Once Human

Once Human

Saobie Sep 16, 2024 @ 3:43pm
Extreme latency
This most recent patch has brought SO many bugs with it, many of which are hard to ignore

Ever since the recent update iv noticed a huge increase in lag and latency. My ping routinely jumps into the 200-300 range and stays there. Iv always had a ping issue ever since i joined this hard mode server, likely because the server is popular, but this has gone beyond. It seems to get worse by the day

Today its become very difficult to do even menial tasks, the latency is seeping deep into every activity. Animal hunting has become difficult since animals are now teleporting and zigzagging randomly. Most interaction prompts take 1-5 seconds to actually register, and doing anything in that timeframe cancels it. This has made skinning animals and even capturing deviants a real chore. Capturing deviants and animals can take several tries now, as often time seemingly nothing happens despite the capture animation playing on deviants. Fishing is now worse as sudden lagspikes cause me to auto-fail and make my line snap

This is getting seriously out of hand, and all i can see in terms of news is how they plan to open more servers. I still cant tell if this is all bug related, or if they just dont have the server bandwidth to handle the game as it is right now. Its possible its an issue on my end, but incredibly unlikely, as i have always maintained high quality fast internet and never have issues like this in any games

I know there has been a lot of spouting about the game being unplayable. And i hate to add to the chorus, but the latency is affecting everything i enjoy doing, its making all of it frustrating and taking the fun away

And i hear nothing about a fix or cause...
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Showing 1-12 of 12 comments
• Karu • [BR] Sep 16, 2024 @ 3:58pm 
I feel you, im having the same problems you mentioned and i can add a little something to it
Sometimes when i kill an npc, the same takes time to die, it freezes and makes me stuck in my state (if im aiming), so in other words, if i shoot and kill a npc while aiming, exit the aim mode and walk normally while the npc is still processing its death, my walking speed will be the same as the aim state, even exiting it, the speed fixes itself after the npc finally dies.
This also happens while collecting resources, it sometimes take a while for things to break, open or collect.
Its kinda funny seeing this delay

*kills NPC*
NPC: uhmmm wait, what am i supposed to do now? let me think... OH YEAH i need to... *dies*
Last edited by • Karu • [BR]; Sep 16, 2024 @ 4:01pm
SoeurAlice Sep 16, 2024 @ 4:08pm 
Same for us
Seaspite Sep 16, 2024 @ 4:31pm 
I notice this too and it seems to be server-side. I ran a trace and my connection is solid. It is wildly annoying. I see it most often when looting things or trying to get a mob to drop something after I kill him.
Eminem Sep 16, 2024 @ 4:44pm 
Originally posted by Seaspite:
I notice this too and it seems to be server-side. I ran a trace and my connection is solid. It is wildly annoying. I see it most often when looting things or trying to get a mob to drop something after I kill him.

To be fair (no excuses) this game has a crap ton of mechanics that the server / world has to keep track of by the minute. Is it a surprise there is gonna be lag? System tracker doesn't even take a break when you offline, lol.

-Food decay timers, by the minute. Meaning if you have a food about to decay in 1 hour. If you log off and comeback on at the 55 minute mark, that same food is gonna show 5 minutes left for spoilage, heh.

-Auto Turrets

-Each potted plant has their own needs (sun requirement, hydration, fertilizer). Some players have 70++ in their base and the game/server is tracking each individual one, lol

-Deviants doing mining for you while you offline.

etc
etc
etc
Saobie Sep 16, 2024 @ 4:59pm 
All im sgunna say is if there is so much tracking and calculating going on, they shouldnt be focused on opening new servers. The current ones cant seem to keep up, and yet theyre about to expand and stretch resources even thinner. Unless theres also a nice server boost going on in the background to ensure this runs ideally, but it doesnt seem like it

I have a strong feeling the devs are being rushed to release things. The last update felt very rushed and unlike the others, it came with a lot of obvious bugs. I dont mind small bugs or lag, i expect that from any game. But this last patch really did a number, and i really feel like its because deadlines need to be met and such
• Karu • [BR] Sep 16, 2024 @ 5:12pm 
Originally posted by Saobie:
All im sgunna say is if there is so much tracking and calculating going on, they shouldnt be focused on opening new servers. The current ones cant seem to keep up, and yet theyre about to expand and stretch resources even thinner. Unless theres also a nice server boost going on in the background to ensure this runs ideally, but it doesnt seem like it

