Once Human

Once Human

After playing some of the closed beta....
The game does have bugs and quirks but that is to be expected. That is why we are testing it.

Now that that is out of the way:

I have to say I am quite enjoying myself. This is another crafting survival type game but so far has someone what of a story to follow. At least as far as I got. I'm liking the PVE stuff.

The graphics are very nice.
The characters are clean looking and handsome/beautiful. Thank God.
The character creation system is adequate.

The combat feels pretty good but I only have a crossbow and shotgun that I am using most often.

I am not sure of the road map for this game but if the devs can pump out regular content for this game and make the progression system slow enough that people don't finish it in a weekend or even a month it should last a very long time.

I'm hoping for lots of quests and dungeon type zones. I love the single player/coop aspect a lot but wouldn't mind having MMO like content as well.

And I'm hoping for lots of costumes to get in game and otherwise. In my older years I like to play dress up with my characters. Not ashamed.

And I like them to be as bass arsed as possible too. Or at least looking.

Put this one on your follow people if you haven't already.

I'll be playing this one with The First Descendant, Ashfall and Palworld.

Western games are dying. I welcome these types any day.
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Showing 1-4 of 4 comments
Gyson Apr 14, 2024 @ 11:24am 
Originally posted by Game Cooker US Rocks VR:
I am not sure of the road map for this game but if the devs can pump out regular content for this game and make the progression system slow enough that people don't finish it in a weekend or even a month it should last a very long time.

I'm hoping for lots of quests and dungeon type zones. I love the single player/coop aspect a lot but wouldn't mind having MMO like content as well.

If you weren't aware, Once Human is using a seasonal model where the developers plan to do reset every 6 weeks, which will require you to restart each time with a new character to participate in each new season. That's why their entire setup is drop-dead easy and designed to push you forward through the existing content as quickly as possible.

I'm not saying that's what I want, only that this is what they're giving us. Personally I would much rather have a slower progression system. I could easily spend a month just running around and exploring/clearing all Dayton Wetlands had to offer (the first starting region) and creating a base.. or at least I could in CBT2 when progression was more reigned in and challenging than it is now. Now you can progress out of that region within hours.
Last edited by Gyson; Apr 14, 2024 @ 11:29am
Clamp Apr 14, 2024 @ 6:37pm 
I was having fun until i found out that its seasonal like path of exile. Your start over after every season .
Originally posted by Gyson:
Originally posted by Game Cooker US Rocks VR:
I am not sure of the road map for this game but if the devs can pump out regular content for this game and make the progression system slow enough that people don't finish it in a weekend or even a month it should last a very long time.

I'm hoping for lots of quests and dungeon type zones. I love the single player/coop aspect a lot but wouldn't mind having MMO like content as well.

If you weren't aware, Once Human is using a seasonal model where the developers plan to do reset every 6 weeks, which will require you to restart each time with a new character to participate in each new season. That's why their entire setup is drop-dead easy and designed to push you forward through the existing content as quickly as possible.

I'm not saying that's what I want, only that this is what they're giving us. Personally I would much rather have a slower progression system. I could easily spend a month just running around and exploring/clearing all Dayton Wetlands had to offer (the first starting region) and creating a base.. or at least I could in CBT2 when progression was more reigned in and challenging than it is now. Now you can progress out of that region within hours.
Ok. I thought the seasonal was like a side thing like BDO. Where it just gives you extra stuff along with the main content. I don't see the point in having a survival building game that gets reset all the time. Is that what you mean? All is lost after seasons? Total restart?
Gyson Apr 15, 2024 @ 8:12am 
Originally posted by Game Cooker US Rocks VR:
Ok. I thought the seasonal was like a side thing like BDO. Where it just gives you extra stuff along with the main content. I don't see the point in having a survival building game that gets reset all the time. Is that what you mean? All is lost after seasons? Total restart?

You're describing regular content updates that happen with most MMOs (FFXIV, BDO, etc.), where the amount of content in the game grows over time and you can experience it all with one character. Once Human isn't like that, it's using the typical season structure like Diablo. And to participate in a new season you have to start a new character from level 1 and progress from the start of the memetic trees again.

Some items are essentially account-wide unlocks and persist between seasons: in-game tokens, weapon blueprints and gear blueprints, mods, skins, building blueprints, titles, and your friends list will carry over (although this list is subject to change).

At the end of each season your materials, components, medicines, ammo, and gear acquired during that season will be transferred to the "Eternaland Depot" on "Eternaland", and you can choose to bring a very limited number of those assets with you on your next seasonal character to make leveling up again easier.

If you folks don't like this particular setup I suggest making your feelings known on those in-game surveys they keep sending out. Otherwise this is what we're getting.
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Date Posted: Apr 12, 2024 @ 7:17pm
Posts: 4