Once Human
Vile 11/out./2024 às 6:39
1.3 Update Dev Stream
So I just watched the dev stream for the upcoming 1.3 version of the game with the Way Of Winter scenario. I have to say I'm a little bit concerned. My understanding is as follows (Disclaimer: I could have missed something or got it wrong, the lady with the slightly broken English is a bit hard to understand sometimes)

They stated there's one new SILO - One? So we only have access to one? Then later in the video it mentions Securement Silo Delta AND Taurus AND the new Black Sector Dungeon? So is this 2 new Silos and a new dungeon?

2 New Bosses - Assume these are the "titans", I think they're called Chaos Reapers. One has tentacles eerily similar to Manibus. Hope it's not just the same boss re-skinned with same mechanics. Also the "Secret Servitor". Is this the end boss of the new Silo or a separate Monolith type Boss? Maybe Black sector dungeon?

7 New Deviations - OK Hopefully they increase the inventory size for carrying Deviations especially if they bring in the upgrade system. I assume all the other deviations aren't going to be present in this scenario unless you spend points to bring them with you? Could be wrong.

10+ (probably 11) New Deviants (Mobs) - Looking at the gameplay clips do the zombie mobs now in winter gear count towards "new" (i.e reskin of existing mobs) They mentioned a "style overhaul" for Vulture faction too. Is this in addition to the 10+ new deviants?

The Map. Glad that it's just the Northern area of Nalcott. Seems like they put a fair bit of effort into crafting the world instead of a cut and paste job with snow reskin.

The LAG. Good to finally hear an apology and that they located the issue and are "working hard" on it. The "relief" we are to expect with the W.O.W update? Is this a temporary measure? They state to be continuing to improve during the rest of October, so they know what's causing it but haven't had time to fully fix it. That will be by the end of October all going well?

The "Temperature mechanic". Soooo now we will get debuffs from Sanity/Stamina/Thirst/Hunger/Too cold/Too hot. Hopefully they tone down the thirst and hunger back to the Novice level as I can see this is going to get old FAST constantly having to drink/eat. Yes you can upgrade gear with animal skins so there is that at least. I assume the holding a torch/molotov is for very early game before you get established. The "you may even fall sick" has me concerned too. Sanity/Stamina/Thirst/Hunger/Cold/Hot/Sickness...that's a LOT of debuffs to manage. Hope it's not going like DayZ new DLC where you spend more time sat beside a fire and cooking/eating than actually exploring/doing more interesting activities.

"Spectacle Collaboration". Is this team/hive based content only? Who controls the thermal tower and its unlocks? Only leader? Who can start the "purification" process. It looks like it functions similar to purification events with Cortex Resonator where you have to defend it from waves of mobs/elites. Is this forced co-op or can we do it solo? In the later phase the "Chaos Reapers" will spawn in the world and you have to defend the thermal tower. Is this a random event? Can it happen when offline?

These are just some of my initial impressions and concerns regarding the info released. Thanks for reading and apologies for the wall of text. Any thoughts/concerns? I'm looking forward to giving it a go but there's a whole lot of new mechanics that makes me worry the servers are going to poop themselves. :steammocking:
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Yhtill 11/out./2024 às 12:34 
Escrito originalmente por Vile:
Escrito originalmente por Yhtill:
The transfer is free in the 1st 24 hours and costs one Mitsuko Mark after that, but is only usable once every 60 days. You aren't going to be scenario jumping every two weeks to alleviate boredom.

The 24 hour one is in case you made a mistake and joined the wrong (or a too difficult) scenario. 60 days is almost 2 Way of Winters, (35 days each before settlement) so use your ONE 60 day transfer wisely.

Yeah I noticed that. I suppose it makes sense as it will prevent players rushing content to farm frags and server hopping.
I see (not counting the 24 hour transfer (if it works)) the mid-season transfer as a means of leaving a 'bad' server or perhaps a means of joining friends. Not as a fix for 'I'm bored'. Honestly, this is more or less what I expected to give the options I mention above without the options for abuse (as you mentioned, Vile).
Vile 11/out./2024 às 12:56 
Escrito originalmente por Yhtill:
Escrito originalmente por Vile:

Yeah I noticed that. I suppose it makes sense as it will prevent players rushing content to farm frags and server hopping.
I see (not counting the 24 hour transfer (if it works)) the mid-season transfer as a means of leaving a 'bad' server or perhaps a means of joining friends. Not as a fix for 'I'm bored'. Honestly, this is more or less what I expected to give the options I mention above without the options for abuse (as you mentioned, Vile).

True. They could maybe reduce that 60 day lock out as it does seem a bit excessive IMO. Was this the feature where the guy said about subject to player feedback? Would have to re-watch but I'm sure there was a point where they said essentially it's not set in stone and could be changed in future.
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Publicado em: 11/out./2024 às 6:39
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