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The bosses so far have been just as easy solo and underleveled.
I haven't made a healing item, and I still have so much - never in fear of dying.
Lots of potential though!
it has no soul and is tedious .. you know like in a movie when they use this rotating background to give the illusion of driving?
this is how i feel with the game world.
always packed with bushes, trees and resources and it keeps the same colour palette.
why no interesting landmarks that make you go Aaahh
it feels like it has no soul and was created through procedural generation alot.
the game is heavy on the exploration side with very few to find ofc it becomes boring because you know that there is none to expect so why invest in it.
flat out lie, the enemies in CBT2 where attack more then they do now, they did more damage, they actually posed a threat vs how they are
It's been done by hundreds of players already in CB2 and CB3 where everything got nerfed difficulty wise.
The addition of the deviants that do farming for you in CB3 minimized how much you had to farm compared to CB2.
They took durability away from bases in CB3 because players were too lazy to farm materials to upkeep their bases.
They added more ways to get acid in CB3 even though it wasn't a problem in CB2.
They got rid of crop deterioration in CB3 because players were to lazy to tend to their crops properly.
They got rid of boss locked progression and handed out hundreds of additional memetic points links like candy eliminating the need to think about where to allocate memetic points.
There was a bunch of other changes that made the game much easier for CB3. Most players were done with CB3 in 3 weeks or less out the 6 week long beta. Whereas you practically needed the full 6 weeks for CB2 to finish all the content.
Regular enemies, don't even get me started. You can rummage around your inventory, get swarmed by zombies and just finish what you are doing, exit out and press V a couple times to win. You can headshot entire group of human enemies before they even understand their friends are dying, let alone return fire. The agro reaction times are atrocious and even when you are fighting an entire squad you never feel in any danger. Combat is supposed to feel dangerous because that's why its rewarding when you win. Right now, enemies are just another loot box for you to open, just with left click instead of E. I don't think I can remember a game where combat was that easy and boring.