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While isn't hard to level up and thereby gain new memetics (craft skills), how is the blueprint going to work if you haven't unlocked those Tier 2, 3, 4 and so on housing items/stations. Is it a big semi-translucent blue 'frame' you just feed mats into until it fills?
I like the idea of keeping that nice layout you came up with, but as to the deployment of this feature, not so sure how it's going to work realistically.
Your base is saved as a blueprint but you still need to re-obtain the character levels+memetic tree progression and the materials involved in the design to make use of it. You can't just pull your blueprint out and recreate your base the moment the new season starts, which is how it is often misrepresented.
The housing blueprint just allows you to save a design so you don't have to redesign the exact same house from scratch - but only once you have the ability to make use of it. And by then you already have a new home built (and you'll be restarting again in a few weeks anyway).
So, we have to do the same quests over and over and over and over and over again? Nahhhh, thank you. One of the reasons why I don't play games like Escape from Tarkov anymore. Sick of doing the same stuff over and over again.
If they have a completely new questline each season, sure. But playing the same content again? Nahh, thank you. I already participated in two beta's. A third time replaying the content is more then enough, no interest in playing it a fourth time.
6 weeks is also kinda short, especially for people who work.
If there is a economical and building wipe sure, but grinding levels and missions all over again, nope!
My interest in this game, kinda drops to be honest.
Unless a game company releases with a staggered time roll-out, someone somewhere will be inconvenienced. This release is far from horrific. If this is troublesome for you, it's not the game for you and most likely many will not be. Best of luck.
So wait, just because a game gets taken down you used to enjoy, it negates the fun you had and becomes a time waste? How does that make sense man. If you like playing a game, its never a waste of time.
Holy hell, I had no idea about this until now. I was looking forward to this game from what I watched of streams etc but now..... I think I'll be skipping it, that majorly sucks.
PERMANENT SERVER = NO WIPES
SEASONAL SERVER = EACH SEASON HAVE ITS EVENTS, AFTER IT END, SOME ITEMS STAY, SOME WILL BE WIPED.. READ MY NEXT POSTS
THIS GAME IS SURVIVAL.
all survival games have wipes. Look on Rust - most popular game. it have wipe EVERY month.
In this game you can change and shape the world. you can build your base.
CAN U IMAGINE world after 5 months of no wipes? There will be no space to be..
https://www.escapistmagazine.com/does-once-human-have-season-wipes/
During these wipes, everything you own will be transferred to Eternaland, a pocket universe you’ll gain access to as you complete the main game. That includes:
Special Backpack Items – Starchrom, Equipment Blueprints, Mods, Furniture Formula (Memetic excluded), Cosmetic Items, and more
Regular Backpack Items – Weapons, Armor, and Materials (including materials, medicine, and ammo).
There’s no limit to the number of items you can transfer to Eternaland. But transferring regular backpack items to a seasonal server will cost a certain amount of Material Points depending on what you’re transferring over.
Material Points refresh each season, and you can transfer items to the new season as long as you have Material Point.
You can also sell your weapons, armor, and material to get Astral Sand, which is used for construction in Eternland. Houses will never decay in Eternaland.
Watch this for further details. Its not as bad as the poster made it sound.
https://www.youtube.com/watch?v=564s9cJ6A90
Starchroms, Star Source, Mitsuko’s Mark, Stellar Planula, Sproutlets
Gear Blueprints (tiers included), Blueprint Fragments, weapon accessories and gear mods
Furniture Formulas (excluding ones unlocked with Memetics)
Fashion items, poses, namecards
Character customization data
House bluprints
Main story, side story, and Journey’s progress
Friends
But you won’t inherit the following items when Once Human wipes:
Character level
Energy link
Map and stronghold exploration progress
Season Challenge Tasks
As you progress through the season, more regions and gameplay content will be unlocked, eventually allowing you to access the full storyline. This storyline will culminate in a final battle that will envelop the entire game world.
Once the battle is complete, the season will enter the Settlement Phase, where players are free to explore the world, finish up any seasonal challenges, hunt for Riddle Spots, or explore strongholds.
When you’re ready, you can then opt to take part in the next seasonal sever.
Rodier, your information is so inaccurate it hurts. Just stop.
There are no permanent servers. There are only seasonal servers. If you are referring to "Eternaland", it is not a server you play the game on. It's a private instanced area where you can goof around with construction and store specific items that carry over between seasons.
This game is nothing like Diablo or WoW or PoE or Rust. Please stop bringing up that comparison. The only things they have in common is that they are 1) games and 2) seasonal.
Rust is a very different game from Once Human, designed from the ground up as a PVP with no real PvE game-loop, where players can reach the end within a day.
Diablo has always offered a permanent progression servers. Once Human does not.
World of Warcraft was at its most popular long before seasons were ever introduced into its formula. Seasons are only present now in the game's declining years, and exist for one reason: because it's easier for the developer. The reason developers embrace a seasonal model is because it places more burden on the player and less on the developer. They can create less and have you, the player, just restart a character over and over and over again and call it content.
PoE is a game that offers a wide variety of builds, which helps to keep its seasons interesting. Once Human does not have that same depth to fall back on.
And your claim that "all survival games have wipes" is both inaccurate and dumb.
The way people pad out that list of things that are inherited to each new season is pretty ridiculous.
Allowing you to keep your friends list.. how generous! What does this have to do with seasonal wipes?
"Character pinch face data", as opposed to just letting you save your selection from the character creator like many non-seasonal games do.
We can keep our account achievements? Many of these are longer-term goals, and would not work if they wiped them every six weeks. This is for their benefit to make their design function, not ours.
Maintaining quest progression? The story is pretty bad; no one wants to click through it more than once. If they tried to force it on people every six weeks they would revolt.
House blueprints, even though you still need to unlock the memetic tree options (again) and collect the materials (again) to actually make use of the blueprint.. you can't just plop a blueprint down and will an end-game tier home into existence the moment you touch down on the ground after character creation.
Yeah, this is called "gating progress". Rarely is it received well by the average player.
This whole section is misleading and lacks context. "When you're ready" is not accurate.
It's unrealistic to expect them to keep the lights running on a server indefinitely just for a few holdouts that stubbornly won't leave after the season has ended. Given enough time they would end up with thousands of servers if they did this.
Once the season ends the characters on that server are essentially occupying a dying server population-wise and content-wise.. no new content will be added to it, and people will be moving on to chase the FOMO rewards from the next season on a new server with the new season.
If you choose to spend time on server where the season has concluded, that is time you are not spending on another server where a new season has started. While you are tidying up loose ends on the old server, you are sacrificing part of the 6 week deadline on the new server.