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For example, who the deceased was and their role can be shown above or below their Will. Death Note can have the killers above or below it shown.
I don't need full 5 seconds just to process that the person who died died and that they have a Will, or to wait 10 seconds just to reveal that the person was targeted both by Coven and SK, for example.
Yeah, it does, but that doesn't change the fact that the main screen that the developers want us to focus on is unreasonably slow to show information.
And this is kind of relevant, but you also can't check the wills of the recently deceased as they start showing up in the graveyard until all the reveals are over, and that sucks since you can't use this in-between time to review them
It happens so many times that I'll miss something, want to go back, but can't check it from the Graveyard until the entire super slow sequence is over.
This is why I am suggesting that everything death related be shown at once and everything else also be shown at once, for each deceased. And allow us to check all the Roles, Wills and Death Notes while the sequence is going.
If this is implemented, even if the timings remain exactly the same, we will still be saving time by receiving more information at once (Killer Role + Death Note and Deceased Role + Will) and being able to access more of it at once (Graveyard).
I mean, you can also go a step further and show everything at once for each deceased and let us choose if we want to focus on/view their Role, their Will, Death Note or something else.
I sincerely doubt that any players would be opposed to having a more efficient access to information with less downtime doing nothing. Downtime is good, but downtime with nothing to do is not.
When I was new to the game, it felt fine, because I didn't know much and there was a lot of information to take in, but the more I played, the more of a nuisance I felt that the entire sequence was, even in the original Town of Salem.
I can't pinpoint what Town of Salem 2 does differently to make it feel even more dragged out, but it does feel even more dragged out in Town of Salem 2, though I'm sure the timings are effectively identical.
I don't know if you guys ever internally tried testing faster death reveals or showing more information at once during reveals at the start of the day, but it might be something worth looking into and I feel like the general reception might be quite positive.
also for roles that won, IE jesster when they get lynched, they really should be able to leave without penalty and still earn currency. its dumb you need to stay to earn it.
this