both games since new year, and that was not fun. Especially with their new system where if You leave X amount of games in the last 20 matches, You get temporary bans. So i've been avoiding OW.

TOS is simply not turn based. You can talk about specific mechanics like deputy vs conjurer and narrow it down to who clicks on the opponent first. But that is the same in OW and especially CS; Whoever clicks on the head of the other first wins. (This is actually a very known statement in higher competitive levels of many FPS games.) So in that regard, FPS games are also turn based by Your definition. Theoretically, You can define anything anyway You want it, but i don't see the usefulness of such a definition.

A lot of the other things are also wrong. Balancing numbers in OW is one way to do it. But You can also add/remove utility, add more RNG to spread of weapons, etc. Numbers can also be balanced in TOS: How many executes does a Jailor have? How many votes does a Mayor's vote count for? How many players can an Investigator check at once during one night? Could be upped to 2 or more. It could be half, for example every odd-night. Even Attack Power and Defense Power can be visualized as mere numbers. Basic Attack (Vigilante) can be seen as 1, Powerful Attack (Werewolf) as 2, Unstoppable Attack (Jester) as 3, etc. And No Defense as 0, Basic Defense 1, etc. And the formula to calculate if someone dies by an action is simple: If Attack Power is higher than Defense Power, the player dies. These numbers can also be changed, much like a DPS-chart in OW or other FPS games. So if Vigilante gets an Attack Power of 2, i.e Powerful Attack, it can now kill Werewolf, while it previously couldn't.
Sist redigert av Saana; 4. jan. 2024 kl. 20.07
Ten4 4. jan. 2024 kl. 20.20 
Ranked is too easy. All you’re doing is running down a checklist to confirm people. All/Any is the only way to play. Anyone who claims otherwise probably lacks any game sense and is bad at anything that doesn’t hold their hand
Ten4 4. jan. 2024 kl. 20.23 
Opprinnelig skrevet av Saana:
You wrote a lot without saying much useful. The point i made is TOS and TOS2 can survive with having power disparity in roles. So what i am saying is its fine that Jailor is stronger than Spy. The overall game can still be balanced and enjoyed. Much like in OW, tank was better and more impactful than DPS, hence why GOATS was a thing to begin with.
Everything You wrote about difference between TOS and OW makes no attempt or at least sense as to show that my argument does not hold, or logic is false. In fact, many of the arguments You presented only show why its more forgiving to have power disparity in TOS than in for example OW. You speak of pre-determined roles/picks in OW while it is random in TOS. Because i can choose my role in OW, it is more important that power disparity is equalized. If tank is more impactful lthan DPS like it was in OW, people will play DPS less, and go triple tank like the famous GOATS lineups. If You force role queue, it still causes a lot of problems with climbing, queue times and/or match quality, playerbase straight up quitting because their role is too weak, etc. In TOS, since roles are assigned randomly, at times i will have the better role, and at times i will have the worse role. So role power disparity equalizes on the long run. As some people say, "You win some, You lose some".

What is not fine is incompetence of staffs. i am not going to copy-paste why the ban system is flawed, why my ban was unjustified, etc. You can read all about it on my Steam Review of TOS and that Forum post You linked.
Theoretically, incompetence of staff does not limit to moderators or game balancers. Stuff like server stability is also important. TOS' servers did pretty well in my opinion. But an example of OW, since new year, i only played 2 games because right now there is a gamebreaking bug where if someone leaves, the system may not look for new players to fill the team up. So You end up playing 4vs5 or 5vs4 for the rest of the game. i ended up playing 3vs5 and 5vs3 in both games since new year, and that was not fun. Especially with their new system where if You leave X amount of games in the last 20 matches, You get temporary bans. So i've been avoiding OW.

TOS is simply not turn based. You can talk about specific mechanics like deputy vs conjurer and narrow it down to who clicks on the opponent first. But that is the same in OW and especially CS; Whoever clicks on the head of the other first wins. (This is actually a very known statement in higher competitive levels of many FPS games.) So in that regard, FPS games are also turn based by Your definition. Theoretically, You can define anything anyway You want it, but i don't see the usefulness of such a definition.

A lot of the other things are also wrong. Balancing numbers in OW is one way to do it. But You can also add/remove utility, add more RNG to spread of weapons, etc. Numbers can also be balanced in TOS: How many executes does a Jailor have? How many votes does a Mayor's vote count for? How many players can an Investigator check at once during one night? Could be upped to 2 or more. It could be half, for example every odd-night. Even Attack Power and Defense Power can be visualized as mere numbers. Basic Attack (Vigilante) can be seen as 1, Powerful Attack (Werewolf) as 2, Unstoppable Attack (Jester) as 3, etc. And No Defense as 0, Basic Defense 1, etc. And the formula to calculate if someone dies by an action is simple: If Attack Power is higher than Defense Power, the player dies. These numbers can also be changed, much like a DPS-chart in OW or other FPS games. So if Vigilante gets an Attack Power of 2, i.e Powerful Attack, it can now kill Werewolf, while it previously couldn't.

