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They also said they would have to be fired and replaced for P2W to be added, which can totally happen, especially in the current game developer culture. And that, of course, is assuming they don't flinch in the first place if actually threatened with firings. Everyone has a plan until things hit the fan.
We've also had examples of games in the past which have claimed no P2W only to totally have P2W and then explain it away by claiming their idea of P2W differs from the players idea of P2W, and in the mind of the development team they are not P2W.
This is entirely speculation, and poor speculation at that. All you've done is listed a handful of ways that they've created longevity for those who want to grind out the ultimate, awesome build. Not everyone will want to go to these lengths, but for those that do they've got more playtime to be had. The closest this game might get to P2W is if they allow you to purchase Starchrom, the currency for the Wish Machine. They have stated multiple times that they absolutely will not add pay to win into the game, but in the area of 'gacha' mechanics, there is a ton of leniency for buying gun blueprints and stuff to be 'pay to win', so they MIGHT add that into the game - but we won't know until it's released.
Personally I find it unreasonable to believe that people who have not yet lied to me are openly lying to me. Once they have actually lied to me I will be right there alongside you guys complaining about p2w.
But until then, Ill give them the benefit of the doubt, even if it does look kind of sketch.
im not saying it is surely p2w, i sure hope it wont be and wont be calling this as p2w as we simply dont know. but i also wont be buying into it blindly just because they say something.
(even if the marked "answer" of this post hints to it, i just like the in-depth opinion he gave and i wanted the hear the official side but also such opinions.)
When was this? because in all 3 Betas, the "gacha-machine" has been alive and well.
It uses the SAME premium currency you can buy for real money, and lets you gamble for blueprint pieces for guns and armor (up to legendary quality).
And trust me, those guns and armors, ARE better than what you're getting for free.
Pulls use the same currency as you buy cosmetics for, so far that hasnt changed.
The real issue is that the pvp zone pumps put out a LOT of stardust you can craft the best healing items and ammo with.
AND upgrade your gear and guns.
So if you have a clan that fast-tracks to gain advantage early, they'll snowball HARD.
So far, I havent seen a way to farm the same materials efficiently enough without being involved with pvp zones.
And that's a real problem.
Blueprints are the 5 star waifus of Once Human, but it's even more insidious here than it is in games like Genshin Impact, because the emphasis on multiplayer in Once Human is stronger than it is in a game like Genshin Impact... Allt he good weapons and armore requite blueprints for you to own, them, and you dont fragments of these blueprints, so even if you got a 5 star lets say, you only get a portion of it... And for this "5 star" to be good, you will also need dupes... This is all luck based, and if you want more, you are invited to spend real money on their gacha machine, which gives more blueprints... And most of what you´ll get are dupes of mediocre blueprints of no interest, of taht you have maxed... of blue rarity, since purple is rare enough to get one or two every 10 rolls, and orange... Well there is no guarantee you get an orange one, and even if you do, you will require to get them more than once in order to be able to craft them.
There's people who claim to have fun in genshin impact without paying a dime (i personally find the business model so digusting i cannot separate it from the gameplay), and there will be people in Once Human who will report similar experiences, of having fun regardless of not spending money... Cause even if you spent money, you would likely have to rely on the pity system, and spend a lot of money on blueprints that will get powercrept into irrelevance in a matter of months.
There is a fun game here, i bet there is a fun game in Honkai Star Rail, or Genshin Impact, but their business model is scummy as hell... It isnt for cosmetics, but core gameplay elements, like characters in the case of genshin and HSR, or equipment in the case of Once Human.
Whoever is saying this isnt pay2win in the current interation has no played it, or doesnt understand the meaning of p2w.
The game has a lot of potential, and like i said, some people will have fun regardless, but doesnt make the practice any less predatory, and if whales don't fall for it, the´ll shut the game down... So again, predatory.
It literally sells BP fragments you unlock legendary guns with.
For the SAME currency you buy cosmetics for.
The In-game "activities" you're talking about rewards you close to nothing.
You'll be farming cores and defending your base for 375 hours to afford one pull.
It's done on purpose ofc
Taking a page out of the big ol' MTX playbook.
But sure, speculate away buddy.
its same as gacha, all you need is "luck" so there is no different. who write so much doesnt mean there is evidence. no bark and wait until release. thats it. all i see discussion is talking as if they are right, but turns out it went so wrong.
"trust me bro" - Privatized profile 2024
Aside from, you know, legendary weapons that are arguably better than anything that drops from anything in game.
(Both Raw damage output and unique affixes are generally better)
Like the full auto shotgun, for example.
or an assault rifle that's literally made for pvp as it buffs your team-mate's dmg output periodically.
Dont even get me started on the epic/legendary armor.
Your "best" (easily obtainable) pve f2p option?
Sharpnel build.
Has been for 3 beta tests now.
Fact remains, these things are available, to gamble for, with starchrome.
Starchrome that you can buy, with money.
And yes, I know you can earn some just by playing.
I'm not arguing that these items are locked and unavailable unless you pony-up.
It's the difference in effort / convenience /availability.