I have a strong feeling the devs are being rushed to release things. The last update felt very rushed and unlike the others, it came with a lot of obvious bugs. I dont mind small bugs or lag, i expect that from any game. But this last patch really did a number, and i really feel like its because deadlines need to be met and such
I think a "fetching data" system would be more appropriate than creating new servers, but theres some aspects in the game that would make programming things like this break the game even more and create various issues, since theres no fixed point or different instances (other than worlds) for houses to people to build, so all the existing ones in the map and world will keep track of their codes being executed no matter what (unless the house gets yeeted after 1 week inactivity)
So, the more players active in a world, more the lag, now i kinda understand why they close the servers after some time...
I hope they can figure out a way, i cant think of a better solution other than yours or a player limit of some sorts
Last edited by • Karu • [BR]; Sep 16, 2024 @ 5:18pm
Brocknoth Sep 16, 2024 @ 5:18pm 
What region are you connecting to in regards to your real world location? When was the last time you checked your graphical settings, updated your graphical drivers, or checked the management software of your GPU? (IE Nvidia control panel for Nvidia cards)

These are settings I would check and double check before blaming the server.
• Karu • [BR] Sep 16, 2024 @ 5:30pm 
Originally posted by Brocknoth:
What region are you connecting to in regards to your real world location? When was the last time you checked your graphical settings, updated your graphical drivers, or checked the management software of your GPU? (IE Nvidia control panel for Nvidia cards)

These are settings I would check and double check before blaming the server.
Brazil, 40-60ms ping MAX if the server is located on North America, 3-10ms if its located in South America.
100mbps net speed, traced and its consistent.
All drivers are up-to-date and my CPU is at 60-70%, GPU at 100%.
And I still have these delay problems within the game, and i dont think its on my side at all
I will add some extra for you:
Im not having delays on multiplayer of other games, as i often play them with friends.
My discord calls are working smooth.
No video loading issues and fast speed even on high qualities.
Last edited by • Karu • [BR]; Sep 16, 2024 @ 5:34pm
Brocknoth Sep 16, 2024 @ 5:40pm 
Oh I'm sorry Karu I was asking OP that question, not you, I failed to state that in my post though. In most lag related cases you ALWAYS want to use the server closest to you where you are geographically. The farther away said server is the more lag it tends to create because of distance. Even then bad net service or bad/overloaded server infrastructure can and will still create lag. It's a matter of eliminating possible sources first.
Last edited by Brocknoth; Sep 16, 2024 @ 5:42pm
• Karu • [BR] Sep 16, 2024 @ 5:42pm 
Originally posted by Brocknoth:
Oh I'm sorry Karu I was asking OP that question, not you, I failed to state that in my post though.
oh no problem, sorry for the misunderstood xD
Saobie Sep 16, 2024 @ 5:45pm 
Originally posted by Brocknoth:
What region are you connecting to in regards to your real world location? When was the last time you checked your graphical settings, updated your graphical drivers, or checked the management software of your GPU? (IE Nvidia control panel for Nvidia cards)

These are settings I would check and double check before blaming the server.

To my understanding all my driver and software updates are automatic. They rarely present an issue for me, but to be fair when they do it has taken me a while to figure it out

Im connected to the North America server, i live in british columbia canada

I havnt looked at my graphics settings at all, i put them to my preferred settings months ago when i first started and never touched them. Do they change themselves sometimes? Absolutely hate that crap..
Brocknoth Sep 16, 2024 @ 5:58pm 
Originally posted by Saobie:
Originally posted by Brocknoth:
What region are you connecting to in regards to your real world location? When was the last time you checked your graphical settings, updated your graphical drivers, or checked the management software of your GPU? (IE Nvidia control panel for Nvidia cards)

These are settings I would check and double check before blaming the server.

To my understanding all my driver and software updates are automatic. They rarely present an issue for me, but to be fair when they do it has taken me a while to figure it out

Im connected to the North America server, i live in british columbia canada

I havnt looked at my graphics settings at all, i put them to my preferred settings months ago when i first started and never touched them. Do they change themselves sometimes? Absolutely hate that crap..

Mkay so it's not drivers or location stuffles, good. As for the other thing...

That might have been a mistake. You should REALLY check your in game graphical options and make sure they are what your originally set them to. From time to time games will get patched and new graphical options will be added to a game. If the game detects your system "can" support it these new settings will be turned on by default. In some instances, despite your system being able to use these settings, using them is NOT ideal. In one of the recent updates Once Human made changes to it's video settings. I would double check them.

Primarily the only thing you really care about in your GPU management software is if the game is using your GPU and not integrated graphics. You would think most modern computers are "smart" enough to not do this but trust me it happens more than you think. Driver updates might also sometimes change graphical preferences. One user mentioned his AMD card had swapped back into "Eco" mode after a driver update even though his system usually would run in "optimal"

You don't need to micro manage every last bit of your machine but the occasional check in is ALWAYS a good idea when something isn't working right.
Last edited by Brocknoth; Sep 16, 2024 @ 6:01pm
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Date Posted: Sep 16, 2024 @ 3:43pm
Posts: 12