Reporting this as bait. Imaging comparing this to an FPS, its not hard to see why you were banned since this you seems to lack the comprehension and understanding of a simple social deduction game.

For someone who complained that another poster ”Who managed to write alot but said nothing”. You took the cake.

Maybe this community isn’t for you and you should go and play OW2 or anything else that doesn’t require using logic or game sense to play a game.
Sist redigert av Ten4; 4. jan. 2024 kl. 20.27
Pooh 4. jan. 2024 kl. 21.13 
Opprinnelig skrevet av MaxBlue001:
Opprinnelig skrevet av Pooh:

Brevity is the soul of wit and you have none.

I'm sorry i'm not like other kids who isnt like "nah u r wrong lol" without giving any reason. At least i'm making a serious effort at explaing my point.

I appreciate how passionate you are.
I only wish you were as correct as you were invested in your rhetoric.

You couldn't even grasp why nerfing a role mid-season was irrelevant.
The roles are RANDOM; Nerfing X role doesn't hurt anyone's stats.
This is just one example of a multitude of logical failings on your part.

Opprinnelig skrevet av MaxBlue001:
I don't know which one is the worse here tbh. Saana for the baseless accusations against the devs about moderation, or Pooh for being sheeped by a random player (or believe similar things with neither research or proof). At the very least, do some actual research before going into a discussion you actually don't know much in details.

This is why democracy doesn't work.

You have millions of people who think they're smart, get PhDs and credentials, and yet score low on IQ tests and cannot grasp fundamentals.

There's a reason your posts are so gross and pointless. You write paragraphs, but say nothing of worth. Hence why people keep their replies toward you concise and with low effort; you attack people who disagree with you and yet put yourself on a pedestal about how 'smart' and 'logical' you are.

You're the epitome of why I stopped posting here.
kerry.yakish 5. jan. 2024 kl. 1.09 
When I first bought this game, I went months consistently able to play Ranked Practice. I don't know how the playerbase actually shrank after it went free-to-play.

The reason I completely stopped playing TOS1 is because Coven Ranked Practice became a ghost town. I had no idea All Any was an active game mode until quite some time later. The game mode just seemed like a dumb gimmick to me. I have no idea why it's appealing to anyone.

The reason I never thought I'd be in this situation with TOS2 is because I still never had any trouble getting a Mafia Ranked Practice game going in TOS1, presumably because that game mode was free-to-play. I figured since the base game of TOS2 was coven anyway, I wouldn't have this problem.
Lucifer ★✬ 5. jan. 2024 kl. 2.47 
Opprinnelig skrevet av kerry.yakish:
When I first bought this game, I went months consistently able to play Ranked Practice. I don't know how the playerbase actually shrank after it went free-to-play.

The reason I completely stopped playing TOS1 is because Coven Ranked Practice became a ghost town. I had no idea All Any was an active game mode until quite some time later. The game mode just seemed like a dumb gimmick to me. I have no idea why it's appealing to anyone.

The reason I never thought I'd be in this situation with TOS2 is because I still never had any trouble getting a Mafia Ranked Practice game going in TOS1, presumably because that game mode was free-to-play. I figured since the base game of TOS2 was coven anyway, I wouldn't have this problem.
It shrunk caz the vets left, be it they couldnt be F-ed to play with noobs, trolls and cheaters and/or they felt lied to when the devs said "this game will never go f2p"
Pocket Medic 5. jan. 2024 kl. 14.59 
Opprinnelig skrevet av Lucifer ★✬:
Opprinnelig skrevet av kerry.yakish:
When I first bought this game, I went months consistently able to play Ranked Practice. I don't know how the playerbase actually shrank after it went free-to-play.

The reason I completely stopped playing TOS1 is because Coven Ranked Practice became a ghost town. I had no idea All Any was an active game mode until quite some time later. The game mode just seemed like a dumb gimmick to me. I have no idea why it's appealing to anyone.

The reason I never thought I'd be in this situation with TOS2 is because I still never had any trouble getting a Mafia Ranked Practice game going in TOS1, presumably because that game mode was free-to-play. I figured since the base game of TOS2 was coven anyway, I wouldn't have this problem.
It shrunk caz the vets left, be it they couldnt be F-ed to play with noobs, trolls and cheaters and/or they felt lied to when the devs said "this game will never go f2p"
I'm still playing and played tos1 when it came out.
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