Once Human

Once Human

Auto-Close Doors?
This is a very minor issue, but I would love to see some way to auto-close doors. I suppose I could just leave doors off my base — No one can wander in and take my stuff, right? — but I like the aesthetic of a house with doors.

Opening and closing them is a big pain in the neck, however. (Turning around can be tricky; sometimes I'm still inside when the door closes; other times I accidentally open a nearby window.)

Minecraft solved this with the pressure plate that closes the door behind you. Many Rust servers have door closers that solve the problem.

I hope we will get something similar in Once Human.
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Showing 1-15 of 16 comments
Green Odin Jun 17, 2024 @ 8:05am 
Aye, agreed, and for the single doors to open outward rather than impeding my movement as they swing into my face.
Trekmaster Gamer Jun 17, 2024 @ 8:13am 
Originally posted by Chris Traeger:
This is a very minor issue, but I would love to see some way to auto-close doors. I suppose I could just leave doors off my base — No one can wander in and take my stuff, right? — but I like the aesthetic of a house with doors.

Opening and closing them is a big pain in the neck, however. (Turning around can be tricky; sometimes I'm still inside when the door closes; other times I accidentally open a nearby window.)

Minecraft solved this with the pressure plate that closes the door behind you. Many Rust servers have door closers that solve the problem.

I hope we will get something similar in Once Human.


Go to their discord and make an Suggestion. If get enough votes. It maybe put in the game
Spud32 Jun 17, 2024 @ 8:21am 
There is auto close doors in this game, I did not play about with them so can't fully describe the mechanics, all I know is you you have to connect them to electricity and the description read something along the lines 'will open automatically when you are near'
Chris Traeger Jun 17, 2024 @ 8:27am 
Originally posted by Trekmaster Gamer:
Go to their discord and make an Suggestion. If get enough votes. It maybe put in the game

Good idea! I got some help on the Discord locating the fluorescent lights (it unlocks with the solar panels, unlike the colored lights, which unlock with Basic Furniture II). I think the community around this game is going to be solid, if we can keep the sour children from spewing their bile all over everything.
Krome Skulz Jun 17, 2024 @ 8:42am 
I tried a variety of two floor switches and the camera but it would almost always open once and than make closing the second time a hassle. I gave up.

Should open on first floor switch press and close on second floor switch press but it does not. I think the problem is the same as trying to press a button multiple times in a row. The game is made so you can't spam buttons some times like pressing "F" to open a non-electric door. You'll get a message that says it was pressed too many times or something like that. It's annoying.

One trick I learned from in-game chat was that you had to hook the door up to the switch and the switch to the power. Hooking the door straight to the power would always show it as not getting power for some reason.

And I'd like to see a door that slides into and out of the wall. This would avoid that weird instance when the door opens toward you and moves you. Feels VERY off and the door should open the opposite direction of the player which is does not.
Last edited by Krome Skulz; Jun 17, 2024 @ 8:43am
Chris Traeger Jun 17, 2024 @ 8:53am 
Originally posted by Krome Skulz:
I tried a variety of two floor switches and the camera but it would almost always open once and than make closing the second time a hassle. I gave up. [...]

And I'd like to see a door that slides into and out of the wall. This would avoid that weird instance when the door opens toward you and moves you. Feels VERY off and the door should open the opposite direction of the player which is does not.
I haven't even gotten to floor switches or other electronic stuff yet. Maybe there's a way to make it happen, but I would love a device you can just slap on a door and have it close after two seconds or something.

The door sliding into the wall is a superb idea. It would definitely solve the inward/outward problem, and giving us a blueprint made by Rosetta would totally fit the game lore. Good call!
shado Jul 12, 2024 @ 2:57am 
I found a solution.
Wire a camera together on both sides of the door, then connect one of the cameras to power, the second to a switch, and then connect the switch to the door. Now you have to open the door by hand every time, but it closes automatically.
Chris Traeger Jul 12, 2024 @ 5:42am 
Good idea. Thanks!

I love the avatar, but it's a little weird to use someone from a TV show to represent yourself on Steam.
shado Jul 12, 2024 @ 5:46am 
Originally posted by Chris Traeger:
Good idea. Thanks!

I love the avatar, but it's a little weird to use someone from a TV show to represent yourself on Steam.
maybe I'm weird too
Chris Traeger Jul 12, 2024 @ 5:49am 
Originally posted by shado:
maybe I'm weird too
You're a delight. Ann Perkins!
Poak5 Jul 17, 2024 @ 5:22pm 
Hi all hopefully this can help, Have your power supply set up (solar panels, biomass generator,etc) then put a camera (sensor) above your front door, connect the camera directly to your power supply first,then go back to the camera and connect your wire to the first door. After the wire is connected to the first door press x on the first door and connect the wire to the second door and keep repeating this process until you get to the last door. Once all door are connected DO NOT connect the last door back to the power supply again just leave the the last door as the end of the circuit.Now when you walk in your house all the door open and as you leave they all close. There are thing you can do with switches for instance i have a switch in my circuit in the "bedroom" of my base which when i press it it closes all doors. I haven't tried this with pressure pads but i think it would work the same. Hopefully i have explained this properly and this helps. Have a good night and happy looting.
Last edited by Poak5; Jul 17, 2024 @ 5:25pm
Tachyon Jul 17, 2024 @ 5:27pm 
Originally posted by Krome Skulz:
I tried a variety of two floor switches and the camera but it would almost always open once and than make closing the second time a hassle. I gave up...

That happened to me, too. Really, all it should need is a camera somewhere beside the outer and inner sides of the door and then power led from both cameras to the Painted Door. The farting around just to get it to open ONCE is ridiculous. TBH, it's far more efficient and less hassle to just open and close doors manually. 😟
Tachyon Jul 17, 2024 @ 5:28pm 
Originally posted by Poak5:
Hi all hopefully this can help...

That's how I was thinking it should work, too. I'll try your method tomorrow. 🙂 Thanks for the info!
Chris Traeger Jul 17, 2024 @ 5:36pm 
The big problem is the required delay. I use a pressure plate inside the front door.. it works okay if I open the door, pause for a moment, and then walk over the plate. But what a hassle every time we come home!

In Rust there's a very simple doo-dad you attach to your door. Five seconds after you open the door, it closes. Simple.
MishaXG Jul 19, 2024 @ 7:16am 
Electricity in this game is kind of a mess... i dont know why devs just dont buy Rust play few hours and just copy the electricity system you can do ton of things and it s simple and logical.
Here for example you should wire generato > button > camera > door / alarm or what ever else and it should just work but for some reason no
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Date Posted: Jun 17, 2024 @ 8:01am
Posts: 16